Hybrid Build - Cracked May 2020 Build + ALL PERFORMANCE PATCHES WORK + PREORDER ITEMS + DDE
Hello cs.rin users
I've been messing and modding through a lot with Jedi Fallen Order I thought it would be just great to share my work.
I have basically merged 99% of the May 2020 latest, up to date version of the game WITH the 1.0.2 Codex Nov 2019 game.
A little bit history
* I have played the CODEX version in high-end PC , the microstutters were unacceptable for me. (I know the game changed A LOT with all the updates , and I study UE4 in college so I could do stuff without touching the EXE to support all or 99% of the changes! REALLY?? Yes.
* I have used a friend's legit account with up-to-date files , the game worked PERFECT , Preorder items and skins and all these performance patches were just fine , the game was fixed....
* His premier was out of time , and I just couldn't go back to cracked 1.0.2 old game..
* Thanks to PS4 got jailbroken 6.72 version , Jedi Fallen Order was dumped and decrypted so I could hexedit it to , I needed the pakchunk2-WindowsNoEditor.pak since the PC version got malloc heap protection which didn't allow to "Frankenstein" the builds. PS4 files WEREN'T downgraded I checked them with UE4Editor - the models , textures are exactly the same and are HEX-matching
and quality matching with PC ver. -> (deflated and looked at dozens of trees, objects with 50x zoom :laughing:) only change - Unprotected malloc buffer to allow changes on upcoming UE delta pak files , though there is still one (and only..) change that require newer EXE - New Game+ mode was not ported.
[+]What Works: (technical info but in short)
* Game files patched and updated to latest build , all performance fixes and stability issues are fixed and working.
* PS4 unprotected dumped chunk2 base pak - (allowed Array of bytes hack to 55 45 34 5f 41 4c 4c 4f 57 5f 55 4e 52 45 53 54 52 49 43 54 45 44 5f 42 55 46 46 45 52) without CTD at startup.
* Pre-Order items , Premium Content works, Lightsabers and their parts!, Cal is more responsive in combat and more..
* Basically everything else that I forgot was fixed - READ ALL THE CHANGELOGS ALONG THE WAY!
[-] What doesn't work:
* New Journey+ mode , requires a new EXE.
Notes:
* New files trigger the GetDenuvoTicketLocation() and TimeTicketRequest within EXE even though CODEX has bypassed it , it looks for many procedures in Activation64 which might freeze the game on main menu , replaced the DLL with one without all of them - fixed it.
* Don't try to payload more paks , it will crash immediately, I checked every single asset - if it was mergeable it is included.
* Feel free to mirror , repack and repost everywhere, just credit me - this project took me HOURS!
* Credits go to : CODEX for initial crack , PS4 scene for Jedi PKG dumped, Ghidra devs for making this awesome debugger.
So yeah.. Game should not be re-cracked thanks to how unreal works.
(This is actually pretty similar to what happened with Monster Hunter World HD texture pack back then when you could merge the files into the big chunks and it would read properly.)