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alexd742

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post 12-Дек-2020 12:07 [-]1[+]

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GyroZeppeli писал(а):

TIAMATMAX писал(а):

Ребят не подскажите, а есть моды для майнкрафта на свитч?
На свитч можно поставить добрую долю модов с мобильной версии, исключая те, в которых задействуются дополнительные элементы интерфейса типа отображения здоровья или наэкранных кнопок. Если вам такие моды пригодятся (с мобильной версии), могу написать инструкцию.
Добрый день! Напишите пожалуйста инструкцию по установке модов.
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GyroZeppeli

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post 13-Дек-2020 14:43 (спустя 1 день 2 часа) [-]4[+]

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manbiker
alexd742

Итак, заранее предупреждаю, что работать будут далеко не все моды. Это должны быть моды без новых элементов интерфейса (как например отображение здоровья у мобов), ну и мод должен быть написан не криво.

1. Первым делом качаем на свитч хоумбрю под названием Checkpoint (можно найти в hbappstore).

2. Заходим в него, обязательно в режиме тайтла! ЭТО ВАЖНО!. Затем сбекапьте сохранение майнкрафта.

3. Заходим в dbi, там жмем mtp responder и копируем свое сохранение на пк по пути MicroSd - Switch - Checkpoint - saves - [xxxxxxxxxxxxxxxxx] Minecraft - НазваниеВашегоСейва.

4. Затем находим и скачиваем мод для мобильной версии. Тут важно уточнить, что по сути версия для свитча и версия для мобилок - одна и та же (на движке Minecraft Bedrock), просто немного переписанная под каждую платформу, именно поэтому моды там ставятся более-менее одинаково. Моды с ПК не подойдут, так как там Java Edition.

5. Теперь распаковываем скачанный файл. Он может быть как в формате .mcaddon, так и в формате .mcbehavior + .mcresources
  • Если у вас первый вариант, то переименовываем расширение файла в .zip и открываем как обычный архив. В ем будут две папки, которые как-то по названию должны показывать, что одна из них - behaviour pack, а другая - resources pack (может быть сокращено до BH, RS и т.д.)
  • Если у вас второй вариант, просто переименуйте расширение каждого файла в .zip и разархивируйте оба файла. Запомните, какой из них - набор поведения (behaviour pack), а какой - ресурсов (resources pack).


6. Затем заходим в сбекапленное сохранение на ПК. Кидаем набор поведения и набор ресурсов в соответствующие папки по пути НазваниеВашегоСейва - games - com.mojang .

7. Закидываем бекап назад на свитч по тому же пути и восстанавливаем его в чекпоинте.

8. Заходим в игру...
  • Можно создать новый мир с модом: для этого в настройках создания нового мира внизу нужно выбрать ваш мод и активировать его. Обратите внимание: активировать нужно оба набора, они жизненно взаимосвязаны!
  • А можно активировать мод в уже созданном мире. Для этого жмем на значок карандаша справа от созданного мира и там в настройках активируем паки как в пункте выше.


9. Заходим в мир и наслаждаемся.

Для теста быстренько склепал из мод на Незеритового голема, который спавнится в нижнем мире и дропает незеритовый скрап в больших количествах. Мне показалось, что тратить огромное количество времени на его поиск нецелесообразно, лучше уж несколько раз умереть, пытаясь убить этого монстра, но зато получить скрап, чем тратить время впустую. Текстурки и иконка мода не мои kolob_103.

Сейв с установленным модом:
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alexd742

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post 13-Дек-2020 21:27 (спустя 6 часов) [-]2[+]

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GyroZeppeli - Большое спасибо
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fakel_vrn

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post 15-Янв-2021 23:15 (спустя 1 месяц 2 дня) [-]-8[+]

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Чем устанавливать? .nsp это чо?
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manbiker

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post 16-Янв-2021 16:38 (спустя 17 часов) [-]0[+]

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fakel_vrn писал(а):

Чем устанавливать? .nsp это чо?
Если не в курсе, значит тебе это и не надо.
Иди сюда и качай то, что тебе на самом деле надо.
И в следующий раз ВНИМАТЕЛЬНО смотри в каком разделе ты находишься!
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Raven133

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post 26-Янв-2021 19:42 (спустя 10 дней) [-]-6[+]

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как открыть файл?
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manbiker

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post 26-Янв-2021 19:48 (спустя 5 минут) [-]0[+]

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Raven133, прочитать два сообщения выше и произвести анализ посредством включения хотя бы малой части мозга.
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taporazzo

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post 22-Апр-2021 22:47 (спустя 2 месяца 27 дней) [-]0[+]

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Раздача обновлена,
добавлен апдейт v2555904 до версии 1.16.221.

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taporazzo

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post 08-Июн-2021 21:27 (спустя 1 месяц 15 дней) [-]0[+]

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Раздача обновлена,
добавлен апдейт v2621440 до версии 1.17.0

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taporazzo

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post 23-Июн-2021 11:15 (спустя 14 дней) [-]0[+]

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Раздача обновлена,
добавлен апдейт v2752512 до версии 1.17.2

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gennri64

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post 23-Июн-2021 20:19 (спустя 9 часов) [-]-1[+]

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Возможно ли сейчас там запустить длс про Соника, вышедшее недавно?
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taporazzo

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post 13-Июл-2021 22:45 (спустя 20 дней) [-]1[+]

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Раздача обновлена,
добавлен апдейт v2818048 до версии 1.17.10, внесённые изменения:

Код:

New Features:

Candles

Candles are now available in the game!
Can be placed in clusters up to four and lit using Flint & Steel
Put a Candle on a Cake and make a wish!
Candles can be crafted using a Honeycomb and String
Combine with dye on a crafting grid to craft different colored Candles
Potted Azaleas

Added potted Azalea and Flowering Azalea variants
Just place an Azalea in a Flower Pot!

Experimental Gameplay:

Experimental features from Caves & Cliffs: Part II are available in this update and can be enabled on the world creation screen!

Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.

For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.

World height now goes up to 320 blocks and down to -64 blocks
New surface biomes including Lofty Peaks, Snow Capped Peaks, Snowy Slopes, Mountain Grove, and Mountain Meadow
New cave biomes including Lush Caves and Dripstone Caves
Revamped cave generation adds cheese caves, spaghetti caves, lava aquifers, and flooded aquifer caves
New ore distribution
Skulk Sensor
Goat Horn

Fixes:

Performance / Stability

Fixed a crash that could occur if a structure was placed with a command in an unloaded area and that structure was deleted
Gameplay

Underwater fog is once again dependent on biome and appears as it should (MCPE-124266)
Fixed a bug that could cause Nether Portals to sometimes take players to wrong coordinates (MCPE-115933)
Fixed split-screen players not able to rename items on Anvils (MCPE-108405)
Thunderstorms now happen as often as Java Edition (MCPE-72798)
Bastion loot now closely matches Java Edition (MCPE-104330)
Players can no longer swim through the air under a platform, though it looked pretty cool (MCPE-48958)
Fixed players going through Cobwebs taking fall damage before hitting the ground (MCPE-121550)
Descending through Powder Snow with touch controls now uses the same button as descending through Scaffolding
Fixed an issue that was causing the player's head to not animate properly with emotes (MCPE-126902)
Mobs

Empty Buckets can no longer be used to collect Fish
Axolotls no longer move their tails while playing dead (MCPE-123309)
Feeding Axolotls with Bucket of Tropical Fish now returns a Water Bucket instead of an empty Bucket (MCPE-127382)
Axolotls now only spawn in complete darkness to prevent spawning in unwanted places
The hitbox on Axolotls is now smaller to match the size of the mob
Drowned, Guardians, and Elder Guardians now attacks Axolotls on sight
Skeletons now turn into Strays after 20 seconds in Powder Snow, reduced from 45 seconds
Strays no longer drop Wither Skeleton Skulls when killed by Charged Creepers (MCPE-35876)
Burning mobs can no longer destroy Powder Snow when the Mob Griefing world option is disabled (MCPE-221842)
Tempted Goats now move at the same speed as goats in Java Edition, and other similar mobs that are being tempted (MCPE-123261)
When Goats are performing a ram attack, mobs no longer retaliate against the Goats (MCPE-129619)
Goat fall damage reduction is now in parity with Java Edition (-10 reduced fall damage)
Goats can now continue ramming when on Slime Blocks and Honey Blocks
Baby Sea Turtles no longer despawn after being hatched (MCPE-70664)
Baby Horses, including their variants, are now taller and no longer exhibit Z-fighting from their legs (MCPE-92462)
Iron Golems and Evokers are no longer sometimes aggressive on Peaceful difficulty (MCPE-47012)
Amphibious mobs no longer get stuck when pathing over slabs and Daylight Sensors
Attacked Glow Squids no longer go dark only for the aggressor in multiplayer sessions
Glow Squid now darkens to match the surrounding light level when hurt (MCPE-121754)
Villagers spawned from Villager spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 villagers
Fixed a warning that could appear in split-screen when encountering Guardians
Blocks

Falling Anvils and Stalactites now deal damage to mobs when landing in liquid
Azaleas can now be Bone Mealed when placed on Clay
Using Pick Block on Azalea Leaves and Flowering Azalea Leaves now results in the correct blocks being picked (MCPE-128092)
Hanging Roots are now destroyed by water (MCPE-121676) (MCPE-127677)
Lightning Rods no longer break falling blocks that land on them (MCPE-116545)
Rooted Dirt texture is now randomly rotated, matching the behavior of regular Dirt blocks (MCPE-123197)
Small Dripleaf now only drops itself when broken with Shears
Glow Lichen now only drops itself when broken with Shears
Jukeboxes now only ejects Music Disks into non-solid blocks (MCPE-85635)
Items

Projectiles, such as Snowballs and Eggs, no longer cast shadows
All dropped items now have a similar floating height
Disenchanting an item using the Grindstone once again resets the enchantment cost penalty correctly (MCPE-107211)
Data-driven items now swing faster when not targeting blocks (MCPE-119702)
Firework Rockets obtained from '/replaceitem' command now have a flight duration (MCPE-109037)
Firework Stars obtained from '/replaceitem' command now have proper color values (MCPE-109037)
Glowing text on Signs now has an outline (MCPE-129123)
Black text on Signs can now be lit by using a Glow Ink Sac (MCPE-128079)
Tooltips are now present when holding Ink Sac and Glow Ink Sac when using a controller
Ink Sac and Glow Ink Sac can no longer be used indefinitely on signs in Adventure mode
Players can no longer dye text on Signs in Adventure mode (MCPE-126489)
Pumpkins are once again accepted by Farmer Villagers regardless of their rotation when mined (MCPE-105540)
User Interface

Glow Item Frame is now placed after regular Item Frame in the Creative inventory (MCPE-117532)
Copper Ore is now placed after other Overworld ores in the Creative inventory (MCPE-119724)
Deepslate is now placed after other stones in the Creative inventory (MCPE-127592)
Hotbar item tooltip duration now scales with the length of the tooltip's text
Added a new Accessibility icon in the Settings menu
Items can now be previewed in the Character Creator and equipped using the Equip button
Added Equip button to Classic Skins and Capes tabs
The profile screen reload button is now properly localized to all supported languages
The "Reset to Default" button in the Accessibility settings now resets the Text Background Opacity slider
Fixed a typo in the "Loom" section of "How to Play" (MCPE-128735)
The counters on empty tabs of the Play screen now display zero instead of an empty, grey box (MCPE-110535)
Featured Item thumbnails now fit within the Featured Items window in Character Creator
When not signed into a Microsoft Account, players are now presented with a button prompting them to sign in on the Play screen so that they can view Realms
Realms Plus content expiration timers now appear properly
Realms Plus timers now only appear within 30 days of expiring
Commands

'/title clear' now correctly clears the title and subtitle from the HUD (MCPE-97636)
Frosted Ice can now be used in any command that accepts a block, such as '/setblock' and '/testforblock' (MCPE-126741)

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for 1.17.10 are available for download with new resources, behaviors, and documentation
Resource Pack Template: aka.ms/resourcepacktemplate
Behavior Pack Template (Includes documentation): aka.ms/behaviorpacktemplate
Stability and Performance

Added better error handling for JSON parsing. Also added several new content errors for item parsing as well as for loot tables
General

Players are given a content error when custom recipes are invalid
Renamed "minecraft:scaffolding_climber" to "minecraft:block_climber". It now processes climbing both Scaffolding and Powder Snow
Gameplay

Loot chests with Seed=0 now correctly randomize if placed on the same coordinates. Note that Pick Blocking a Vanilla loot chest before opening it will now result in identical loot in each copy unless the seed is set to 0 in the NBT
Dedicated Server

Added back missing symbols for Bedrock Dedicated Server on Linux (BDS-13482)
NPC Dialogue

Content creators can now create multi-page dialogues with branching narrative for NPCs using the '/dialogue' command and dialogue JSON files
Data-Driven Mobs

The Ender Dragon rendering and animations are now fully data-driven
The Ender Crystal rendering and animations are now fully data-driven
The Horse rendering and animations are now fully data-driven
This work supports all Horse variants (Horse, Mule, Donkey, Zombie Horse, Skeleton Horse) and all Horse versions including:
v1 (engine version 1.2.5 and earlier)
v2 (engine version 1.2.6 to 1.17.0)
v3 (engine version 1.17.10 and onward). This will be a cleaner version of the v2 model, with less confusing bone naming
Data-Driven Items

Updated documentation for 'DisplayNameItemComponent'
Data-Driven Blocks

Updated documentation for 'BlockUnwalkableComponent'
Actors

Incoming client-sync properties for newly seen types will properly register with client-side Actor Property Manager groups
MoLang

"query.wing_flap_position" now works with the Ender Dragon
Added "query.show_bottom" - a query for determining whether or not the entity's bottom is rendered
Added "query.death_time" - a query for determining the elapsed ticks since a mob started dying
Added "math.min_angle" - a math expression for minimizing the angle magnitude (in degrees) into the range [-180, 180]
Fixed experimental 'query.target' to work on client-side queries
Chunk Loading

Limits writing of chunks unless necessary. Chunks upgraded from older formats will not automatically save when loaded, but when modified (Through blocks or actors, for example) they will be marked for saving
GameTest Framework (Experimental)

Updated the '/clearall' command to also clear tests outside of loaded areas
Dimension
getEntitiesAtBlockLocation(location : BlockLocation) : Entity[] - Returns an array of all entities at the given block location
spawnEntity(identifier : String, location : BlockLocation) : Entity - Spawns an entity with the given identifier at the given block location
[Removed] function getName()
property id : String - Gets the entity's identifier
property nameTag : String - Gets or sets the entity's name tag
Player
property name : String - Gets the player's name
method getPlayers() : Player[] - Returns all players in the server
Updates to how blocks are handled in APIs:
BlockType, BlockPermutation, and Block instances replace BlockState-based updating
Exposed chest block component and Container
Added location and velocity read-only properties to Entity
function createExplosion(location : Location, radius : number, explosionOptions : ExplosionOptions) - Creates an explosion
ExplosionOptions : class - Provides additional configuration parameters for createExplosion
method triggerEvent(eventName : string) - Triggers an event on an entity
Added 'thenExecuteFor' to 'GameTestSequence', which repeatedly calls the callback for the specified number of ticks
Events
Renamed 'World.event.weatherChanged' to 'World.event.changeWeather'
Added event 'World.event.addEffect' - Fires when an effect is applied to an entity.
Added event 'World.event.createEntity' - Fires when an entity is added to the world.
Removed function 'World.addEventListener'
Changed function 'getDuration()' to property 'duration'
Changed function 'getAmplifier()' to property 'amplifier'
Added property 'displayName' - Gets the display name of the effect
Источник.

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cocokekb

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post 29-Июл-2021 15:54 (спустя 15 дней) [-]-1[+]

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А онлайн можно как то подцепить ? Хотябы среди взломанных ?
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taporazzo

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post 11-Авг-2021 01:21 (спустя 12 дней) [-]1[+]

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Раздача обновлена,
добавлены совместимые доп. карты из Minecraft Xbox Demo Maps, активируются через импорт в сохранения, и апдейт v2883584 до версии 1.17.11, внесённые изменения:

Код:

Fixes:

Players no longer die and instantly respawn after traveling back to Overworld from the End in certain circumstances (MCPE-135226)
Players no longer die and get stuck on the respawn screen when entering an End Portal after dying in the End in certain seeds (MCPE-132484)
Fixed a crash that could occur on Xbox when suspending and resuming the title for the second time
Items can no longer be duplicated using Beacons
Horses no longer become invisible after being dismounted (MCPE-108568)
On Realms, the '/msg' command once again works when the world is in Survival mode and cheats are disabled (REALMS-7760)
After renewing an expired Realm, the Realm is now properly renewed instead of a new Realm being created (REALMS-7263)
Источник.

cocokekb
Можно посмотреть в сторону lanplay-серверов.

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post 21-Сен-2021 21:43 (спустя 1 месяц 10 дней) [-]1[+]

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Раздача обновлена,
добавлен апдейт v2949120 до версии 1.17.30, внесённые изменения:

Код:

Minecraft - 1.17.30 (Bedrock)
Posted: September 21, 2021

It's time for the Minecraft 1.17.30 update! The team has been working hard on bug fixes and changes to the Caves & Cliffs: Part I experience. Those who are feeling adventurous can even check out experimental world generation to discover the highest peaks and deepest caves. Read all about it below!

Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net.

mceclip0.png

New Features:

Respawn Blocks Explode Game Rule

Added the "Respawn Blocks Explode" game rule, which can be used to prevent Respawn Anchors and Beds from exploding (MCPE-76687)
Structure Block: Corner Mode

Corner Mode is used with the Detect button in Save Mode to define the area to save. It will only detect Corner Blocks with the same name as the structure being saved

Experimental Features:

More experimental features from Caves & Cliffs: Part II are available in this update and can be enabled on the world creation screen!

Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.

For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.

Monster Spawning

Monsters now only spawn in complete darkness
This change is being made to balance the player's ability to light up the new larger caves and make them safe from monster spawning
Note that this change only affects block-light and not sky light
Please send us your feedback on this change at aka.ms/CavesCliffsFeedback!
Multi Noise World Generation

New and improved terrain and biome generation algorithm that creates more natural terrain and biome transitions
Improved surface decoration that detects the difference between when blocks are generated underwater and underground
Introduces large ore veins to world generation adding more strategy to mining
Introduces noodle caves to world generation, creating small pathways between bigger caves
Introduces the possibility of dry cave entrances that make it easier to access the new noise caves
Introduces a new algorithm that finds suitable spawn positions closer to origin
Added logic to save and load SubChunks by absolute Y index to support data-driven dimension height ranges

Changes:

Updated the Achievements button and moved from the Profile screen to the Main Menu and Pause screens

Fixes:

Performance / Stability

Optimised pasting Unicode text into Book & Quill (MCPE-119651)
Fixed a crash that could occur when crafting a Crafting Table with Gameplay Tips enabled
Fixed a crash that could occur after disconnecting from the internet while playing in an online session as the client on iOS
Fixed a crash that could sometimes occur when downloading large Marketplace worlds
Gameplay

Worlds with the Caves & Cliffs experimental toggle enabled are now more likely to have the same default world spawn position as worlds without the experiment using the same seed (MCPE-127708)
Matched respawn from Bed behavior with Java Edition by attempting to avoid placing players on damage dealing blocks when waking up and attempting to place players on the side of the bed they entered from (MCPE-118654)
Nether Portals placed between chunks no longer break when leaving the Nether (MCPE-74333)
Damaging buff effects no longer bypass absorption hearts (MCPE-62360)
Enchanting Table's enchantment probability is now weighted (MCPE-101588)
Fixed incorrect position when dismounting at a negative world height (MCPE-136622)
Abandoned villages are now far rarer, more closely matching the Java Edition (MCPE-71769)
Fixed emissive light propagation in ray tracing mode by increasing irradiance cache sample size (MCPE-135157)
Fall damage is no longer applied when falling into Scaffolding (MCPE-108459)
Mobs

Cartographers will now only give maps to undiscovered monuments (MCPE-29375)
Tweaked Iron Golem spawning logic to better match Java Edition
Axolotls now spawn only when there is stone up to 10 blocks under them, and not inside bubble columns
Collecting Fish or Axolotl with a Bucket no longer immediately releases them (MCPE-44320)
Armor Stands now drop equipped items when destroyed by fire or lava (MCPE-94603)
Limited the maximum number of Phantom mobs that can spawn (MCPE-106557)
Goats now play their "impact 3" sound (MCPE-127757)
Grown up Goats no longer lose their Horns when reloading a world
Baby Goats no longer have horns (MCPE-123253)
Fixed an animation parity issue with Skeletons not using both arms to hold their Bows (MCPE-670)
Undead mobs standing near Powder Snow now burn normally (MCPE-131005)
Powder Snow above undead mobs now prevents burning effect
Multiple Shulkers are no longer able to spawn in the same position from spawn eggs or End City generation (MCPE-43972)
Mobs can now pathfind correctly when standing on Amethyst Buds (MCPE-130010)
Lightning no longer randomly strikes mobs that are under blocks (MCPE-121688)
Fixed mobs sometimes rendering with incorrect geometry when viewed from the Structure Block preview window (MCPE-95183)
Experimental Features: Wither can now be spawned at negative heights (MCPE-125270)
Ghasts no longer spawn in less than 5x4x5 areas (MCPE-133687)
Magma Cubes no longer spawn in less than 3x3x2 areas (MCPE-46540)
Medium Magma Cubes now have a larger hitbox (MCPE-132159)
The Thorns enchantment now does Knockback to mobs (MCPE-56212)
Blocks

Cave Vines can now be pollinated by Bees (MCPE-127821)
Enchantment Tables now emit light level 7 (MCPE-130868)
The falling position of Pointed Dripstone is no longer slightly offset (MCPE-119548)
Disabled biome tinting for Spruce and Birch Leaves (MCPE-128996)
Bubble Columns are now placed properly when loaded with a Structure Block (MCPE-97027)
Vanilla Parity: Using Bone Meal on Moss Blocks now also replaces Tuff blocks (MCPE-125922)
Grass and water block tint colors are no longer slightly randomized with noise
Fixed Light Block not being displayed correctly when being held (MCPE-123249)
Weeping and Twisting Vines now grow correctly after the player breaks them (MCPE-90932)
Minecart with Chest will now copy over its chest contents when advanced pick blocked
Crimson Roots now have a small chance of growing on Warped Nylium blocks when using Bone Meal (MCPE-83616)
Candle now drops when Candle Cake is pushed by a Piston (MCPE-130594)
Renamed Structure Blocks will no longer have the incorrect data mode on creation (MCPE-41625)
Unicode font now correctly highlights on Signs with glowing text (MCPE-130072)
Pumpkins placed facing South, East, or West now can now be used to trade with Villagers if they were mined with Silk Touch tools (MCPE-105540)
More Candles can no longer be added to Candles placed without any support block (MCPE-130810)
Shulker Boxes now remain in Dispensers when dispensed at world height limit (MCPE-130085)
Monster Spawners no longer emit light
Powder Snow can now be collected with a Dispenser (MCPE-127564)
Target Blocks now conduct Redstone signals (MCPE-75034)
Fixed text from signs drawing on maps on ray tracing enabled hardware
Amethyst Cluster and Amethyst Bud can no longer be placed on Grass Path blocks
Corrected "Deepslate Lapis Lazuli Ore" name from "Deepslate Lapis Ore" (MCPE-123605)
Fixed Bed display if the foot of the Bed is in a brighter area than the head (MCPE-123592)
Fixed Large Chest display so the brightest end of the Chest is chosen to light the whole Chest
Dispensers now remove bubble columns when removing water (MCPE-56462)
Sea Pickles now change light depending on being in underwater or not (MCPE-131642)
Snow layers are now melted by light from torches, etc. (MCPE-131272)
Vanilla Parity: Falling gravity blocks will no longer break when landing on certain blocks  (MCPE-20109)
Half of the Enchantment Table book doesn't render dark anymore (MCPE-106627)
Blocks moved by a Piston no longer appear white while moving (MCPE-66250)
Spore Blossoms no longer have a randomly offset hitbox (MCPE-121658)
Measurements of hitbox of Spore Blossoms now match Java Edition
Moss Block and Moss Carpet now break when moved by Pistons and Sticky Pistons can no longer pull them (MCPE-121751, MCPE-122004)
Water dripping from Pointed Dripstone can no longer fill Cauldrons with Potions. Sorry, we knew it was fun but too overpowered! (MCPE-131180)
Fixed an issue causing Slime and Honey Block movement slowdown to not be fully applied to players
Light Blocks are once again visible while holding one and properly show their brightness value (MCPE-123249)
Fixed Light Blocks not being removed when destroying them while holding a Light Block (MCPE-123258)
Fixed Light Block brightness not being adjustable when interacting with it (MCPE-123387)
Fixed Barrier Blocks being destructible while not holding a Barrier Block
Items

Shulker Boxes now drop their contents when destroyed as an item (MCPE-129470, MCPE-87877)
Bows and Tridents are now held more similarly to Java Edition (MCPE-126717, MCPE-44418)
Eating Chorus Fruit while gliding no longer deals fall damage to the player (MCPE-112621)
Swords now break Bamboo in a single swing (MCPE-64013)
Fixed a bug that could cause the Trident, Shield, and Crossbow to render incorrectly when an additional player is connected over the internet using a Marketplace skin (MCPE-118358)
Fixed a bug which could cause the Spyglass to appear as if it's being thrown when using a custom skin (MCPE-127498)
Using a Powder Snow Bucket on a Cauldron filled with Powder Snow no longer creates a new Powder Snow block (MCPE-131177)
Clock and Compass items no longer function in the Recipe Book (MCPE-36354)
Lava Buckets can now be emptied into a Cauldron filled with Lava
Fixed offhand Shields clipping into players’ arms while in third-person perspective (MCPE-122672)
Holding a Shield in Marketplace maps no longer shows a content error
Made projectile items move more smoothly when far from players (MCPE-101102)
Strong/Long/Splash/Lingering Potions can now be placed in the Brewing Stand manually (MCPE-86636)
Soul Speed Boots can now be unequipped properly after losing durability (MCPE-106367)
Diamond Pickaxes found in Hoglin Stable chests are now enchanted (MCPE-129750)
Fixed held items not disappearing visually to other players after a player dies when the Keep Inventory game rule is enabled (MCPE-64235)
Shears now correctly cut Vines and Glow Lichen faster (MCPE-123139)
Campfires and Soul Campfires now stack in the inventory (MCPE-67890)
Audio

Amethyst walking sounds are now affected by the "Player" volume slider
Deepslate walking sounds are now affected by the "Player" volume slider
Moss Block walking sounds are now affected by the "Player" volume slider
Sounds of moving in/on Powder Snow are now affected by the "Player" volume slider
Jumping and landing on blocks have now their sounds affected by the "Player" volume slider (MCPE-116135)
Dripstone drip sounds are now affected by the "Block" volume slider
Block interaction "click" sounds are now affected by the "Blocks" volume slider (MCPE-104983)
Turtle Eggs no longer produce the Bone Meal sound when placed on Sand (MCPE-127189)
Swapped the toggle sounds for Levers so they are now parity with Java Edition (MCPE-30379)
Using a Water Bucket on a fully filled Cauldron now produces the correct sound (MCPE-131177)
Accessibility

Text to Speech chat setting once again correctly narrates chat messages (MCPE-129901)
Text to Speech now correctly reads item names in the inventory
Inventory grid slots are no longer double counted for Text to Speech focus controls
User Interface

Fixed the hotbar being misaligned with XP bar by 1 pixel (MCPE-46975)
The hotbar is no longer too dark when anti-aliasing is increased (MCPE-54213)
The crosshair no longer flickers during multiplayer sessions (MCPE-123918)
Using the touch interface, holding the output slot on the Stonecutter or Loom will now rapidly craft items (MCPE-128423)
Fixed an incorrect popup when attempting to activate a pack with a missing dependency (MCPE-130978)
Fixed translation issues for some keys containing upper case letters
Replaced loading bars with new loading spinner in the Marketplace
Recipe Book crafting estimates no longer differ from the actual results
Cursor items no longer count towards recipe ingredient in Recipe Book
The selected recipe in the Recipe Book is now deselected when the player runs out of ingredients
Non-craftable recipes no longer displayed in Recipe Book when search mechanism is used
Nether blocks now appear in the crafting grid if any other ingredient is unavailable
Fixed a wireless network connection error message that appeared when players were connected via a wired network
Fixed various spelling errors in Character Creator
Hover of widget buttons were showing corrupted appearance before full load was complete
Fixed a legibility issue with some Japanese font characters
Riding an animal now displays the correct tooltip term when played on a non-touch screen
Experimental warning message is no longer displayed inconsistently when loading beta worlds
A debug string is no longer shown for how to open chat (MCPE-128955)
Fixed an issue where the item category text color did not match the item text color if it was changed in Resource Packs
Fixed an issue where patterns in the Loom would not display correctly with some texture packs
The emote wheel no longer appears when pressing Ctrl+B in-game (MCPE-125246)
Fixed Input Method Editor (IME) not working after suspending the game on Windows 10 (MCPE-59722)
Added a new sidebar to some Marketplace and Dressing Room related screens to help better improve the experience of navigating these areas
There is now an item transferring animation when deselecting a recipe
Sidebar text is now localized properly when a new language is loaded or the current language changes
Fixed a bug that could cause the Sign In button to appear behind the Marketplace button
Fixed the Noto Sans Smooth font on Windows and Xbox platforms with the Japanese locale to address legibility and usage of correct characters
Fixed "CR" characters incorrectly appearing at the end of lines for some display languages
Enabled new achievements screens for VR (not including PS VR)
Placing a Sign on Rooted Dirt now correctly opens the text editor (MCPE-129280)
The Sign In dialog is no longer shown on a split-screen game to anyone other than the primary player on PlayStation 4
Fixed tamed Wolves being transparent on the Structure Block screen
Realms

Improved responsiveness of Realms menus, particularly on Nintendo Switch
The "Download World" button is now visible for worlds on expired Realms
2 player Realms no longer count against the 10 player realm limit
Realms reset button will now navigate to the loading screen while reset is happening
The Realms Slots screen will now open faster and have a loading dialog if it takes a long time
The Realms Backup page now only shows the most recent 1100 Realms backups to prevent text overlap issues (REALMS-8425)
Switching the active world slot in Realms no longer spams the "Fetching World Info" prompt
Renaming a Realm now takes effect immediately while playing
Fixed some issues with being unable to kick players via the user interface or the '/kick' command
The text on the Realms Plus trial button on the play screen no longer changes when hovered
Pressing the View Privacy Policy button now opens properly on Nintendo Switch
Commands

Fixed a crash that could occur if a structure was placed with a command in an unloaded area, and that structure was deleted
Teleporting a mob between dimensions no longer causes the mob to despawn (MCPE-127414)
Loading a structure with the '/structure' command now displays the correct output messages (MCPE-132813)

Technical Updates:

Updated Add-On Template Packs

Updated Add-On templates for 1.17.30 are available for download with new resources, behaviors, and documentation
Resource Pack Template: aka.ms/ResourcePackTemplate
Behavior Pack Template (Includes documentation): aka.ms/BehaviorPackTemplate
Gameplay

Data-driven blocks can now be added to the Creative menu
New chemistry material reductions for Education Edition can now be defined in the JSON files
"potion.prefix" and "potion..postfix" potion string resources have been renamed to "potion..name"
Potion name string resources have been changed so there are separate "Splash" and "Lingering" string resources
The old style of using "potion.prefix" and "potion.*.postfix" is still supported
UI bind objects can now utilize the 'ignore' field
Attachables that are visible in first person view will no longer render backwards
Fixes

Fixed a bug where an entity might fail to initialize its tag component
Sky no longer renders through walls of a large enclosed area when using fog
Updated documentation formatting for item components and how they work within Resource Packs and Behavior Packs
Using Water Buckets to collect fish has been version locked to prevent breaking old world templates
Fixed controller support when editing NPC dialog (MCPE-135175)
'behavior.knockback_roar' now has a vertical and horizontal strength value
Adjusted padding for HD Textures in mipmaps level 1 in texture atlas to fix texture bleeding
Killing a custom mob with an unknown loot table entry type will no longer cause a crash, and will now throw a content error (MCPE-129006)
Rabbit with initialEvent specified now scales properly to adult rabbit size (MCPE-76643)
Similar to the spawns_on_block_filter, the spawns_above_block_filter specifies a list of blocks and a distance. The mob can then spawn only if the nearest block within the specified distance below the desired spawnpoint is in that list (water and air not included). "minecraft:spawns_above_block_filter": { "blocks": "minecraft:stone", "distance": 10 }
Improved documentation for 'DamageableItemComponent'
Fixed the ability to add launch point positional offset for projectiles spawned with the 'spawn_entity' component
Fixed the ability to add angular offset to launch vector for projectiles spawned with the 'spawn_entity' component
Fixed offset not working for projectiles summoned through an interaction
Fixed projectile 'angleoffset' value only reflected if shooter is riding another entity
Fixed rotation of projectile launch point around a mob when projectile offset specified
Parsing of UI json field "ignored" now throws a content error if it is invalid
Fixed movement prediction interpolating with invalid data in even more scenarios (MCPE-108568)
Removed the "replace" element from 'sound_definitions.json' for being ambiguous in its usage (and was never used) (MCPE-99304)
Commands

Commands ran through animations now will run in the order defined in animation files on all platforms, including Realms
Animations and events defined in Behavior Packs can now run commands that require cheats without the player enabling cheats (such as setting certain rules with the '/gamerule' command)
Target selectors ry and rym now support wrapping around north
The '/particle' command position argument is now optional (MCPE-128379)
The '/particle' command will now output on success (MCPE-80348)
The '/particle' command no longer shows an error when run successfully through '/execute' (MCPE-129001)
The '/clone' command now copies signal strength for Levers and Redstone Dust
The '/structure' command can now specify a <to: x y z> position argument with y below 0 as long as it is equal or above the minimum height for that dimension
Added functionality for Intellisense options: "d" and "default" in the gamemode command selector (MCPE-92198)
Minecart with Command Block can now use the self selector (@s) in its commands to target itself (MCPE-60126)
The "/time set" command now sets the correct time and day when specifying a time above 24000 or below the current time (e.g. "/time set 0" sets the day to 0, "/time set 28000" sets the day to 1), and "/time" can now set or add to a negative world time (MCPE-43394)
The '/spawnpoint' command can now be used while the player is sleeping and outputs success when setting to the player's existing spawnpoint (MCPE-106720)
The camera shake command no longer shakes every player's screen when "@s" is used as the selector (MCPE-120383)
GameTest Framework (Experimental)

Renamed module "Minecraft" to "mojang-minecraft"
Renamed module "GameTest" to "mojang-gametest"
GameTest (now mojang-gametest)
Added helper method spawnAtLocation(location : Location) : Entity - Spawns an entity at the given Location
Added helper method walkToLocation(mob : Entity, location : Location, speedModifier : number) - Commands an entity to move to the given Location
Added method assertCanReachLocation(mob : Entity, location : BlockLocation, bool canReach) - Asserts that the given mob can reach the target block location
Renamed helper method worldLocation(location : BlockLocation) to worldBlockLocation(location : BlockLocation)
Renamed helper method relativeLocation(location : BlockLocation) to relativeBlockLocation(location : BlockLocation)
Added helper method worldLocation(relativeLocation : Location) : Location - From a Location with coordinates relative to the GameTest structure block, returns a new Location with coordinates relative to the world
Added helper method relativeLocation(worldLocation : Location) : Location - From a Location, returns a new Location with coordinates relative to the current GameTest structure block
Added helper method spawnWithoutBehaviorsAtLocation(entityIdentifier : string, location : Location) : Entity - Spawns an entity at a location without any AI behaviors
Added helper method rotateDirection(direction : Direction) : Direction - Rotates the given direction relative to the GameTest structure rotation
Added helper method getTestDirection() : Direction - Returns the direction the GameTest is facing based on its structure rotation
Renamed function assertBlockTypePresent to assertBlockPresent
Renamed function assertEntityData to assertEntityState
Removed function assertBlockTypeNotPresent (added boolean isPresent to assertBlockPresent instead)
Removed function assertEntityNotPresent (added boolean to assertEntityPresent instead)
Removed function assertEntityNotPresentInArea (added boolean to assertEntityPresentInArea instead)
Removed function assertEntityNotTouching (added boolean to assertEntityTouching)
Removed function succeedWhenEntityNotPresent (added boolean to succeedWhenEntityPresent)
Modified signature of function assertBlockState(blockLocation: BlockLocation, callback: (Block) => boolean)
Modified signature of function assertBlockPresent(blockType: BlockType, blockLocation: BlockLocation, isPresent: boolean)
Modified signature of function assertEntityPresent(entityTypeIdentifier: string, blockLocation: BlockLocation, isPresent: boolean)
Modified signature of function assertEntityPresentInArea(entityTypeIdentifier: string, isPresent: boolean)
Modified signature of function assertEntityTouching(entityTypeIdentifier: string, location: Location, isTouching: boolean)
Modified signature of function succeedWhenEntityPresent(entityTypeIdentifier: string, location: Location, isPresent: boolean)
Minecraft (now mojang-minecraft)
Renamed BlockTypes class to MinecraftBlockTypes
Renamed Effects class to MinecraftEffectTypes
Renamed Items class to MinecraftItemTypes
Events
Added event World.events.beforeExplosion - Fires before an explosion occurs
Added event World.events.explosion - Fires when an explosion occurs
Added event World.events.explodeBlock - Fires when a block breaks due to an explosion
Added event World.event.beforeActivatePiston - Fires before a piston is activated
Added event World.event.activatePiston - Fires when a piston is activated
Added read-only property currentTick to tick event - Returns the current server tick
Renamed event createEntity to entityCreate
Renamed event addEffect to effectAdd
Renamed event activatePiston to pistonActivate
Renamed event beforeActivatePiston to beforePistonActivate
Renamed event explodeBlock to blockExplode
Renamed event changeWeather to weatherChange
Block
Added method getDimension() : Dimension
Added BlockPistonComponent
Molang

Added experimental queries for item cooldowns: 'query.is_cooldown_type', 'query.cooldown_time', and 'query.cooldown_time_remaining'
Updated many Molang content errors to specify which operator or query was involved
'min_engine_version' from Resource Pack and Behavior Pack manifests is now passed into Molang expression parsing. This allows for future breaking changes tied to a specific engine version
Added 'BlockPartVisibilityComponent'
Allows creators to specify Molang conditions for each “bone” listed in the geometry JSON that turn on/off bones based on the block state
Must have the Experimental toggle enabled to use
Fixed experimental 'query.bone_orientation_trs' to have correct translation Y and scale results
Added experimental 'block_neighbor_has_any_tags' and 'block_neighbor_has_all_tags' Molang queries
Takes a block relative position and a set of tags
Returns 0/1
Must have the Experimental toggle enabled to use
Fixed a crash that could occur when entering a world with a custom Resource Pack that contained 'query.armor_color_slot' (MCPE-106437)
Fixed 'query.item_remaining_use_duration' having improperly scaled or inverted results (This is to fix a Versioned Change as of engine version 1.17.30)
Added 'query.facing_target_to_range_attack', which returns whether or not the queried actor's 'minecraft:behavior.ranged_attack' goal is currently running
Moved experimental Molang queries (other than those related to Actor Properties) to a new 'Experimental Molang Features' toggle
Improved Molang documentation related to experiments
Experimental queries and language expressions now list which experiment(s) they require to be available
Versioned Changes are now detailed in the documentation, starting with the 'query.item_remaining_use_duration' fix
Источник.

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post 02-Окт-2021 08:00 (спустя 10 дней) [-]0[+]

Quote

Раздача обновлена,
добавлен апдейт v3014656 до версии 1.17.32.

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post 08-Окт-2021 18:43 (спустя 6 дней) [-]1[+]

Quote

Раздача обновлена,
добавлен апдейт v3080192 до версии 1.17.34.

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post 20-Окт-2021 07:29 (спустя 11 дней) [-]1[+]

Quote

Раздача обновлена,
добавлен апдейт v3145728 до версии 1.17.40.

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post 30-Окт-2021 09:43 (спустя 10 дней) [-]1[+]

Quote

Раздача обновлена,
добавлен апдейт v3211264 до версии 1.17.41, внесённые изменения:

Код:

Minecraft - 1.17.41 (Bedrock)
Posted: October 27, 2021

Fixes:

Fixed a crash that could occur when starting a split screen session while playing on PlayStation
Fixed a problem that caused certain worlds to drastically increase in size, causing high memory usage (MCPE-143156)
Источник.

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post 01-Дек-2021 17:44 (спустя 1 месяц 2 дня) [-]1[+]

Quote

Раздача обновлена,
добавлен апдейт v3276800 до версии 1.18.0.

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post 08-Фев-2022 22:15 (спустя 2 месяца 7 дней) [-]1[+]

Quote

Раздача обновлена,
добавлен апдейт v3407872 до версии 1.18.10, внесённые изменения:

Код:

It’s time for a new Minecraft game update! This time around, we’re bringing a boat load of fixes and quality of life changes. With well over 100 fixes, there’s a lot to cover. Let’s dive into the highlights!

Added Globe Banner Pattern
Iron Golems now show different degrees of cracking depending on their health
Updated several more textures to match Java Edition
New experimental features with Frogs and Tadpoles
A huge amount of bug fixes and parity changes
Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net. Happy crafting!

Changes:

World settings can now be changed directly on Realms, just like local worlds
If you’re playing in South Korea, we added gameplay timers and notices in compliance with gaming laws to help remind players to take occasional breaks from gameplay

Vanilla Parity:

Added the Globe Banner Pattern on Bedrock
Raid boss bar says now displays "Raid - Victory" and Fireworks are launched from the ground after a raid is defeated (MCPE-51267)
Villagers now make a "No" sound when attempting to make a trade that they are out of stock
Players no longer gain a particle effect when obtaining Bad Omen from Pillager Captains
Iron Golems now show different degrees of cracking depending on their health. Iron Ingots can be used on damaged Iron Golems to repair them (MCPE-74081)
Removed the emerald icon above a Villager's head when trading
Iron Golems now only attack players that have very bad standing in a village after attacking a Villager
Glow Lichen now has similar brightness as Java Edition
Foxes now aim downwards when they pounce (MCPE-143664)
Updated trade tables for Butchers, Cartographers, Librarians, and Wandering Traders
Biome decoration features in cave biomes now have similar frequency as Java Edition
Adjusted the "otherside" music disc to give off a redstone signal of 14 to match Java Edition (MCPE-145751)
Adjusted the "Pigstep" music disc to give off a redstone signal of 13 to match Java Edition (MCPE-74030)
Updated textures for multiple blocks and items to remove bugs and achieve parity between Bedrock and Java Edition (MCPE-127539)
Lodestone Compass
Oak Door, Dark Oak Door, Birch Door, Spruce Door, Acacia Door, and Jungle Door
Oak Sign, Dark Oak Sign, Birch Sign, Spruce Sign, Acacia Sign, Jungle Sign, Warped Sign, and Crimson Sign
Campfire and Soul Campfire
Item Frame and Glow Item Frame
Glow Berry Vines
Comparator (On)
Wither
Additional texture updates
Updated Glass Pane top to match the new texture on Java Edition (MCPE-148572)
Fixed the top texture of Dark Oak Logs (MCPE-148577)
Updated Stripped Dark Oak side texture to match the new texture on Java Edition (MCPE-148576)
Updated Dirt Path side texture (MCPE-148568)
Changed 'door_oak' texture filename back to 'door_wood' (MCPE-148502)
Reversed Parrot head and wing bottom textures (MCPE-148573)
Moved Beetroot and Melon Seed textures 1 pixel row down to match Java Edition (MCPE-148561)
Removed unused pixels in Cocoa Beans stage 0 and stage 1 textures to match Java Edition
Updated Smooth Stone texture in Armor Stand base (MCPE-148565)
Removed horizontal lines in Oak and Iron upper Door textures (MCPE-148566)
Removed hood in Witch, Evoker, and Vindicator textures to match Java Edition
Changed alpha values of Red and Blue Stained Glass textures to match Java Edition (Vanilla Parity)
Fixed the hammer icon's color palette on the Anvil screen (MCPE-148575)
Updated Dark Oak Planks on the Cartography table textures (MCPE-148562)
Updated Spruce Planks on the Barrel bottom texture
Updated Planks on the Lectern base texture (MCPE-148567)
Fixed highlight inconsistencies in Gold and Diamond Armor textures (MCPE-148591)
Removed wandering pixel in the Carrot stage 3 texture (MCPE-148563)
Centered the back texture of Axolotls (MCPE-148571)
Boat oars now have the same color as the Boat (MCPE-150492)

Experimental Features:

Reminder: Remember to make regular backup copies of your favorite worlds before enabling experimental features!

Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.

For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.

More experimental features will become available in future releases. This is only the beginning of new content for The Wild Update!

Frogs and Tadpoles

Frogs will spawn in Swamp biomes
Frogs can croak, jump, swim, and walk on land
Frogs can eat small Slimes, causing a Slime Ball to drop
Frogs can be tempted and bred using Seagrass, but this is just a placeholder food for now
Frogs lay eggs after mating
Frog eggs that hatch spawn Tadpoles
Tadpoles that grow up will turn into a Frog
Tadpoles can swim in water
Tadpoles "jump around" like fishes when on land, and eventually die
Tadpoles grow into a different type of Frog based on the biome they are born in
Tadpoles can be caught in a Bucket
Froglight

Three new Froglight blocks have been added (Pearlescent, Verdant, and Ochre)
The Froglight blocks emit light
The blocks are obtained by luring a Frog close to a small Magma Cube. The Frog will eat the Magma Cube and a Froglight block will drop. Each Frog variant will cause a different Froglight block to drop
Sculk

Sculk block features are now accessible by enabling this toggle

Fixes:

Performance / Stability

Fixed an issue that could cause entities in a chunk to not save when exiting a world (MCPE-144208)
The game now loads certain seeds and worlds around Mesa biomes without crashing (MCPE-149659)
Fixed a crash that could occur when trading Maps with Cartographer Villagers (MCPE-142388)
Fixed a crash that could occur when shift-clicking Armor in the Crafting Table while using Pocket UI (MCPE-144863)
Fixed issue where breaking blocks, opening chests, and entering portals would be delayed/not work when there are lots of mobs nearby (MCPE-149214)
Optimized the placement of geode features in the world
Reduced the amount of network packets sent with the subchunk request system and packet optimizations
Gameplay

Boats no longer disappear when getting out of them after a long ride (MCPE-108568)
Players can now use emotes while standing on Scaffolding (MCPE-147624)
Capped the freezing range of the Frost Walker enchantment to 8 blocks to avoid server unresponsiveness
The 'Iron Belly' achievement can once again be unlocked (MCPE-146036)
Players can no longer be hurt by their own armor enchantments such as Thorns
Fixed a camera issue when entering a Bed while still in glide mode (MCPE-117339)
Pillager Outposts now spawn the correct number of Pillagers and Iron Golems (MCPE-141499)
World Generation

Large Dripstone feature does not generate floating on top of lava anymore (MCPE-141131)
Pointed Dripstone clusters no longer have a chance of spawning only stalagmites of height one (MCPE-148588)
Pointed Dripstone now sometimes generate on large stalactites and stalagmites (MCPE-128128)
Lava pools now only generate in positive Y coordinates (MCPE-146459)
Lava pools that generate close to Y=0 will have Deepslate and Stone blocks casing
Coral now generates in the deeper depths of Warm Oceans (MCPE-147399)
The Grove biome now has more variety of Spruce Trees (MCPE-148361)
Fixed Mesa and Frozen Ocean biomes having inconsistent generation on Realms
The Bedrock layer in old world chunks is now replaced with Deepslate between y=0 and y=8 (MCPE-147373)
Copper Ore can now generate in Deepslate variant in Dripstone Caves (MCPE-144800)
Ruined Portals under Ocean and Swamp biomes are no longer waterlogged and will spawn dry
Chests and Monster Spawners once again generate correctly in structures (MCPE-23416, MCPE-48622, MCPE-97295)
The bottoms of hoodoos in Eroded Badlands biomes no longer make flat ceilings in caves underneath (MCPE-146984)
Lily Pads no longer generate in aquifers under Swamp biomes (MCPE-125913)
Fossils can now be generate below Y=0, with Deepslate Diamond Ore Blocks instead of Coal Ore Blocks (MCPE-144065)
Fossils will no longer generate floating in caves or water
Mineshafts now always generate above the Bedrock layer (MCPE-147575)
Iceberg features no longer replace Snow Blocks of Igloo structures (MCPE-147690)
Water in open air mountain caves no longer generates unevenly (MCPE-149417)
Aquifers no longer generate with missing water blocks (MCPE-146452)
Mobs

Villagers, Rabbits, and Foxes spawned in the Frozen and Jagged Peaks biomes now spawn as their respective snowy variants (MCPE-119561)
Goats now spawn in the Jagged Peaks and Frozen Peaks biomes (MCPE-146886)
Axolotl walk animations are now affected by speed (MCPE-131322)
Slimes are once again aggressive towards Snow Golems (MCPE-146651)
Fixed a bug where the Ender Dragon would become invisible when flying towards the portal fountain after dying (MCPE-149119)
When using the Education Edition toggle, Axolotls, Bees, Boats, Cats, Dolphins, Glow Squids, Goats, Hoglins, Iron Golems, Ocelots, Pandas, Parrots, Pigs, Polar Bears, Squids, Striders, Wolves, and Zoglins can now have Balloons attached to them. Wow, that’s a lot of mobs!
Skeleton Horsemen now pathfind correctly (MCPE-147521)
Farmer Villagers no longer pick up more than 8 stacks of items (MCPE-123412)
Untamed Cats can now be leashed
Guardians and Elder Guardians no longer sink while targeting an enemy or the player
Blocks

Fire can no longer be placed on top of Lightning Rods
The width of Walls connecting to Candles is now correct (MCPE-141156)
Improved the animation of falling block entities (e.g. Sand and Gravel) (MCPE-142010)
Amethyst Clusters are now properly destroyed when the supporting block is destroyed (MCPE-126076)
Copper Blocks and variants now oxidize in the Nether (MCPE-134954)
Big Dripleaf placement has been restricted to Clay, Grass, Dirt, Farmland, Moss, Rooted Dirt, Podzol, and Mycelium (MCPE-123392)
Water blocks near edges should now flow properly
Fixed Monster Spawners that sometimes stopped spawning mobs when the chunks they were placed in were reloaded (MCPE-142285)
Fixed End Crystal beams not rendering when an End Crystal was out of the players sight (MCPE-149159)
Fixed Structure Blocks infinitely spawning the same entities when loading a structure (MCPE-137617)
Structure Block structures now correctly transform (rotate and/or mirror) multiface blocks, like Glow Lichen
Big Dripleaf, Amethyst Buds, and Amethyst Clusters no longer break in Structure Blocks
Pointed Dripstone can now only be placed on full faces of blocks
Glow Lichen is now oriented the correct way when placed
Magma Blocks no longer deal damage when the Fire Damage game rule is disabled (MCPE-99718)
Flower blocks are now properly destroyed by explosions when inside snow layers (MCPE-146492)
Portal blocks are no longer obtainable in Survival mode (MCPE-138819)
Primed TNT will no longer explode when spawned using '/summon' and the TNT Explodes game rule is disabled (MCPE-49044)
Cocoa Pods placed on chunk borders no longer break upon reloading a world (MCPE-67479)
Fixed Observer Block retaining its lit state while in the inventory if destroyed while blinking (MCPE-114173)
Fixed an issue where Paintings could overlap with Glow Item Frames, Signs, Banners, and Torches
Light Block light intensity can now be incremented periodically while holding right-click/interact (MCPE-137647)
Light Block light intensity can now be changed on touch-input devices
Light Blocks can now be placed on other Light Blocks while sneaking (MCPE-137744)
Fixed Light Block's brightness not being adjustable when playing in VR
Fixed Light Block not being continuously placed while holding the 'Place' button (MCPE-135669)
Light Blocks can now be waterlogged (MCPE-148391)
Items

Furnaces now consistently output the expected number of items after completing a smelt (MCPE-126004)
Stored experience in a Furnace can no longer be duplicated (MCPE-71777)
The Bow’s shaking animation now only appears when the Bow is fully drawn
Food once again applies status effects when eaten
Offset the position of Maps held in hand relative to the screen's aspect ratio so they always stay close to the screen's edge and remain fully visible
Item data no longer gets corrupted when items are placed in mobs' hands (MCPE-145034)
Fixed first person off-hand Shield blocking animation (MCPE-125340)
Accessibility

Fixed an issue with Screen Reader on the “Save purchase to a Microsoft Account” screen
Screen Reader now correctly reads the names of experimental toggles
User Interface

Added appropriate padding to the "Item Text Name" box on the user interface for when players have Armor equipped in Survival mode and select items via the hotbar (MCPE-143928)
Fixed an issue where text shadows had a reduced offset when text message contains button glyph
Fixed an issue with getting a faulty purchase page for Realms when the maximum number of Realms are already owned on the current platform
Fixed the Achievements button not being accessible when scrolling up on the Pause Screen
Fixed the food cooldown visual not being semi-transparent on the HUD (MCPE-55206)
The "Invite to game" and player role buttons on the Pause Screen now have a white border when focused with custom resolution
The "Invite to Game" button on the pause screen now disables correctly when a server is full
Fixed tab order on the Settings menu when navigating with gamepad bumpers
Fixed the height of the scrolling content panel on the Marketplace sidebar navigation to display the scrolling bar for varying device resolutions
Fixed a redundant " - " beside player usernames after adding them to the friends list (MCPE-105464)
Fixed item tooltip freezing in place on the Creative menu when switching between gaze selection and controller selection on PS VR
Fixed player camera perspective not being respected when changing from Immersive Mode to Living Room Mode in PS VR
Boss bar info no longer disappears after changing VR display mode on PS VR
Fixed coin purchases not updating displayed coin amount until after relaunching the game
Removed double space spelling issues on several screens, including the Feedback prompt (MCPE-104037)
Fixed the player visual on the inventory screen while gliding. It was previously off-center and could hide elements of the interface
Fixed issue where up and down arrow buttons in the Resource Pack Settings screen became bigger when highlighted (MCPE-147708)
Fixed Realms buttons disappearing after the Minecraft window lost and regained focus on the Create World on Realm screen

Technical Updates:
Updated Add-On Template Packs

Updated Add-On templates for 1.18.10 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
Performance / Stability Fixes

Fixed a crash that could occur when setting the width or height of a mob's hitbox to a negative value
Fixed an issue where ticking areas would occasionally skip a tick
Fixed a bug that caused performance drops when using the '/tag' command (MCPE-139609)
The Content Log History panel is now accessible from the second player in split-screen without crashing the game
Fixed a crash that could occur when an animation controller referenced itself as one of its "animations"
The game no longer crashes when nesting schedule commands in functions (MCPE-144730)
Added log messages to help identify the cause of the BDS crash (BDS-12751)
Improved performance of RandomStrollGoal
Reduced memory and load times for ticking areas
General

Android’s target API has been updated to API 30 for Google Play Store
Reapplied changes to use "allowlist" instead of "whitelist" (BDS-14119)
Commands

Added '/loot' command - Drops the given loot table into the world
Added a new '/damage' command to allow players to deal damage to entities
Placing Cocoa Beans with '/setblock' or '/fill' commands no longer results in an error
The '/spreadplayers' command no longer hangs when given a high spread range (MCPE-137793)
Order of function calls triggered by '/execute' inside a function are now consistent (MCPE-111849)
The '/effect' command no longer has the redundant argument 'empty' (MCPE-62903)
Fixed a bug that caused the '/kill' command to not kill entities with the Absorption effect (MCPE-142763)
Data-Driven Blocks

Added support for blocks having the same name, as long as they belong to different namespaces
Updated documentation for several components:
BlockExplosionResistance
BlockFrictionComponent
BlockMaterialInstances
BlockBreathabilityComponent
CraftingTableComponent
BlockLightFilterComponent
Changed BlockLightDescription JSON name from "minecraft:block_light_absorption" to "Minecraft:block_light_filter" and field name from "block_light_absorption" to "block_light_filter"
Data-Driven Entities

The random chance for a wild adult Ocelot to spawn with two children is now handled by components added in the entity JSON definition
Fixed many missing "Description" entries in the documentation
Added AI Goals documentation for "behavior.move_to_liquid" and "behavior.move_to_block"
Added AI Goals documentation for missing parameters of "behavior.tempt", "behavior.rise_to_liquid_level", and "behavior.random_fly"
Added Components documentation for missing parameters of "movement.sway"
Fixed some typos and inconsistencies in the Entities documentation
Data-Driven Items

Added nine new shapeless recipe JSON files, replacing hard-coded Smithing Table crafting recipes
Updated documentation for BlockCollisionComponentDescription
Changed BlockCollisionComponentDescription JSON name from "entity_collision" to "block_collision"
Updated documentation for FuelItemComponent
Renamed DamageableItemComponent to DurabilityItemComponent
Updated documentation for BlockRaycastComponent
Updated documentation for FoodItemComponent
Changed SaturationModifier in FoodItemComponent to take a float instead of a string
Fixed custom food behaviours not being replicated to guest clients
Mobs

The "controlling_seat" field on "minecraft:rideable" now works as intended for both Boats and Horses
Mobs riding other mobs and pathing towards a target will no longer wiggle back and forth along their path
Match tool conditions now work on mobs (Experimental)
JumpToBlockGoal can no longer be used when the mob is in water
JumpToBlockGoal now correctly searches the same distance upwards and downwards when looking for jumpblockcandidates, allowing a mobs that use the goal to jump equally high as low
Fixed an issue where animation controller events defined in the default state would get skipped if the controller immediately transitioned to another state (This is a versioned change that will only be applied for animation controllers starting at format_version 1.18.10)
Animation

Fixed an issue where animation events, sound effect events, and particle events would not trigger if the event time specified was equal to the total "animation_length"
Fixed an issue where event times were not considered within the animation length calculation that happens when "animation_length" is not explicitly specified
Molang

Fixed arrow operator to return 0 if the left side is not a valid entity or item, rather than causing the entire expression to return 0
For example, if bis not valid variable.a = variable.b->variable.c will now assign 0 to variable.a
This is not a Molang Versioned Changebecause no known content is currently using the arrow operator
Add non-experimental is_name_any, is_item_name_any, and is_owner_identifier_any queries
Fixed relative_block_has_all_tags block_neighbor_has_all_tags and biome_has_all_tags queries to require all tags rather than just any tags
Fixed nested conditional (ternary) operator parsing to go right-to-left instead of left-to-right
This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.10 or higher
Previously nested conditional expressions like 'A?B:C?D:E'would evaluate as ' (A?B:C)?D:E', now they evaluate as 'A?B:(C?D:E'
Access of missing public variables on other entities will return 0.0 and not cause an error
Fix loading of public variables containing capital letters to not cause an error
Added "slot.equippable" added as a slot option for WearableItemComponent and Molang
Added alland query.any to check if a value matches all or any of the following values
Added in_rangeto check if a value is in the (inclusive) range between a min and max value
Block Components (Experimental)

Fixed BlockPartVisibilityComponent for multiplayer by adding network save/load tags (MCPE-141908)
GameTest Framework (Experimental)

There are some important breaking changes in APIs creators should be aware of:

Renamed mojang-minecraft:Worldobject to mojang-minecraft:world
In practice, this means “World.getDimension” code should now read “world.getDimension”
Removed mojang-minecraft:Commands- Instead, we are adding runCommand methods on dimension, entity, and player
In practice, this means that “Commands.run(“say Hello World”, dimension)” should now read “dimension.runCommand(“say Hello World”)”
Other major API adds and updates:

mojang-minecraft module

World

Replaced function getPlayers() : Player[] with function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all players in the dimension. Optionally, options can be used to filter the result
World.events

Added blockBreak and blockPlace events, which are called when a player breaks or places a block in the world
Added optional argument to events.addEffect. This argument will limit the callback to only fire for specific entities (see EntityEventOptions)
Item use events:
Added event events.beforeItemUse - Fires before an item is used. Can be canceled
Added event events.itemUse - Fires when an item is used and the before event is not cancelled
Added event events.beforeItemUseOn - Fires before an item is used on a block. Can be cancelled
Added event events.itemUseOn - Fires when an item is used on a block and the before event is not cancelled

Note that the following definition events only function with data driven items created as part of the Holiday Creator Features experiment:
Added event events.beforeItemDefinitionEvent - Fires before an Item definition event is processed. Can be canceled
Added event events.itemDefinitionEvent - Fires when the Item definition event is processed and the before event is not canceled
Added method triggerEvent(eventName : String) - Triggers an event on the ItemStack if an event with the given eventName, as defined in the Items JSON file
BlockBreakEvent

Added property brokenBlockPermutationto indicate which kind of block was broken
Entity (note that derived types Player and mojang-gametest:SimulatedPlayer also added these APIs as well)

Added runCommandmethod to run a command as an entity
Added dimensionproperty to get the dimension the entity is in
Added function addTag(tag: string): bool- Adds a tag to this entity. Returns true if the tag does not already exist
Added function hasTag(tag: string): bool- Returns true if the tag exists on this entity
Added function removeTag(tag: string): bool- Removes a tag from this entity. Returns true if the tag was removed
Added function getTags(): string[] - Returns all tags on this entity
Added target property to Entity. targetrepresents the Entity that this Entity is currently targeting, for purposes such as AI targeting
Added function getEntitiesFromViewVector(options: EntityRaycastOptions): Entity[] - Gets all entities that intersects the ray from the entities view vector
Added function getBlockFromViewVector(options: BlockRaycastOptions): Block – Gets the first block that intersects the ray from the entities view vector
Added function setVelocity(velocity: Vector): bool- Sets the velocity of this entity
Added property viewVector: Vector- Represents the direction that the entity is looking, as a vector
Added property headLocation: Location- Represents the location of the head of the entity
Added property bodyRotation: number- Represents the body rotation of the entity as a float (in degrees)
Added function teleport(location: Location, dimension: Dimension, xRotation (optional): float, yRotation (optional): float)
Added function teleportFacing(location: Location, dimension: Dimension, facingLocation: Location)
Player

Added method startItemCooldown(itemCategory : string, durationTicks : int) - Starts or resets a cooldown on an item category (e.g., ender_pearl) for the given duration in ticks
Added method getItemCooldown(itemCategory : string) - Returns the remaining duration in ticks that this player has of the given item category. If no cooldown is present, returns 0
ItemCooldownComponent

Added ItemCooldownComponent (item.getComponent("minecraft:cooldown"))
Read-only property cooldownCategory : string - Represents the cooldown category of this item.
Read-only property cooldownTicks : int - Represents the cooldown time in ticks for this item if cooldown is enabled
method startCooldown(player : Player) - Starts or resets a cooldown for this item on the given player if cooldown is enabled for this item
ItemType

Removed getName method and added read-only property .id
Dimension

Added runCommandmethod to run a command in a dimension
Added function getEntitiesFromRay(pos: Location, direction: Location, options: EntityRaycastOptions): Entity[]- Gets all entities that intersects the ray starting at a location which extends in direction
Added function getBlockFromRay(pos: Location, direction: Location, options: BlockRaycastOptions) : Block - Gets the first block that intersects the ray starting at a location which extends in direction
Added function getPlayers(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all players. Optionally, options can be used to filter the result
Added function getEntities(options: EntityQueryOptions = undefined) : EntityIterator- Returns an iterator to a collection containing all entities in the dimension. Optionally, options can be used to filter the result
Updated spawnEntityto take a Location or a BlockLocation
EntityQueryOptions

Added class EntityQueryOptions- Provides additional filtering options when calling getEntities and getPlayers
EntityQueryScoreOptions

Added class EntityQueryScoreOptions- Used with EntityQueryOptions to provide scoreboard filtering
EntityEventOptions

Used to filter events that fire on entities to restrict the callback to only certain ones.
Property entity: Entity[] - If specified, will restrict to just this entity
Property entityTypes: string[] - If specified, will restrict to entities with the specified type (e.g., minecraft:creeper)
BlockExplodeEvent

Renamed destroyedBlock to block
mojang-gametest module

Added registerAsync method to register and properly track the state of GameTests using async functions
Test

Added getDimensionto get the dimension in which the test is being ran
Added gameMode: GameModeparameter to spawnSimulatedPlayer method
ScriptSimulatedPlayer

Added function giveItem(itemStack: ItemStack, selectSlot: boolean)
Added function setItem(itemStack:ItemStack, slot: number, selectSlot: boolean)
Renamed destroyBlockto breakBlock
Renamed stopDestroyingBlockto stopBreakingBlock
Removed selectSlot method
Added property selectedSlot: int - Gets or sets the currently selected hotbar slot for the player
Источник.

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post 12-Фев-2022 00:55 (спустя 3 дня) [-]1[+]

Quote

Раздача обновлена,
добавлен апдейт v3473408 до версии 1.18.11, внесённые изменения:

Код:

Fixes:

Fixed a crash that could occur during gameplay
Fixed players not being directed to minigames on some Featured Servers
Fixed NPC dialogue prompts closing if there was a dialogue open command on a button
Источник.

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post 21-Фев-2022 23:58 (спустя 9 дней) [-]0[+]

Quote

Раздача обновлена,
добавлен апдейт v3538944 до версии 1.18.12, внесённые изменения:

Код:

Fixes:

Improved the smoothness of player movement (MCPE-152176)
The pause menu's "Invite to Game" button is now always enabled on Realms
Fixed issue where ratings count and offer tiles were not visible in the Marketplace
Fixed an issue with experience being granted when moving items from the hotbar in the furnace UI screens (MCPE-152227)
Fixed a crash that could occur when launching the game on PlayStation while connected with Remote Play (MCPE-143803)
Fixed a bug where animation timeline events at 0.0 would sometimes not run in looping animations.
Источник.

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post 20-Апр-2022 07:28 (спустя 1 месяц 26 дней) [-]0[+]

Quote

Раздача обновлена,
добавлен апдейт v3604480 до версии 1.18.30, внесённые изменения:

Код:

A new update is now available for Minecraft, featuring a swath of new improvements:

An updated Create New World experience will gradually be rolled out to players starting today
Worlds can now be created with 64-bit seeds
Many changes to improve damage and hunger calculations
New Experimental Features to try like the Deep Dark and Warden
Too many bug fixes and quality of life improvements to list!
Please continue to upvote and report any new bugs at bugs.mojang.com and leave us your feedback at feedback.minecraft.net. Happy crafting!

Changes:
Updated Create New World Experience

Create New World is being updated with improved navigation, more descriptions, and a new look and feel. It’ll be rolled out gradually across Android, iOS, Windows, and Xbox starting today.

We’re still working on some things, like support for other platforms, screen narration, the trial version of the game, and the Japanese language. We need some more time to work on these features in order to provide the best possible experience.

We would love to hear what you think! Share your feedback on the Feedback Site and put “Create New World” in the title so we can find it.

Realms World Storage

We are cleaning up expired Realms that have been collecting dust. Realms that have been canceled for more than 18 months will be deleted. Find out more at aka.ms/expired-realms-update
RenderDragon

The new Minecraft Bedrock rendering engine, RenderDragon, is now live on Android, iOS, Switch, and Windows 10 UWP x86 builds! Consolidating onto our new graphics engine will allow us to continue investing in future performance and stability improvements, as well as exciting new features for Minecraft!
This technical update shouldn't impact gameplay or experience, but if you run into any new issues, please file feedback so the team can investigate

Vanilla Parity:
World Generation

Worlds can now be created with 64-bit seeds (-9223372036854775808 to 9223372036854775807). These seeds can be used between Bedrock Edition and Java Edition to produce the same world (MCPE-144994, MCPE-148168)
Non-numeric seed UI inputs now produce the same seeds as Java Edition
Acacia Trees now grow Leaves on every branch below Y = 0 (MCPE-151386)

Gameplay
Tweaked hunger depletion rate to better match Java Edition (MCPE-56031)
Players can now properly lose hunger when sprinting or swimming
Players lose significantly less hunger when jumping
Exhaustion rates can now be tweaked in Behavior Packs
Players flying in Creative mode are no longer pushed by liquid current (MCPE-84592)

Mobs
Shulkers now have a chance to spawn another Shulker when hit by a Shulker projectile (MCPE-104826)
When a mob picks up an item, the item can now be seen slightly "pulled" towards the mob right as it picks it up. This matches the behavior of Java Edition
Drowned can no longer spawn where the block light level is above 0 (MCPE-150148)
Bees no longer become angry when Beehives are destroyed by Silk Touch (MCPE-83550)
Untamed Wolves can now be leashed (MCPE-82050)
Mobs can no longer spawn on Campfires (MCPE-152770)
The Ravager now targets and attacks the Wandering Trader (MCPE-44606)
Mobs spawned from a Dispenser are now persistent (MCPE-110521)

Blocks
Falling blocks once again have full-block hitbox
Changed block tick rates for Cactus, Chorus Flower, Crops, Grass, Pointed Dripstone, and Saplings to match Java Edition (MCPE-145612)
Cauldrons now only fill with water and lava by Dripstones that are below water and lava source blocks
TNT blocks now correctly move in a random X/Z direction once lit
Glow Lichen no longer generates hanging in the air inside Strongholds (MCPE-123448)
Glow Lichen now correctly checks for the face of the block they are attached to be a full block
Glow Lichen can now be attached to Leaves
Blocks such as Glow Lichen, Torches, and Redstone can no longer be placed on or attached to Brewing Stands
Blocks such as Glow Lichen, Torches, and Redstone can now be placed on or attached to Trapdoors, depending on their state
Azaleas and Lily Pads are now broken by flowing water (MCPE-152040)

Items
The player's arm no longer twitches while charging a bow (MCPE-148486)
Nether Brick, Iron/Gold Nuggets, Red/Brown Mushroom Blocks, and Chorus Plant/Flower Blocks can no longer be used as fuel in Furnaces (MCPE-114216)
Water and Lava Buckets can now be used on waterlogged blocks, such as Light Blocks or Big Dripleaves (MCPE-148392)

Combat and Damage
Improved accuracy of damage calculations
Fixed some issues where damage invulnerability wasn't being applied properly
The camera now shakes the same way it does in Java Edition when the player receives damage (MCPE-118510)
Fixed an issue where the Protection enchantments mitigated too much damage. This has been changed to match Java Edition (MCPE-113191)
Absorption Hearts no longer stay yellow while under the Wither effect (MCPE-131852)
Added armor toughness
Diamond Armor and Netherite Armor now have a toughness value of 2 and 3 respectively
Tweaked armor reduction calculation to account for toughness
Netherite Armor will now reduce more damage than Diamond Armor
Lowered the amount of knockback resistance granted by Netherite Armor (MCPE-109408)
Punching deals less damage now, to better match the Java Edition (MCPE-152713)
Damage is now calculated more accurately by properly calculating and storing partial damage for larger damage
Mobs across higher and lower difficulties had their damage adjusted slightly accordingly
Mobs with knockback resistance (e.g. Ravager or Zoglin) now receive less knockback when hit by an Iron Golem
Armor and protection reduction calculations have been made more accurate
Dragon's Breath attack now properly deals damage (MCPE-94317)
Protection Enchantment now properly works on most damage types (MCPE-40651)
Landing on a Stalagmite is now properly considered fall damage (MCPE-151192)
Blaze Fireball will deal knockback on impact (MCPE-82421)
Blaze fireballs, Fang attack damage, and Shulker bullets now deal consistent damage across all difficulties
Small Magma Cubes do slightly more damage, from 2 to 3 on normal
Spiders deal slightly less damage, from 3 to 2 on normal (MCPE-94878)
Baby Zoglins deal slightly less damage, from 1 to 0.5 on normal
Baby Hoglins now attack players for 0.5 damage on normal (MCPE-152577)
Skeleton melee attack does slightly less damage, from 3 to 2 on normal
Wolves deal slightly more damage, from 3 to 4 on normal
Fixed an issue that was causing entities to not be protected from fire damage by the Fire Resistance effect
Fixed a desync issue that could sometimes cause health to regenerate only visually

Villagers
Updated Villager trade tables for Armorer, Cleric, Fisherman, Shepherd, Toolsmith, and Weaponsmith to match Java Edition
Fishermen Boat trades now change wood type based on Villager biome type
Clerics now offer Glowstone instead of Glowstone Dust
Weaponsmith enchanted Iron Sword trade moved to Novice
Armorer Diamond trade moved to Journeyman
Villagers no longer share Seeds and Beetroot Seeds
Cartographers now always unlock Woodland Explorer Map trade (MCPE-152725)
Fixed an error where Journeymen Clerics would offer Glowstone Dust instead of Glowstone Blocks (MCPE-57524)
Farmer Villagers can now use Bone Meal on crops and can turn excess Seeds into Bone Meal at their Composter (MCPE-74079)

Experimental Features:
Reminder: Remember to make regular backup copies of your favorite worlds before enabling experimental features!

Please keep in mind that these features are work in progress, still under in development, and subject to change. If you activate them, your world might crash, break, or not work with future updates. Experimental features cannot be turned off after world creation.

For more information, please see the article about enabling experimental features at aka.ms/MCExperimentalFeatures.

Deep Dark Biome
Dimly lit and eerie, the Deep Dark is sure to strike fear into the hearts of even the bravest players

Ancient Cities
Wander the halls of these long-abandoned structures in the Deep Dark depths to uncover relics long forgotten

Warden
The horror of the Deep Dark! A creature with no eyes, roughly resembling the Sculk that can be found throughout the Deep Dark, the Warden is an unstoppable force of nature that inhabits this biome
Sculk Blocks

A new variety of blocks that can be found in the Deep Dark

Darkness Effect
A new mob effect unique to the Warden and Sculk Shrieker, which will afflict players with the effect when nearby
Lowers the gamma down at an equivalent of “Moody” while having this effect

Allay
Allays will collect all the surrounding items that match the item they are holding
Allays will like a player who hands them an item and will bring the items they collect to their liked player

Boat with Chest
Function similarly to Minecart Chests, but in Boats instead, so you can take a journey on the water and carry your things with you

Goat Horn
Dropped when a Goat with at least one horn rams these blocks: Stone, Packed ice, Iron Ore, Copper Ore, Emerald Ore, or any kind of wood log from the Overworld

Axe Changes
Attacks with Axes towards a raised Shield will disable the Shield for 5 seconds

Spectator Mode
This update contains early functionality for Spectator Mode – a much-wanted feature we're adding to Minecraft: Bedrock Edition. This will launch after the upcoming 1.19 update has shipped, but we’ll be testing it further in upcoming Betas and Previews. We recommend not relying on this in-development feature, which was not meant to be included in the release. We won't be accepting bug reports related to Spectator Mode until our first iteration is released, as the feature is likely to change during development.

Known Issues:
Teleporting entities into unloaded chunks removes them from the world. This will be fixed in an upcoming update
Players are unable to invert the camera Y-axis when playing with touch controls. This will be fixed in an upcoming update

Fixes:
Performance / Stability

Fixed a crash that could occur during gameplay
Fixed a crash that could occur when uploading corrupted worlds to Realms
Fixed a crash that could occur upon leaving the Zooming menu in the Dressing Room
Fixed a crash that could occur when hovering over the search bar in the crafting menu when playing with a controller
Fixed a crash that could occur on Android devices when suspending or resuming the app
Fixed a crash that could occur when stopping a Bedrock Dedicated Server (BDS-16742)

Gameplay
Fixed an issue where the Mending enchantment would not always correctly consume XP Orbs to repair (MCPE-120119)
Players in Visitor Mode can no longer break Paintings and Minecarts (MCPE-132869)
Teleporting vertically beyond the visibility distance now loads terrain correctly (MCPE-150021)
Fixed a bug where the player could switch to gliding when riding in certain scenarios (MCPE-147904)
Crouch (sneak) state is now reset when player dies to avoid getting stuck in crouch state after respawning
The player's position when rejoining a world will remain the same if they quit while in lava (MCPE-124219)
Players can now fly down through Ladders and other climbable blocks such as Vines in Creative mode without stopping (MCPE-82480)
Fixed a Furnace exploit where items could be duplicated if the output slot was selected (MCPE-152411)
Fire that existed before the Fire Tick game rule is enabled will continue to spread again (MCPE-140396)
Vertical field of view is no longer halved in horizontal split screen, making items such as Book & Quill easier to view when playing in split screen
Fixed tick range check excluding chunks that were actually in range

World Generation
Fixed duplicate End Crystals spawning on top of End Spikes (MCPE-147817)
Improved surrounding terrain for structures such as Villages during world generation (MCPE-145659)
Fixed underwater lava lakes not turned into Obsidian during world generation (MCPE-128022)

Mobs
Villagers no longer avoid Zombified Piglins (MCPE-94102)
Fixed an issue where Villagers did not hold the item they would trade when presented with Emeralds by the player (MCPE-150303)
Mobs are now able to path over Azalea blocks (MCPE-129373)
Mobs are now able to path over Dripleaf blocks and properly pathfind on top of them, when not fully tilted
Mobs are now able to path over Pointed Dripstone blocks and properly pathfind on top of them (MCPE-133270)
Mobs can now move properly on top of solid partial blocks, like Bells, Brewing Stands, and Enchanting Tables
Mobs can now jump from high enough solid partial blocks to full ones at a higher position
Mobs can now jump over fences if they are standing on an adjacent slab or on another block high enough
Mobs can now move through less than half-block tall Top Snow even when the ceiling, if any, is as tall as the mobs themselves (MCPE-148355)
Fixed a bug in the Glow Squid's texture where the glow map in the alpha channel was incorrect, causing patches of non-glowing texture to be seen (MCPE-117507)
Fixed an issue where players could not access a Villager's trades while holding a spawn egg (MCPE-76153)
Fixed an issue where Witches spawned during Village raids could despawn during the raid (MCPE-149883)
Cod, Salmon, Pufferfish, Tropical Fish, and Dolphins once again spawn in deep variants of ocean biomes (MCPE-150191)
Fixed Fangs from Evoker spells not being spawnable in blocks with no bounding boxes
Changed the spawning logic for Iron Golems and Cats to make it easier for them to spawn in roofed areas, like underground villages (MCPE-142292)
Fixed an issue where some large mobs in Marketplace maps could get stuck
Shulkers no longer like to occupy the same block as another Shulker (MCPE-43972)
Shulkers now prioritize attaching to neighboring block faces before trying to teleport away
Shulkers now stay attached to the current attached blockface if it is valid, instead of switching to upright position

Blocks
Fixed a lighting bug where light level 1 incorrectly dropped to 0 when placing blocks in light level 1 with multiple light sources (MCPE-151266)
TNT no longer disappears when ignited with the 'TNT Explodes' game rule disabled and the 'Fire Spreads' game rule enabled (MCPE-82485)
Gravity affected blocks now fall on Top Snow when placed above it instead of hovering over it (MCPE-151407)
Fixed an issue with resource drops occasionally remaining black after breaking and placing a block quickly in its place
Top Snow no longer clips with the block beneath when falling
Fixed an issue where interacting with the Bell while holding a chargeable item would not continuously ring it (MCPE-56968)
Fixed an issue where projectiles would 'bounce' off of Bells in strange ways (MCPE-47847)
Removed water from the extra-block when placing an Amethyst cluster (MCPE-148394)
Scaffolding can no longer be placed without support on y=0 (MCPE-150765)
Observers placed facing Double Chests no longer send out a Redstone pulse when reloading/re-entering a chunk
Save Structure Blocks now correctly detect Corner Structure Blocks at negative Y levels (MCPE-151511)
Breaking a layer of snow placed in the same block as a flower no longer destroys the flower (MCPE-151512)

Items
Custom armor can now be equipped with the "Use" button when different armor is already equipped (MCPE-125323)

Graphical
Fixed an issue that caused some emotes to have unintended rotations when near the end of their animation (MCPE-134328)
Fixed a case where ray tracing resources would be destroyed prematurely on level exit from an RTX-enabled world
Fixed the stage 3 carrot texture not showing up in-game, due to an incorrect filename (MCPE-152175)
Fixed a bug where the Shield blocking animation stopped playing smoothly after blocking once (MCPE-149838)
Fixed the crosshair disappearing when Outline Selection for blocks is disabled
Players that are on fire now render fire in front of the player on the inventory screen regardless of in-game camera perspective (MCPE-147777)
Fixed a highlight effect on Leather Armor appearing on paper dolls when using higher anti-aliasing (MCPE-75321)

User Interface
Added an option in Video Settings to toggle anti-aliasing on the Nintendo Switch (MCPE-123352)
Fixed the loading screen when suspending and resuming the game while playing split-screen on Nintendo Switch
Increased line spacing on the "Realms Plus subscription has expired" screen

Chat changes:
Control + Backspace will now erase the whole word before the caret
Control + Delete will now erase the whole word after the caret
Control + Left Arrow will now move the caret to the beginning of the word before the caret
Control + Right Arrow will now move the caret to the beginning of the next word after the caret
When first opening the inventory screen in Pocket UI, we now default to the "Craftable" tab on the left-hand side, and the crafting grid on the right-hand side
Removed the question mark button on the Pocket UI inventory screen
Accessing the recipe book from the Inventory screen now only shows items that can be crafted from that screen's 2x2 crafting grid
Players can now use auto-move to equip or unequip armor in Crafting Table's menu while in Pocket UI (MCPE-148970)
Updated generic controller face button icons on mobile devices
Fixed a bug where the label above the inventory screen crafting grid in Pocket UI would get truncated in some languages
Fixed an issue in Pocket UI where items could be dropped unintentionally in blocks with custom UIs, and resized those screens to allow for dropping items on the sides instead
Improved contrast on multiple UI elements
Fixed an issue with the screen reader looping on the Play screen when you had a Realms invite
Download popup no longer flickers when closed
Added warning popup on Marketplace pages when attempting to equip skin pack skin while character creator item is equipped
Fixed issue where info and buttons did not appear for downloaded skin packs (MCPE-152216)

Technical Updates:

Updated Add-On Template Packs
Updated Add-On templates for 1.18.30 with new resources, behaviors, and documentation, are available to download at aka.ms/MCAddonPacks
RenderDragon

With the release of RenderDragon for Android, iOS, Nintendo Switch, and Win10 UWP x86, HAL will no longer be available on these platforms. We know the community has found ways to build shaders on top of HAL and with this change, these shaders will no longer function. We understand that this is a valuable feature for players and the creator community, and we are working on how we may be able to deliver this sort of creative capability to players and creators in an officially supported way. While we have nothing to share right now, look out for more details in the future.
Additional Modding Capabilities Experiment/JavaScript APIs

Important! In this release, we are removing the Additional Modding Capabilities experiment. This experiment contained experimental JavaScript APIs launched in 2018 – and with this removal, JavaScript within worlds associated with this API will no longer function. GameTest Framework – a separate JavaScript API – should not be impacted, nor should behavior pack/resource pack type add-ons more broadly.
You can read more about this via this article.
Changes

A world with "StorageVersion" 8 or lower will be increased to 9 and have its "RandomSeed" upgraded from using only the lower 32 bits of a 64-bit number to using the full 64-bit range while still representing the same number. This is only relevant for negative 32-bit seeds, which need a sign bit extension
The world loading screen now shows progress when loading ticking areas marked for preload
Experimental: Volume definitions are now stored and read from Behavior Packs instead of being part of the level directory
Experimental: Added an optional "mob_amount" parameter to the Damage Event Response that specifies a unique damage amount when used by mobs
Due to engine limitations, "minecraft:geometry" data used for blocks with the Holiday Creator Features experimental toggle are now restricted to only allow geometry in the [0,0,0] to [15,15,15] space. Any blocks loaded from Behavior Packs that exceed this limit will render as the info_update block and show a content error in the log
The Interact component now has two new fields, GiveItem and TakeItem, specifying if it is possible to give/take items from an entities main hand slot. Taking the item also drops the inventory of the mob
Removed preventsjumpingcomponent from data-driven blocks
Removed BlockImmovable, BlockBreakOnPush, and BlockOnlyPistonPush components from data-driven blocks
Limited the number of elements in the crafting_tagsfield of CraftingTableComponent to 64

Fixes
Biome-specific fog settings can once again be defined
Fixed actor definition identifiers not being recognized if the item or block name contains "."
Mobs that are riding a boat, for example, can no longer use JumpToBlockGoal (MCPE-150750)
Custom mobs with a format version lower than 1.18.20 and using the minecraft:behavior.knockback_roarcomponent will parse like before if it contains an extra field that the engine didn't expect
Fixed an issue in the Knockback goal where the incorrect owner was being passed into the filter evaluate function
Weapon events are now correctly applied when the weapons are used by mobs (MCPE-118692)
JumpToBlock behavior is now correctly affected by JumpBoost mob effect (MCPE-137432)
Fixed a case where experimental BlockCollisionComponents did not allow partial specification
Rotation when riding a mob that has a locked rotation will no longer unexpectedly snap to one side when that mob is rotating

Commands
Fixed an issue that would cause commands to affect players in all dimensions (MCPE-152218)
Added the "hasitem" filter for target selector of entities. This allows the player to target entities based on the items that have in their inventory or are wearing
Added '/tickingarea' command preload overload
The '/tickingarea' command no longer modifies areas from entities with the tick_world component
Entities must now be loaded for an area to be considered fully loaded and ticking
Added a new '/volumearea ' command to create, remove, and list volumes in the world
Using '/playanimation' command now properly plays animations on the paper doll and inventory character (MCPE-137353)
Correct error output is now displayed when attempting to use the '/loot' spawn command when passing in the position of an unloaded area and there is 0 loot to drop
Added '/loot ' command insert loot and insert kill overload

AI Goals
Exposed new data parameter "calculate_new_path_radius" for GoHomeGoal. This is for specifying a distance in blocks that the mob is considered close enough to the end of the current path. A new path will then be calculated to continue toward home
Added Knockback Height Cap value to KnockbackRoarGoal

WebSocket
JSON format for events sent from websocket server and Code Builder APIs updated to hierarchical JSON format instead of flat format
Less useful properties removed with block and item IDs moved to newer name-based format instead of numerical format
Agent-based commands in websockets moved to new "action:agent" format, and all commands are now queued and include unique ids to correlate responses
Any future breaking changes to websocket and Code Builder APIs will now result in the "protocolVersion" being incremented

Molang
Molang expressions inside animation scripts for actor resource definition (pre_animation and initialize) that contain capital letters are properly evaluated now with format_version 1.18.20 or higher
Clarified documentation for query.is_item_name_any that the slot index is required when there is more than one slot, i.e. the hotbar
Fixed Logical AND to evaluate before Logical OR, and for comparison operators to evaluate before equality operators
This is a Molang Versioned Change that only takes effect for Molang expressions in packs that use a min_engine_version of 1.18.20 or higher
For example, A && B || Cnow evaluates as (A && B) || C and A < B == C > D now evaluates as (A < B) == (C > D)
GameTest Framework (Experimental)

New Module! We added a mojang-minecraft-ui module with API structures for creating simple dialog boxes:

Added ActionFormData/ModalFormData/MessageFormData types in the mojang-minecraft-ui namespace. Documentation is available on the Minecraft Creator documentation site.
Removed 'Minecraft' and 'GameTest' imports; please use 'mojang-minecraft' and 'mojang-gametest'
mojang-minecraft module updates:

World
Changed return type of function getPlayersto PlayerIterator
Added function playSound(soundName: String, soundOptions: SoundOptions): void- plays a sound specified by the sound name, at a location, pitch, or volume as optionally specified in the SoundOptions argument
Added queueMusic(trackName : string, musicOptions : MusicOptions)
Added playMusic(trackName : string, musicOptions : MusicOptions)
Added stopMusic()
Added MusicOptions JS class with volume, fadeSeconds and loop properties

Dimension
Added idproperty
Added MinecraftDimensionTypeswith constants for built-in dimension IDs
Added spawnItemto spawn an ItemStack in the dimension

Player
Added function playSound(soundID : String, soundOptions : SoundOptions) - Plays a sound for a player, cannot be heard by entities other than that specific player

Events
Updated property directionto blockFace in world.events.beforeItemUseOn and world.events.itemUseOn
Added event beforeDataDrivenEntityTriggerEvent - Fires before the data driven trigger is applied
Added event dataDrivenEntityTriggerEvent - Fires after the data driven trigger is applied
Added event entityHit(entityHitEvent: EntityHitEvent, options?: EntityEventOptions) - Fires when an entity or block is hit by another entity
Added event entityHurt(entityHurtEvent: EntityHurtEvent, options?: EntityEventOptions)- Fires when an entity takes damage
Added event leverActivate - fires when a lever is toggled
BlockExplodeEvent - Removed property destroyedBlockPermutation

DefinitionModifier - Added
read only property componentGroupsToAdd: string[] - List of component groups that will be added as part of this modifier
read only property componentGroupsToRemove: string[] - List of component groups that will be removed as part of this modifier
property triggers: Trigger[] - List of triggers that will fire as part of this modifier

Trigger - Added
property eventName: string - Event name of the trigger

DataDrivenEntityTriggerEvent - Added
read only property entity: Entity - Entity that the event triggered on
read only property id: string - name of the event

BeforeDataDrivenEntityTriggerEvent - Added
read only property entity: Entity - Entity that the event triggered on
read only property id: string - name of the event
property modifiers: DefinitionModifier[] - List of modifiers that will be applied when the event triggers
property cancel: bool - If true, the event will not be triggered

EntityDataDrivenTriggerEventOptions - Added and inherited from EntityEventOptions
property eventTypes: string[] - If specified, will restrict to events with the specified name (i.e., minecraft:ageable_grow_up)

EntityType
Added read-only property id: string- The identifier for the entity type

EntityTypes
Added function get(identifier: string): EntityType- Returns the corresponding EntityType for the given identifier
Added function getAll(): EntityTypeIterator- Returns an iterator containing all registered entity types

MinecraftEntityTypes
Provides EntityType constants for each standard Minecraft entity type

EnchantmentType - Added
Read-only property id: string - The name of the enchantment type
Read-only property maxLevel: int - The maximum level this type of enchantment can have

EnchantentInstance - Added
Constructor EnchantmentInstance(type: EnchantmentType, level : int)
Read-only property type: EnchantmentType - The enchantment type of this instance
Property level: int - The level of this enchantment instance

EnchantmentSlot - Added
Represents the item slot or type that an enchantment can be applied to

EnchantmentList - Added
Represents a collection of enchantments that can be applied to an item
Constructor EnchantmentList(slot : EnchantSlot)
Read-only property slot: EnchantSlot - The item slot/type that this collection is applied to
Read-only property allEnchantments: EnchantmentInstance[] - All enchantments as part of this enchantment collection
Method canAddEnchantment(instance : EnchantmentInstance): bool - Returns whether or not the provided EnchantmentInstance can be added to this collection
Method addEnchantment(instance : EnchantmentInstance): bool - Attempts to add the enchantment to this collection. Returns true if successful
Method removeEnchantment(type : EnchantmentType)- Removes an EnchantmentInstance with type type from this collection if present
Method hasEnchantment(type : EnchantmentType): int - If this collection has an EnchantmentInstance with type type, returns the level of the enchantment. Returns 0 if not present

ItemStack
Added function setLore(loreList: string[]): void- Sets the lore text for the item
Added function getLore(): string[]- Gets the lore text for the item
Added nameTagproperty

ItemEnchantmentComponent - Added
Property enchantments: EnchantmentList - Gets a copy of the current set of enchantments on this ItemStack. Or allows the user to set the EnchantmentList for the ItemStack
Method removeAllEnchantments- Removes any enchantments that might be present on this ItemStack

Vector - Added numerous new helper functions
Added function length(): number- Returns the length of this vector
Added function normalized(): Vector- Returns this as a normalized vector
Added static function distance(a:Vector, b:Vector): number- Returns distance between two vectors
Added static function lerp(a:Vector, b:Vector, t: number): Vector- Returns the linear interpolation between a and b using t as the control
Added static function slerp(a:Vector, b:Vector, s: number): Vector- Returns the spherical linear interpolation between a and b using s as the control
Added static function cross(a:Vector, b:Vector): Vector- Returns the cross product of these two vectors
Added static function add(a:Vector, b:Vector): Vector- Returns the addition of these vectors
Added static function subtract(a:Vector, b:Vector): Vector- Returns the subtraction of these vectors
Added static function multiply(a:Vector, b:Vector): Vector- Returns the component-wise product of these vectors
Added static function divide(a:Vector, b:Vector): Vector- Returns the component-wise division of these vectors
Added static function multiply(a:Vector, b:number): Vector- Returns the product of this vector and a scalar
Added static function divide(a:Vector, b:number): Vector- Returns the division of this vector and a scalar
Added static function min(a:Vector, b:Vector): Vector- Returns a vector that is made from the smallest components of two vectors.
Added static function max(a:Vector, b:Vector): Vector- Returns a vector that is made from the largest components of two vectors

EntityItemComponent
Added component EntityItemComponentthat can be used to obtain an ItemStack from an item entity – e.g., getComponent(“item”).itemStack

BlockInventoryComponent
Fixed accessing items in a double chest crashing/being inconsistent

Exposed the following components for Entities:
minecraft:can_climb
minecraft:can_fly
minecraft:can_power_jump
minecraft:fire_immune
minecraft:floats_in_liquid
minecraft:is_dyable
minecraft:is_baby
minecraft:is_charged
minecraft:is_chested
minecraft:is_hidden_when_invisible
minecraft:is_ignited
minecraft:is_illager_captain
minecraft:is_saddled
minecraft:is_shaking
minecraft:is_sheared
minecraft:is_stackable
minecraft:is_stunned
minecraft:is_tamed
minecraft:wants_jockey
minecraft:variant
minecraft:skin_id
minecraft:mark_variant
minecraft:friction_modifier
minecraft:ground_offset
minecraft:scale
minecraft:push_through
mojang-gametest module:

Removed radiusargument from command /gametest clearall
Modified the behavior of function attack()to make the simulated player swing even when no target is found
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post 30-Апр-2022 07:37 (спустя 10 дней) [-]0[+]

Quote

Раздача обновлена,
добавлен апдейт v3670016 до версии 1.18.31, внесённые изменения:

Код:

A new update is available for Minecraft that addresses some issues that have occurred since the release of 1.18.30.
Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net.

Changes:
Introducing Spectator Mode experimental toggle. Players can now try out an early development version of Spectator Mode
For now, we will not be accepting bug reports related to Spectator Mode since its current implementation is very early in development and subject to change

Fixes:
Fixed several crashes that could occur during gameplay
Fixed an exploit with improperly gaining XP through Furnaces (MCPE-152227)
Teleporting entities into unloaded chunks no longer deletes them
Fixed the screen turning black when reloading RTX worlds (MCPE-152645)
Fixed textures of distant blocks appearing grainy, warped, and distorted when playing on Android devices (MCPE-141316)
Fixed flowing water and lava textures not appearing correctly on iOS devices
Fixed various framerate hitches, particularly impacting less powerful mobile devices (MCPE-142934)
Mobs can no longer spawn on Buttons (MCPE-153897)
Fixed an issue where repeatedly saving and reloading specific chunks would result in delayed chunk loading, performance issues, and game instability (MCPE-154110, MCPE-154278)
Fixed an issue that prevented worlds from being opened after updating to version 1.18.30
The "Sound of Music" achievement now unlocks when requirements are met
Fixed issues with Marketplace not opening on Nintendo Switch (MCPE-154120)
Fixed an infinite loading screen that could occur when making purchases in Marketplace
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