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Ravenswatch (Nacon) (RUS/ENG/MULTI12) (Early Access) [DL|Steam-Rip]

 

EpicOWL

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: 11

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post 08--2023 04:11 4[+]

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:
: 6 2023 .
: , ,
: Passtech Games
: Nacon
: [Steam-Rip]
: , , , , , , , , . , , (.), (.)
:
: (Steamless+Goldberg Steam Emu)
(Build): 0.16.02 (13390801)

:
: Windows 10 x64 ( 1909 )
: Intel Core i5-4670K (4 * 3400) / AMD FX-8350 (4 * 4000)
: 8 GB
: GeForce GTX 660 (2048 MB) / Radeon HD 7870 (2048 MB)
DirectX: 12
: 3.7 GB


:
Ravenswatch roguelike , , . 13 .
  • , , . , .
  • , , . , ... .
  • . Ravenswatch .
  • , .


  1. Ravenswatch [Tapochek.net]\steamapps\common\ Ravenswatch .
  2. crack , .
  3. Ravenswatch.exe .
  4. .
  • force_language.txt [ Ravenswatch\steam_settings\ ]

12.02.24 0.16.02
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info []  [] 

EpicOWL

: :

: 11

: 1644


post 08--2023 04:37 ( 25 ) [-]8[+]

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, .
🐦 = Community additions
New features and improvements

🐦 AFK in lobbies: Added an automatic kick for AFK players blocking lobbies for players.
Notes: A second iteration of the matchmaking is planned with proper Kick, Ban, Vocal chat, and more features. In the meantime, we have added this automatic kick for AFK players that puts a 30-second countdown in lobbies when players press Ready. After 30 seconds, all players who did not press Ready will be kicked out of the party. They may start another search afterward. The countdown timer is reset if all players in a lobby press Unready.
Memoirs: Updated the unlocking animation for Memoirs in the Book
Notifications: Updated the ! in the Book to make it more visible

Fixed bugs

🐦 Stuck in lobby/Starting: Attempt to fix some issues related to being stuck in the lobby / at the Starting stage.
Notes: This may not work for all players, our team is still investigating other related issues. Check the bottom of this Steam news for more info.
🐦 Seven League Boots: Fixed the effect of the Seven League Boots magical object
🐦 The Pied Piper: Chorus Talents attack notes now properly benefit from Sniper Talent
🐦 Beowulf: Fixed Ultimate 2 fireballs incorrectly dealing damage for each player in the party (they now properly deal their damage once)
🐦 The Snow Queen:

Fixed Ice Cores acquisition, one is now properly generated for each enemy hit by
Fixed Pirouette interaction with Defense cooldown (it is now properly reduced according to the time it has been triggered at)

🐦 Aladdin: Sand Vortex vacuum effect does not trigger hit FXs on neutral props anymore
🐦 Melusine: Fixed Wisp Surge and Final Burst incorrectly interacting with Ultimate 2 ability
Unlocked Difficulty pop-up: Fixed the animation of the New Difficulty unlocked pop-up
🐦 Subtitles: Fixed Sun Wukongs name not appearing in subtitles for English and Russian
🐦 Localisation: Fixed some parameter order inversions in certain languages

Fixed bug

Disconnections: Fixed an issue where a disconnection would occur in between Chapters

Currently investigated issues

Stuck in Lobby / Cant Ready
Seven-League boots Magical Object not working
Localization errors

Another patch should come out next week resolving these issues.

🐦 = Community additions

TL;DR:

Because we know our patch notes are lengthy ones and you probably just want to play, heres a too long, didnt read! summary just for you:

Unlock Heroes Memoirs and learn more about their pasts and motivations
30+ new Talents to unlock
Altar of Heroes: revive fallen teammates or buy extra feathers
Rank up to level 8 in the Book!
The Sandman now greets you (new voice lines)
New servers that ensure more co-op stability (disconnections, delays, high pings)
and more!

Read the detailed patch note below:

⚠ Disclaimer

Weve been working hard to bring players a more stable co-op experience worldwide. Starting today, we will use Epic Online Services to manage connections between players.

No Epic Accounts will ever be required, neither in solo nor in co-op.

Were hoping this change (and many others) will improve connectivity with players, and decrease high PINGs, disconnections, and delays in-game. We look forward to your feedback on this matter, as only a full-scale test with players of the Early Access will tell us if most issues are resolved.

📢 Please let us know in this thread

New features

Memoirs:

+ Rank-up Heroes in the meta-progression to unlock their pasts and stories (Rank 2, 4, 6, and 8)
+ 4 Memoirs to unlock per Hero
+ Complete the Heros portrait in the Memoirs tab
Note: Disclaimer, first iteration of the Memoirs! Well improve the system with more entries, specific illustrations, and voiceovers in the next updates or version 1.0! Unlocking conditions will also change later when we add an achievement system.

🐦 Altar of Heroes:
A new Activity is available on the map!
+ Revive fallen Heroes
+ Buy extra feathers
+ Gain XP
Talents:
30+ new Talents to unlock
+ Scarlet:
4 new Talents - Adrenaline, Fan of Spikes, Savagery, On the Hunt
+ The Pied Piper:
4 new Talents - Chorus, Invasive Blast, Leeching Charm, Ghost Notes
+ Beowulf:
4 new Talents - Battlecry, Secondary Tremor, Furious Blows, Runes of War
+ Snow Queen:
4 new Talents - Protective Crown, Ice Cores, Frostbite, Pirouette
+ Aladdin:
4 new Talents - Dream Scimitars, Sand Vortex, Master Thief, Enchanted Jinn
+ Melusine:
5 new Talents - Sea Dance (used to be Dance Step), Wisp Finale, Waterlogging, Shimmering Scales, Long Lasting Wisp
+ Geppetto:
4 new Talents - Sharp Nose, Magnetic Swing, Flash of Genius, Lightning Rod Dummies
+ Sun Wukong:
4 new Talents - Focused Strikes, Sacred Seal, Chi Outburst, Fiery Golden Eyes
Maximum Ranks:
Rank your Heroes up to Level 8 in the Book/Meta progression! (youll unlock the newest Talents and Memoirs)
The Sandman:
The Sandman now talks
🐦 Subtitles:
You can now add subtitles to Heroes voice lines and dialogs in the Option menu

Heroes adjustments

General:

+ All Ultimate abilities now deal +20% damage per level above 5
+ 🐦 Fixed damage display in the interface to take into account all DMG bonuses
Scarlet:

+ Changed the Shadow Strike glow on Scarlets daggers and Wolf claws, from dark purple to red, when the quest is complete.
+ Fixed: Scarlet in Wolf Form now cannot be stunned during her Ultimates (same as all other Heroes)
The Pied Piper:

+ The camera now follows the rats' swarm from its Plague of Rats Ultimate.
+ Improved steering of the Plague of Rats rat swarm
+ Sniper notes have a new, more aerodynamic look
Beowulf:

+ Fixed: Holding attack input no longer prevents the Retaliation talent effect from being triggered
+ Fixed the Defense invincibility window on release, it is now an intangibility window
+ Improved Specials final sword swing to better differentiate it from the spinning swings since they dont deal the same damage
Snow Queen:

+ Fixed: Snow Queens defense damage is not increased by Radiant Crown talent anymore
+ Improved auto-aim of attacks launched when using Strafe Talent
+ The camera now follows Frost Rays target
Melusine:

+ 🐦 Completely changed Dance Step Talent and renamed it Sea Dance
Geppetto:

+ 🐦 Unstable Cores: Dummies now always turn unstable 5 seconds after their creation (instead of randomly)
+ Fixed: Rocket Science now properly interacts with Trapped status
Sun Wukong:

+ Base HP set to 110 (from 100)
+ Defense cooldown set to 5s (from 8s)

General Improvements & Balancing

Bosses: Bosses now give the same XP whether you're in multiplayer or single-player mode
🐦 Cyclops:
Lighting AOE warnings now show the spread pattern of the ground projectiles
Score:
Score calculation has been reviewed, as well as Rank points required to rank up a Hero
🐦 Results Screen:
Abandoning a run or getting disconnected from a run will now bring the players to the Results Screen (Defeat) and give Rank points

Fixed bugs

Major

🐦 Desynchronizations in co-op
🐦 Disconnections
🐦 High Pings
Overall optimization of game performance

Minor

Fixed: Only unlocked Magical Items and Talents are displayed on the recapitulative screen, not unlocked by default ones
Fixed: White Ladies AoE scream attack is now properly telegraphed on the ground
Fixed: Killing the Cyclops while being teleported to the Master Nightmare no longer plays the Cyclops' death cutscene nor teleports the hero to its arena
Fixed behavior of Rocs spawned by Phoenixes when leashed

🐦 = Community additions

New features

A new hero joins the Ravenswatch
: Sun Wukong
+ Unique set of abilities
+ 2 Ultimate abilities
+17 Talents: Stone Monkey, Thirst of Immortality, Supreme Polarity, Way of Awakening, Sprint, Celestial Pillar, Stick Twirl, Airbender, Ringing Beads, Resonance, Mantra of Balance, Thundercloud, Mind Fortress, One-inch Punch, Frost Tiger, Fiery Dragon, Divine Palm

Matchmaking system:
Connect with players for quick matches
+ Find teammates
+ The layout for the lobby has been reworked

Pings on the Map:
You can now ping anything on the map while in Co-op to indicate to your teammates the next objectives

Difficulty modes Overhaul:
4 levels of difficulty are now available instead of 10
Design Notes: We chose to reduce the number of difficulties for multiple reasons, but essentially because the multiplayer aspect of the game, especially with the introduction of public matchmaking, works way better if people can easily group and play together in a given difficulty. It also makes each step of difficulty really significant rather than adding minor modifiers that sometimes didnt feel impactful enough. Adventure is similar to the former Normal mode where Nightmare is even harder than the previous Nightmare 9.
⚠️ Note: Please note that the progression on Difficulty levels has been reset with this overhaul. We want to reassure you that the rest of the progression is not affected, so Heroes Ranks, unlocked Talents & Magical Objects are fine and not reset! We hope its not too much of an inconvenience, but it was a necessary wipe (it mostly affects badges) since the system has completely changed.

+ Adventure: Game rules set by default ; 6 Ravens feathers ; Base XP
+ Twilight: Corrupted enemies can appear / Master Nightmares are stronger ; 4 Ravens feathers ; -10% XP
+ Darkness: Healing orbs heal less / Master Nightmares are even stronger! ; 3 Ravens feathers ; -20% XP
+ Nightmare: More high-rank enemies / All enemies are stronger! ; 2 Ravens feathers ; -40% XP

UI, feedback, and general improvements

+ 🐦 Added the Cooldown of each ability in the description boxes
+ New Feedback when receiving large amounts of XP from activities and Bosses
+ Improved Hero Status notifications: new highlight colors should help differentiate statuses (Strength, Weaken, Max Health Up...)
+ Improved Heroes' "Strength" VFX aura
+ In combat is now displayed next to the character's portrait, not behind it, to make it more noticeable
+ Talents Quests progress feedback now includes the amount of Damage or Armor gained as a reminder
+ Ultimate Abilities now have their own icon frame to avoid mistaking them for Legendary Talents
+ Added the Difficulty icon in the HUD
+ 🐦 Glossary in the quick guide has been updated with the Vulnerable & Strength status
+ 🐦 The game does not up the Difficulty after successfully completing a run

New Settings / Options

+ 🐦 Option to pause the timer when choosing a Talent and Magical Object, and at the Sandman shop / in solo only
+ 🐦 Option to disable Screenshakes
+ 🐦 Option to contain cursor to window
+ Option to Hide session code
+ 🐦 Show Map input is now rebindable

Heroes adjustments

Scarlet:

+ Gusting Roar Ultimate (Wolf Form) can now be interrupted by any other ability and has a cooldown proportional to the time it has been used (with a minimum of 10s)
+ Fixed Pulverize that was not applying Pyromania and Armor Break effects to enemies hit above the bombs base radius
+ Fixed Pulverize extra radius not being correctly applied in Wolf Form
+ Fixed bug of Power not taking into account Combo Points when Explosive Rush is combined with Pulverize (both now benefit from Combo Points properly)

The Pied Piper:

+ Plague of Rats Ultimate can now be interrupted by any other ability and has a cooldown proportional to the time it has been used (with a minimum of 10s)
+ Plague of Rats maximum cooldown set to 60s (from 90s)
+ Piper now gets back his rats properly while entering Cyclops cave
+ Fixed Deep Notes night shots producing double impacts on destructible props

Beowulf:

+ 🐦 Double Shock animation is now quicker, it lasts only +0.2s (from +0.6s) compared to the default Shockwave (Power)
+ 🐦 Significantly increased move speed during Special with Bladestorm Talent
+ 🐦 Bladestorm additional spins now always deal 100% damage (from 90%/80%/70%/60%)
+ Retaliation can now be interrupted by any other Ability
+ Fiery Slash now deals 400%/500%/600%/700% Attack Damage (from 500%/625%/750%/875%)
+ Fixed a bug that allowed Retaliation to be cast in succession when triggered again at its end
+ Fixed a bug that made Beowulf fire deal excessive damage when applied to an already burning enemy in multiplayer (when playing as a peer)
+ Beowulf's trait is not blocked anymore when he is stunned by certain conditions

Snow Queen:

Design Notes: The Snow Queens Attack was perceived to be a little slow and unreactive, we adjusted this to make her more dynamic and satisfying to play.

+ Increased Attack Speed and reduced base damage in the same proportion so it is more reactive and dynamic without damage per second change
+ Strafe now sends up to 5/6/7/8 Attacks (from 4/5/6/7)
+ Frost Ray Ultimate can now be interrupted by any other ability and has a cooldown proportional to the time it has been used (with a minimum of 10s)
+ Snow Storm Ultimate is now disabled when a Snow Storm is already in progress plus cooldown will only start when Snow Storm ends

Aladdin:

+ Major Enchantment effect is now inactive while game time is frozen (Chapter start Safe Zone)
+ Tornado Jump base damage per second set to 40 (from 64)
+ Leaping Strike now deals 200%/250%/300%/350% Attack Damage (from 240%/300%/360%/420%)

Melusine:

+ Wisp Ballet Ultimate can now be interrupted by any other ability and has a cooldown proportional to the time it has been used (with a minimum of 10s)
+ Fixed Soothing Presence effect that incorrectly remained active when Melusine was at Deaths door
+ Fixed Backwash stagger which is now correctly reduced in the same proportions as the damage it deals

Geppetto:

Design Notes: Geppettos dummies had a hard time in Chapter 2 because of the scaling system of the game. We adjusted that so that they can now correctly keep up with Chapter 2 enemies.

+ Set Dummies Base HP to 70 (from 80), set HP gain per level to 15% (from 10%)
+ Reviewed Unstable Cores effects:
+ When created, DUMMIES have a 50% chance of being unstable
+ Hitting an unstable DUMMY with POWER - or if it is destroyed or dismantled - causes it to explode, dealing 80 area damage
+ Meca-Puppets cannot be Unstable anymore
+ Heart Ties armor bonus for Geppetto now takes into account Meca-Puppets
+ Fixed Meca-Puppets that could be built inside collisions / outside game zone
+ Fixed Dummies not taking into account DMG bonuses linked to Golden Egg, Bloody Marys Mirror or Oni Mask
+ Fixed Dummies being inaccurately targeted by some enemy attacks (like Tentacle Nightmares Night Shots)
+ Fixed Rooted status not being properly handled when using Dash with Rocket Science Talent
+ Fixed Meca-Puppets, which is now correctly playing specific animation when using Laser Eyes

Balancing

🐦 Three Little Pigs quests:

+ Reducing resources to complete the quests to 15 for all party size
+ A part of the XP is gathered by constructing the house
+ Stone caves are revealed when the quest is triggered
+ Stones caves now have Dream Crystals
+ Straw camps can now have a chest, Vision Tower, or a Dream Crystal

Vision Towers:

+ Green Tower still reveals 4 points of interest and gives 300 base XP after being activated
+ Orange Tower now:
+ Reveals 6 points of interest
+ Gives 600 base XP after being activated

Dream Crystals:

Design Notes: Dream Crystals were not consistent with other rewards, as they were the only ones that could be claimed without fighting. Note that Dream Crystals can still be destroyed and collected in combat, but it is now longer and more risky.

+ Dream Crystals are now protected and damage-resistant while the player is in combat
+ Big Dreams Crystals shards values changed to:
+ 80-120 shards for green crystals
+ 120-180 shards for orange crystals
+ 160-240 shards for red crystals

🐦 Tentacle Master Nightmare (Chapter 1 Boss):

Design Notes: We saw that Chapter 1 Boss was a bit too strong while Chapter 2 Boss could be a little more challenging (at least, as long as we dont introduce Chapter 3). We adjusted this as well as Chapter 2 Boss Summon Eyes behavior, which could be frustrating when players didnt have time to kill all the eyes before he summons them again

+ Base HP set to 250 (from 300)

Faceless Master Nightmare (Chapter 2 Boss):

+ Base HP set to 400 (from 350)
+ After summoning Eyes, Boss gets Double Armor (-75% damage taken) instead of its regular Basic Armor (-50% damage taken) as long as some Eyes are still alive
+ Boss will not re-summon Eyes while some are still alive

Enemies:

+ Enemies summoned during events (like the Pig House assault) will not alert nearby wandering enemies anymore
+ Wandering enemies will now better check their distance and height with players to avoid joining fights when they are too far

Jinns:

+ Standard Jinns can now be slightly pushback by abilities
+ Storm Jinns Thunder attack now properly disappears on Jinns death

Undead Hogs:

+ Reapers Scythe Cleave base damage reduced to 18 (from 20)

Roc Birds:

+ Roc Eggs dont have collision anymore (harmonization with other enemies)

Fixed bugs

Major:

+ 🐦 Textures setting:
The game doesnt crash anymore when changing the texture quality settings
+ Magical Objects:
Items cannot be duplicated anymore in multiplayer

Minor:

+ 🐦 Magical Object:
The Nibelung ring gives the ultimate charge properly if picked before level 5
+ Sinbads Quest:
Sinbad Quest HUD is now properly displayed for peers
+ Health bars:
Fixed an issue where the enemies health bars were not displayed for peers
+ 🐦 Controls:
Issue with PAD for selecting a Talent if contextual action was bound on A
+ 🐦 Sound output settings:
The game now properly reacts to changing sound output device

🐦 = Community feedback & reports
Balancing

🐦 Overall Difficulty: XP Boost
Design Notes: In response to feedback, we've adjusted the game's difficulty to better match the game's new timeframe (6 days, 2 Chapters) and to give new players a better introduction to the game. The XP acquired by heroes is a pillar of the game's development, enabling them to tackle the map's advanced challenges more serenely, but also to be sufficiently prepared for the final confrontation. We've therefore adjusted the XP acquired during the game for the first difficulties to gently bring players up to the sustained pace required for the higher difficulties (Nightmare 6 and above, for which the difficulty remains unchanged).

Normal / Nightmare 1: +25% XP from any source
Nightmare 2 / Nightmare 3: +20% XP from any source
Normal 4 / Nightmare 5: +10% XP from any source
Nightmare 6 / Nightmare 7: No change

Nightmare Difficulty 8: Changed Nightmare 8 modifier, now reducing the amount of XP collected by 20%
Nightmare Difficulty 9: Nightmare 9 does not reduce the time limit anymore but removes 2 feathers instead (like the former Nightmare 8 modifier)
Design Notes: For the Nightmare 9 difficulty, we have chosen to remove the additional time malus, which no longer seemed relevant, and to apply a change to Nightmare 8 in order to provide a tense and very challenging experience in these high-level difficulties.
Note: As it was added in a hotfix, full localization for the Nightmare 8 modifier is not available (only French and English).
Faceless Master Nightmare:
Design Notes: Storm Island's Master Nightmare did not correctly apply the Nightmare 3 and 6 modifiers designed to make it stronger. As a result, its setting was always the same for all difficulties. We've corrected this and adjusted its starting values to make it more manageable on difficulties lower than Nightmare 6. Its power is similar to the previous one from Nightmare 6 onwards.

🐦 By default, -20% overall damage, -30% overall HP
Now Properly scales with Nightmare 3 & 6 modifiers

Ranking points: Base ranking points for meta progression set to 125 (from 100)

Fixed bugs

🐦 Cyclops fight: Fixed the teleportation issue in Co-op preventing players from fighting the Cyclops
Beowulf: Fixed wyrm being stuck in air when Beowulf is stunned during a wyrm ability
Aladdin: Fixed second wish description displaying min/max shards amount in the wrong order)
Geppetto:

Fixed Nailing Strike last attack that was not healing dummies properly
Family Meeting now takes into account Meca-Puppets for Dummies count

Roc Birds: Fixed a bug that could make some Roc Birds not hittable after being leashed
Faceless Master Nightmare: Fixed a bug where an FX stun was incorrectly displayed in multiplayer after it had been staggered
Treants: Fixed missing spawning behavior for Treants when summoned from a Grimoire or another enemy spawning event
🐦 Jinns: Fixed Jinns stuck in spirit form, resulting in being blocked permanently in combat mode

Known issues

Infinite loading in Lobby or Chapter Two in co-op
On Steam deck, some attack signals are not displayed

New features
New Chapter - Storm Island:
+ A new map in a completely different setting. Reach the shores of the island, brave the storm, and defeat the Nightmares!
+ You will now continue your journey in Chapter Two after a victorious conclusion in Chapter One, allowing you to reach level 8 of your Upgrades!
+ You can now save in-between two Chapters, and continue your progression another time! (solo only)
1 new themed quest: Defend Sinbad from the Cyclops!
4 new enemy types:
+ Roc Birds: Rocling, Roc Eggs, and Phoenix Roc
+ Gnolls: Hunter Gnoll, Shielded Roc, and Gnoll Chieftain
+ Jinns: Storm Jinn, Ifrit Jinn, Evil Jinn
+ Crabs: Reef Crab, Mud Crab, and Coral Crab
1 new Mini-boss challenge: Boss Crab
1 new Master Nightmare: Faceless Master Nightmare
Inventory / Map:
+ 🐦 Improved the overall look of the Map and Minimap in the Inventory menu and the HUD to make it clearer and more detailed
+ 🐦 Icons on the Map and Minimap have been improved to be more legible
Loading screen:
+ 🐦 Added a loading animation
+ Added new icons for the tips
Heroes: New Upgrades Talents for everyone!
+ 🐦 (Upgrades have been renamed Talents)
+ Scarlet: 3 new Talents
- Pulverize
- Double Strike
- Explosive Rush
+ The Pied Piper: 3 new Talents
- Spinning Solo
- Stimulant Vibes
- Music of the Spheres
+ Beowulf: 3 new Talents
- Sparkling Shield
- Retaliation
- Fiery Slash
+ Snow Queen: 5 new Talents
- Shards Flurry
- Radiant Crown
- Strafe
- Ice Spray
- Freezing Stars
+ Aladdin: 3 new Talents
- Wish of Omnipotence
- Leaping Strike
- Tornado Jump
+ Melusine: 3 new Talents
- Razor Tail
- Soothing Presence
- Wisp Surge
+ Geppetto: 3 new Talents
- Laser Lenses
- Family Meeting
- Vacuum Capsules

Heroes adjustments
Scarlet:
+ 🐦 Human Special (Bomb) no longer stuns allies (but can still stun Scarlet)
+ 🐦 Readapted Wolf Bite (Power) targeting so it doesnt miss close targets
+ Scarlet is now instantly Intangible when triggering Grandmother's Souvenir
+ Increased Hunters Souvenir damage to 250 (from 150)
+ Fixed a bug where eating the last Master Nightmare tentacle with In the Belly could result in not stun it properly
+ Fixed a bug where Scarlets Talent Shapeshifter max health reduction was not counting Vitality points correctly
The Pied Piper:
+ 🐦 Fixed the Explosive Rats Talent description displaying an incorrect damage value
+ 🐦 Now displays current and max number of rats over trait ability
Beowulf:
+ 🐦 Fixed Trait activation that was incorrectly canceled when Beowulf is stunned
+ Attack Critical Chance buff obtained when triggering Trait with Blademaster Talent now lasts for up to 5 seconds
+ Improved Crimson Fire explosion radius so it is wider for larger enemies
+ Fixed damage over time of Scorched Earth not being reduced properly when combined with Double Shock
+ Set extra damage from Eruption explosions to +60%/+75%/+90%/+105% (from +100%/+125%/+150%/+175%)
The Snow Queen: Complete rework detailed below:
Design Notes: We chose to make more in-depth changes to the Snow Queen after carefully taking into account the various feedback we had for her as well as our own perception of the character. Though the character was overall very appreciated, some of her core mechanics were not satisfying enough, especially at night, with the removal of most of her immediate damage. We took some time to think about the core aspects of the character, kept what was satisfying with her, and adapted the rest or even reworked some aspects so it fits better the vision of the mage/combo character we had in mind. We hope youll enjoy it and we are eager to hear from you about the changes!
+ Frost generated by abilities no longer behaves differently according to daytime. It now always deals damage and applies Chilled to hit enemies
+ Former Special (Shatter) is now her Trait ability Ice Crown
+ Former Trait (Ice Skating) is now her Defense ability and has a small intangibility window at start
+ Former Defense (Gust of Cold) is transformed in her new Special ability, Ice Shards. It no longer Chills enemies nor grants intangibility but sends waves of Ice shards in a cone that deal extra damage to Chilled targets
+ Chilled effect now lasts 5 seconds (from 4) and reduces movement speed by 40% (from 50%)
+ Attack damage reduced to 18 (from 20)
+ Frost Exposure and Biting Gust Talents have been removed
+ 🐦 Ice Clone Talent is no longer limited to one clone. In addition to that, destroyed or expired clones now explode to deal damage around and Chill hits enemies
+ Freezing Shatter Quest Talent is renamed Rupture. Each step now requires only 2 targets to be shattered at once instead of 3. When complete, it no longer re-applies Chill to shattered enemies but applies Vulnerable to them instead
+ Frost Queen Talent is now a Starting Talent (Level 1). It now makes Frost last longer on the ground (similar to the former Night Frost but without the damage removal) and makes the Chill slowing effect more potent
+ 🐦 Windy Lances Talent is now a Standard Talent (Level 2+). Its aiming has been improved and the general behavior adjusted so it can more easily benefit from its duration reset on hit.
+ Slide Talent now transforms the Dash Ability, making it leave a frost trail, dealing damage and chilling enemies passed
+ 🐦 Halved the duration required to build up power with the Frost Surge Talent
+ Wind Shield Talent is renamed Ice Shield, and now allows Defense (Ice Skating) to apply a Shield on the Snow Queen and other Heroes passed during the ability
+ Increased Frost Rays damage per second to 160 (from 120) and doubled targeting speed
Aladdin:
+ Second Wish (Wealth) now grants 15 to 25 Dream Shards (from 25 to 50)
+ Slide Attack is now a Standard Talent and deals 400/500/600/700% Attack damage (from 300/400/500/600)
+ Fixed a bug where SwordJinn's FX stays displayed if Aladdin is stunned while performing this Talent
+ Fixed an issue where Consumable objects from Second Wish were not interactable if spawned next to an exit or entrance of a cave
Melusine:
+ Increased Water Bomb damage to 400 (from 300)
+ Fixed a bug where the sound FX of Wisp Ballet could last after she is stunned during the channeling
+ Fixed a bug where Shield generated from Protective Flow would not apply on Intangible Allies
Geppetto:
Design Notes: We adapted Geppettos Trait so it is more challenging to keep all three dummies active at the same time so it is more valuable to try to maintain them in life rather than just letting them die to build a new one.
+ Traits cooldown is now frozen when all dummies are active
+ Dummies attack stagger power reduced to 5 (from 10)
+ Dummies are now invincible while under the effect of Overclock Ultimate
+ Overclock cooldown set to 10s + 20s by activated Dummy (from a fixed 90s)
+ Overclock is now disabled if no dummy is active
+ Fixed Dummies damage description not taking ATTACK damage increase into account
+ Fixed Dummies Fireworks missiles incorrectly scaling with ATTACK damage (it still scales with general DMG)

Balancing
Timer:
+ Chapters are now 3 days each instead of 4
Design Notes: Previously, with a solo chapter to play, there were 4 cycles of day and night before the final encounter. With the addition of the second chapter, we had to adapt this so the overall playtime fits the dense and intense experience we are looking for. Games are now longer, as the two Chapters will be played over 6 cycles. It means youll spend less time on the first Chapter (3 cycles) thats why we made different adjustments to smooth it up and adapt some things related to the fact that you now play on two Chapters.
Nightmare difficulties may be now more challenging because of the extra duration of the run as well as some changes that make them more potent. Consider reducing the difficulty on your first tries to experiment with all the changes we made.
+ 🐦 The timer is now a countdown timer to 0
🐦 Pigs quests: Changes have been made to the quests
+ The quest doesnt spawn too far from the starting tile
+ Resources required to repair the house are now set to 16 resources for 1 player and 2 more resources per additional player (up to 22)
+ The time to gather the resources has been reduced to 255 seconds from 270 seconds
+ Enemies spawning is limited to 2 families maximum (selected randomly)
- Exception 1: The Ghoul family cannot spawn for the Stone House
- Exception 2: The Treant family cannot spawn for the Straw House
Ravens Feathers: Start with 6 Raven Feathers, 4 if playing in Nightmare 2+, 2 if playing in Nightmare 8+
Healing Orbs: In Chapter One, Healing orbs now heal 25 (from 20) or 15 in Nightmare 4+ (from 10)
Grimoires of Monsters: Grimoires XP rewards increased to 600/900/1200 (from 300/420/540)
Wishing Wells: Wishing well prices increased to 150/250/350 (from 100/150/200)
Vision Towers / Map reveal :
+ Vision Towers and Chapter Start vision now reveal up to 4 Points of Interest (from 3)
+ Starting Vision effect now always reveals the Optional Quest location
Talents: Talents rarity drop rate set to 75/20/4/1 (from 60/30/9/1)
Magical Objects / Consumables:
Design Notes: Many Magical Objects were previously balanced for a single chapter so they could quickly be significant. Since the game is now played over 2 Chapters, we adjusted some values, mostly those that allow scaling over time.
+ Voodoo Doll: Extra Damage to bosses set to 20% (from 30%)
+ Ogre Blood: Increase DMG by 1 for each 10 Vitality (from each 5 Vitality)
+ Horn of Plenty: grants +2 Vitality per Magical Object (from +5)
+ 🐦 Excalibur: Increases DMG by 10 for each Legendary Talent (from 20)
+ Unicorn Horn: Cooldown increased to 60 seconds (from 30)
+ Oni Mask: DMG increased by 20 per cursed object over legendary (from 30)
+ Four-leaf Clover: Grants +5% Crit Chance (from +10)
+ Sandmans Magic Mirror price set to 150 (from 75)
+ Sandmans Gingerbread Man price set to 50 (from 75)
🐦 Dash: DASH can now be interrupted by any Ability a very short time after it is triggered
Masters Nightmares:
+ Tentacle Master Nightmare (Chapter 1 Boss) Base HP decrease (now 300 from 400)
+ Masters Nightmares now stop dropping healing orbs after some time
🐦 Priest Cultist: Healer enemies will not target other healers with their healing abilities

Fixed bugs
Hangs: Fixed an issue where the game would soft lock the players if you simultaneously opened the map and pressed the Back button on a controller
🐦 Same Heroes: Fixed an issue where it allowed multiple players to play as the same Hero in co-op (two Scarlets, etc.)
🐦 Slopes: Fixed an issue where projectiles from the Snow Queen and the White Ladies were coming through the slopes
🐦 Teleportation during cinematics: All teleportation issues during cinematics should be fixed, report us new ones if you find any!
Summoned enemies: Fixed summoned enemies that were staying on the battlefield on target lost or leashed behavior (they now properly die or disappear)
Inventory: Fixed a bug where the first Ability hovered by a mouse in the Inventory menu was not the correct one to be displayed
Pushback: Pushback and hit stuns were not properly replicated for peers while playing in co-op
Audio:
+ Fixed a bug where Scarlets bombs SFX was not replicated for peers while playing in co-op
+ Fixed a bug where Beowulfs Talent Fiery Slash SFX was not replicated for peers while playing in co-op

    Fixed bugs
  • DX12 Errors: The following DX12 errors have been fixed:
  • DX12 0x80070057
  • DX12 0x887a0004
    Note: If you still encounter DX12 Errors, please check that you meet the required specs on our Steam page, check that your drivers are updated, or follow the instructions in this thread. Sending us a DXdiag with your DX12 Error number is extra helpful in these situations!
    Steam Deck:
  • Fixed the DX12 error 0x80070057
  • Fixed the issues where attack signals were not properly displayed
  • Fixed the 16:10 ratio
  • Added a virtual keyboard for Co-op sessions Codes on Steam Deck
    Note: You can now opt out of Proton Experimental to play Ravenswatch on the Steam Deck.
  • Co-op Sessions Stability: We made a small optimization that should help reduce Co-op session instabilities. We are still actively working on those issues, and the following patch will improve the Online Co-op sessions in the upcoming weeks.
  • WASD Rebind: Added the possibility to rebind the movement keys on keyboards.
    Note: New texts in the Settings menu have not been localized yet, this will be part of the next update.
    Known issues
  • We are aware some issues remain and our main priority is currently to fix issues related to Co-op sessions (Codes not being generated, Desynch issues).

🐦 = Community feedback/reports

⚠ DISCLAIMER: Some texts are not yet translated into other languages. We will add localization in an hotfix in the upcoming days. We apologize for any inconvenience.

New features
New Hero: Geppetto joins the Ravenswatch!
+ 4 Abilities + 1 Trait
+ 14 Upgrades
+ 2 Ultimates
Additional Ultimate abilities:
+ Scarlet: GRANDMOTHER'S SOUVENIR / IN THE BELLY
+ The Pied Piper: PLAGUE OF RATS
+ Beowulf: RAGING CHAIN
+ Snow Queen: SNOW STORM
+ Aladdin: MAGIC CARPET
+ Melusine: WISP BALLET
🐦 New Teleport System: Teleport yourself from anywhere using the TAB / Back button, access the Mini-map, and choose a Teleport mark to land on.
New Voice lines:
+ Added more barks and voices lines for all heroes
+ Scarlets Wolf form now has voice lines!
New Dialog system: Heroes can now exchange short dialogs together during quiet moments
New Magical Objects icons: All the Magical Objects and Consumables now have unique icons!
🐦 Pigs quest HUD revisions: We adjusted the Pigs quest interface so its now clearer and neater
🐦 Tooltips: Added better tooltips for ATTACK, POWER, DEFENSE, etc. on abilities and Upgrades (still a work in progress)

Heroes adjustements
Scarlet, Piper, Beowulf, Snow Queen: Fixed some upgrades displayed information not taking into account DMG modifiers
Scarlet:
+ Removed inertia when aiming with the mouse with Distant Blows upgrade
+ Will not passively transform during an interaction anymore
+ Fixed Aggressive Defense damage not scaling correctly with DMG value
Beowulf:
+ Improved control on Special so Beowulf can orient quicker during the ability, including with the Bladestorm upgrade
+ Fixed damage calculation for Fiery Seismo upgrade, which gave higher damage per hit than expected
Aladdin:
+ 🐦 Second Wish now spawns Consumables instead of Magical Objects
Design notes: Aladdins capacity to generate Magical Objects with his second wish could really go off limits in terms of power and was simply too much, especially in Multiplayer. Offering Consumables instead is a way to keep the idea of empowerment with the Wish, but its more reasonable and controllable. We may even think of making some unique ones for this wish in the future!
+ Third Wish Shield cannot stack with itself anymore
Melusine:
+ Cannot use Contextual Interactions anymore while in Sing Stance
+ Protective Flow Upgrades Shield base value adjusted to 8 (from 10)
+ 🐦 Fixed a bug that could allow Underwater Predation effect to last after defense is interrupted

Balancing
Healing Upgrades: Healing upgrades do not scale with DMG anymore (Pipers Perfect Harmony, Aladdins Healing Blades, Melusines Spring Water)
Design Notes: Healings produced by abilities were incorrectly scaling with the damage they dealt, making those abilities snowball too much in terms of value when upgraded/improved by DMG. Those healings still scale with Hero Level and can still be improved with the Mermaid Tears object.
Healing Orbs: Healing orbs now heal a fixed portion of Health instead of a % of maximum
Design Notes: Healing a % of maximum health results to be more and more valuable as Heroes level up and gain vitality, thus making Heroes even more potent as they get more powerful and this could make advanced trials easier than expected. It was also a disadvantage for Heroes with a lower health pool, making them even more vulnerable at early stages of the game. Healing orbs now always heal 20 HP until Nightmare 4 difficulty where it is reduced to 10 HP. Those values are still improved by the Mermaid Tears object.
Enemies: Now have a shorter delay in making their first attack
Design Notes: Enemies were in general a bit slow to start attacking when entering combat, and some of them had trouble even attacking one time sometimes. This will encourage players to think about their engagements and make the enemies a little more dangerous.
Treants: Will now chain swipe attacks when they hit a Hero up to 4 times (from no limit)
Magical Object - Faerie Dust: Lowered Shield increase to +25% (from +50%)
Design Notes: Shields in general are very valuable, and even this objects is specific to Heroes having access to it, the result was too high.
Magical Object - Vajra: Lowered damage dealt to 40 (from 50)

Fixed bugs
Crashes:
+ 🐦 Fixed a crash where the game would become unresponsive when Inventory or a Grimoire interface were triggered at the same time as a Teleport
+ 🐦 Fixed a crash when a player attempted to revive another player while still attacking continuously
+ 🐦 Fixed a crash when a player would hold the right mouse button while teleporting to any Ravens mark
🐦 Revived Heroes: Fixed an issue where a player could be revived with 0HP after being teleported to a Tumor or Boss fight
🐦 Snakes: Fixed an issue where Snake Nightmares would teleport outside of the Tumor or Grimoire challenges
SFX: Fixed an issue where The Pied Piper would whistle after every dash
Enemies: Fixed an issue where some enemies' shadows were still displayed a few seconds after they disappeared
🐦 Pigs quest: Fixed an issue where resources would still be visible to Peers after the end of the quest
🐦 Lobby: Fixed an issue where players would not see their gametag in the lobby
Localization:
+ 🐦 Fixed an issue where the Sandmans shop was not fully localized in all languages
+ 🐦 Fixed an issue where special Polish characters were not displayed
+ Added some missing localization

Fixed bug
Localization: Added the missing texts for Geppetto and other miscellaneous titles and descriptions in French, Italian, German, Spanish, Korean, Polish, Portuguese, Russian, Japanese, Simplified Chinese and Traditional Chinese.

🐦 = Community feedback & reports

Fixed bug
🐦 DX12 Error 0x887a0005: Fixed the DX12 error "0x887a0005" that could cause a crash during loading times.

  • force_language.txt [ Ravenswatch\steam_settings\ ]

# 12.02.24 - .
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Dean_Win

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Rillian

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EpicOWL

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Dean_Win ():

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Dean_Win

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post 08--2023 21:35 ( 3 ) [-]0[+]

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berserk1991

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Dean_Win ():

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EpicOWL

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post 10--2023 18:58 ( 58 ) [-]1[+]

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Dean_Win
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BadBaby

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post 12--2023 12:41 ( 1 12 ) [-]0[+]

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AMD Ryzen 7 5700x, 32 Gb, AMD Radeon 6900XT 16 Gb
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BadBaby

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post 12--2023 23:21 ( 10 ) [-]2[+]

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Bule22

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akwave

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EpicOWL

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