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[NSW] Spiritfarer: Farewell Edition [RUS/ENG][NSZ]
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Spiritfarer: Farewell Edition
Год выпуска: 2020 Жанр: адвенчура, платформер, симулятор Разработчик: Thunder Lotus Издатель: Thunder Lotus Games Платформа: Nintendo Switch Регион: US Язык интерфейса: русский, английский, французский, итальянский, немецкий, испанский, португальский, китайский, корейский Title ID: 0100BD400DC52000 Формат образа: .NSZ (сжато ~76%, установленный объём 8.34 ГБ) Требуемая версия прошивки: 14.0.0 Описание: Spiritfarer — уютная игра о смерти. Вам предстоит играть за Стеллу — перевозчика душ умерших. Постройте лодку для исследования мира, подружитесь с душами и позаботьтесь о них, пока они не обретут покой в жизни после смерти. Занимайтесь земледелием, добывайте руду, рыбачьте, собирайте урожай, готовьте и мастерите предметы, чтобы переправиться через таинственные воды. Взгляните на мир глазами кота Нарцисса в совместной игре для двух игроков. В этом приключении вы вместе с душами умерших обретете покой, а также запомните немало ярких моментов, но главное — научитесь прощаться с близкими друзьями.
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19-Авг-2020 04:10 (спустя 3 часа) [-]0[+] В стиме тоже русский указан, нужно ждать, уж больно любопытный релиз.
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19-Авг-2020 07:58 (спустя 3 часа) [-]7[+] Кстати, файлы переводов на другие языки в игре уже присутствуют, но, видимо, они из устаревшей версии и поэтому не подхватываются игрой.
Выцепил русский перевод из последней стим версии игры и сделал LayeredFS-мод. У меня русский язык заработал, меняется в опциях. Инструкция внутри. https://cloud.mail.ru/public/4Mwq/3ZaVFZsRk |
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02-Сен-2020 20:35 (спустя 14 дней) [-]5[+] Раздача обновлена, добавлен апдейт v131072 до версии 1.2, где, в том числе, добавлен (официально) русский язык, другие внесённые изменения:
Код: ■ Features: - Added localization in French, Italian, German, Spanish, Brazilian Portuguese, Russian, Simplified Chinese, and Traditional Chinese ■ Fixes: - Optimized memory usage to lower the potential of crashes - Fixed an issue causing progression of the story lines or player abilities to rollback to a previous state, breaking the game. Please note that the patch will address the root cause of the issue – but if the issues with your game’s progression persist following this patch, it is unlikely that we will be able to “repair” your progress. - Fixed an issue where the ship got stuck on a physical barrier on the map. - Fixed hints being shown multiple times. - Fixed some texts overlapping in the menus. - Fixed issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine. - Removed the possibility to set daffodil to player 1 in single player. - Various fixes to Alice requests and story lines. - Various fixes to Gwen requests and story lines. - Various fixes to Bruce and Mickey requests and story lines. - Other minor bug fixes and optimizations. kugarus _________________ Любопытство. Эмпатичность. Здравый смысл. |
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30-Сен-2020 15:32 (спустя 27 дней) [-]2[+] Раздача обновлена, добавлен апдейт v196608 до версии 1.3, внесённые изменения:
Код: Patch Notes 9/28 (Switch v. 1.3): Features: Marked two keys as revised to get them translated. Localization update, translating some missing strings as well as adding several corrections Added Japanese translation Fixes: Fix some texts overlapping in the menus Fix issue where you couldn’t activate the zipline shrine if you had activated the bounce shrine Remove possibilty to set daffodil to player 1 in single player (could block the intro cinematic) Fix issue allowing you to pass the rock barrier without the rock breaker Fixed issue where Alice’s carrying questline could be broken by a saving event before reaching destination Changed one of Alice’s mood perk target (mean gossip) so she wouldn’t wander around the boat when she can’t walk anymore Slightly tweaked the time range of the carry conversation so that it fit better with the clock. Disabled right interaction during Alice’s trip, right before she gets hurt. Disabled Alice’s interaction when she is being carried to avoid issues with Daffodil Added status flag count for Frog Quest Added properties to two pub food Prevent some texts to overflow in the menus Add failsafe so sheep can’t eat non-edible crops Fix sheep being stuck in eating animation when you harvest the plant it’s eating Fixed issue where Charron was pixelated during the intro Fix rounding problems in collector UI Fix Atul never making planks Added a “Celebrate if not loading” celebration mode to quests to prevent Alice’s “Taking the low road” quest from celebrating every load. Throw the BoatChanged event when canceling a building swap to prevent false states. Several UI improvements and fixes Reclassified Rice pudding as a dessert, not a breakfast food Added non-breaking space tags to a conversation so coordinates are is more readable. Switch correctly prevent Switch from saving on Exit Repair: Make mushroom seed fishable again if seed was eaten Minor tweak to meke the “Down the rabbit hole” quest inactive after releasing Alice. Prevent Stella from being locked in an interaction if user exited the game when a spirit was on tender at the Everdoor or during a last voyage. _________________ Любопытство. Эмпатичность. Здравый смысл. |
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09-Окт-2020 15:05 (спустя 8 дней) [-]2[+] Раздача обновлена, добавлен апдейт v262144 до версии 1.4, внесённые изменения:
Код: Patch Notes 10/07 (Switch v. 1.4): Features: Added Korean localization Removed requirement to hold jump button to go high when bouncing Fixes: Fixed texts overlapping in the Controls menu Fixed an issue causing infinite loading screens Fixed smelting shoe experiment sometimes breaking the game Added a failsafe quest to prevent a rare blocker during Alice’s final quests Fixed minor bugs in various Alice scenes Improved Cyrillic font legibility Fixed Lynx not giving smelted Ore Fixed rain not working when loading an island with rain from the start menu Fixed sawmill log counter not resetting to zero when you cancel interaction Fixed player falling through wall after a cat hug or mushroom interaction in cabin Removed cat hug zoom in when inside a building Fixed sheep visuals overlapping/flashing when multiple sheep are brought back to the island Fixed cat disappearing behind boat after Fast Travel Stopped Alex the Seal’s music from playing after Fast Travel Fixed some visual problems with denizen/spirit reveal sequences Removed unused audio from Stella and Walrus animations Fixed spirits sometimes teleporting during eat animation Fixed an issue preventing building on top of Astrid’s house Fixed Privacy policy box not resizing to fit the text Privacy policy now only displays in user language Various minor bug fixes and optimizations _________________ Любопытство. Эмпатичность. Здравый смысл. |
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30-Янв-2021 11:34 (спустя 3 месяца 20 дней) [-]1[+] Раздача обновлена, добавлен апдейт v327680 до версии 1.5.
_________________ Любопытство. Эмпатичность. Здравый смысл. |
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13-Фев-2021 22:36 (спустя 14 дней) [-]0[+] Спасибо за релиз и обновления.
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14-Фев-2021 16:04 (спустя 17 часов) [-]0[+] Спасибо за релиз, но обновление 1.5 будто бы битое. У меня ставится с ошибкой и игра перестает запускаться. Установил с другого трекера, там все норм.
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14-Фев-2021 17:54 (спустя 1 час 50 минут) [-]1[+] RETRIAVER, Optimistic Пожалуйста!
Optimistic Проверка обновления: Код: *************** DECRYPTION TEST *************** 0100BD400DC52000 - Content.PROGRAM b22d05e95a3db6c0e4564dbdfb623e7e.ncz -> ncz file needs HASH check 0100BD400DC52000 - Content.CONTROL 1975f2793d8dcbf1c361524cd15c1feb.nca -> is CORRECT 0100BD400DC52000 - Content.MANUAL 70d315ee840d565c34420bf38523c5e6.nca -> is CORRECT 0100BD400DC52800 - Content.META 0298392e2b6d3b923246876b15f1d932.cnmt.nca -> is CORRECT VERDICT: NSZ FILE IS CORRECT **************** SIGNATURE 1 TEST **************** 0100BD400DC52000 - Content.PROGRAM > b22d05e95a3db6c0e4564dbdfb623e7e.ncz -> is PROPER 0100BD400DC52000 - Content.CONTROL > 1975f2793d8dcbf1c361524cd15c1feb.nca -> is PROPER 0100BD400DC52000 - Content.MANUAL > 70d315ee840d565c34420bf38523c5e6.nca -> is PROPER 0100BD400DC52800 - Content.META > 0298392e2b6d3b923246876b15f1d932.cnmt.nca -> is PROPER VERDICT: NSZ FILE IS SAFE *************** HASH TEST *************** 0100BD400DC52000 - Content.PROGRAM - File name: b22d05e95a3db6c0e4564dbdfb623e7e.ncz - SHA256: b22d05e95a3db6c0e4564dbdfb623e7e41ff411fdb17212c7d24b6509e678d47 > FILE IS CORRECT 0100BD400DC52000 - Content.CONTROL - File name: 1975f2793d8dcbf1c361524cd15c1feb.nca - SHA256: 1975f2793d8dcbf1c361524cd15c1feb85b374f6c108897761390ab19db719fd > FILE IS CORRECT 0100BD400DC52000 - Content.MANUAL - File name: 70d315ee840d565c34420bf38523c5e6.nca - SHA256: 70d315ee840d565c34420bf38523c5e6b81143d519c6b3bb7f40b2151b5e2418 > FILE IS CORRECT 0100BD400DC52800 - Content.META - File name: 0298392e2b6d3b923246876b15f1d932.cnmt.nca - SHA256: 0298392e2b6d3b923246876b15f1d932abd9d055c419142ff39ebf1f072c70e3 > FILE IS CORRECT VERDICT: NSZ FILE IS CORRECT _________________ Любопытство. Эмпатичность. Здравый смысл. |
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22-Апр-2021 08:15 (спустя 2 месяца 7 дней) [-]1[+] Раздача обновлена, добавлен апдейт v393216 до версии 1.6.
_________________ Любопытство. Эмпатичность. Здравый смысл. |
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05-Май-2021 19:40 (спустя 13 дней) [-]1[+] Раздача обновлена, добавлен апдейт v524288 до версии 1.8.
_________________ Любопытство. Эмпатичность. Здравый смысл. |
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02-Июн-2021 07:45 (спустя 27 дней) [-]0[+] Раздача обновлена, добавлен апдейт v655360 до версии 1.10, внесённые изменения:
Код: Patch Notes 05/31 (Switch v1.10): Fix: Fixed faulty behavior in build mode Re-added splashes when turtle goes back down Fix player stuck playing as daffodil in single player Make sure Music prompt is displayed in pause menu Make Stella go back to idle at the end of conversation if it ended with an expression Make controller icons adapt to last controller used Prevent rebinding gamepad’s A button as the Back button due to issue with Music mini game. Modified Gwen’s mansion door opening conditions Fix camera bug in coop in Gurenu Fields after leaving build mode Series of small fixes to manage an edge case with Lily’s reveal. Fixed a small issue where Lily often appeared uncentered when sleeping Disabled auto-save during Lily’s reveal sequence Lily now glows when idle at night to more resemble her glowy interactive butterfly state Changed Lily lighting so it is not affected by the player light too much Quality of Life Improvement: Sawmill minigame no longer completely fail if 1 plank failed Added out of screen pointer for butterflies’ welcome sequence _________________ Любопытство. Эмпатичность. Здравый смысл. |
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03-Июн-2021 06:56 (спустя 23 часа) [-]1[+] Оч зацепила. Оч тяжелая игра. Я когда Гриба провожал - ревел.
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01-Сен-2021 07:46 (спустя 2 месяца 28 дней) [-]0[+] Раздача обновлена, добавлен апдейт v720896 до версии 1.11, внесённые изменения:
Код: New Spirit: Beverly: A tiny owl found in Oxbury → Beverly’s house → Full length spirit questline Features: New save system: you can now have 3 save slots. New Station – Archive room: A place where you can store and look up old documents. Prime location to view treasure maps or Acetates. Buck’s Looter’s Literary reviews: Special magazines that contains a series of quests with treasure maps. Radio in the Lounge: Hang out by the bar and take a listen to any of the songs from the soundtrack you’ve heard befor New spicy foods have been added: → Laksa: A delicious spicy noodle soup that will cure any cold. → Milquetoast: It’s just wet bread. → Flamin’ Firebirdz: After a bag of these bad boys, you won’t even feel your face. → Aloo Gobi: A vegetable delight with flavour to boot. → Chai Latte: A spicy drink for cold or hot days. → Chilaquiles: A breakfast classic for people in the know. → Dakgangjeong: Sweet, crispy and spicy. Three delicious words! Quality of Life Improvements: You can now keep track of required materials for buildings, houses, stations and improvements inside the Captain’s log. Destination queue: select up to 3 points to explore in a single travel! New “Safe Travel” mode for travelling, which automatically skips events during your next travel. You can enable and disable Alex’s bus station music. In-game optional assistance for all Elena’s events when you fail. New Watering Upgrade and visuals for Field and Garden (Quest rewards) Sitting on any chair at night now enables the Stargazing mode, which hides the buildings and shows the starry night sky. Added more drawings from Stanley! “Going to sleep” sequence is now faster. Small screenshake when you use the light burst ability. Documents in Inventory: New to Old, the red appears on them to mark them as “new”. New Game Options available: → Screenshake (scale 1-10) → Controller vibrations (scale 1-10) → Input Source (Direct Input / Raw input) → Text bubble size (scale 1-10) → Game running in background (Disabled / Enabled) Improved Build mode: → Ship View mode: disable the UI to see your boat in full. → The star cursor should be bigger and is now bound to the grid. → Selecting a building should snap the cursor to the middle of said building. → Hovering over buildings shows their name in the edit/improve mode. Small UI tweaks: → There is a “No blueprint” text display when trying improve buildings with no improvements available. → The “Build” button will now appear greyed out if you hover a building that you are unable to build. Narrative Improvements: Tweaked the narrative surrounding Stanley’s takeover of the Guest house: → A new shenanigan quest unlocks, which prompts the player to craft a new Guest house. → Some spirits will complain about their lack of habitation. They will also show a “hates sleeping outside” mood debuff if they are forced to sleep outside. Added new narrative moments with some Spirits in some specific locations. Added hints to each character’s favorite food in their dialogs. Spirits now have more interactions with one another. The changes to Gustav’s story are coming in a patch very soon, they sadly missed the boat for this content update. Источник. _________________ Любопытство. Эмпатичность. Здравый смысл. |
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30-Сен-2021 09:58 (спустя 29 дней) [-]0[+] Раздача обновлена, добавлен апдейт v786432 до версии 1.12, внесённые изменения:
Код: Changes: Minor changes to Gustav’s monologues. Changed Start Game text to Continue/New Game according to if any saves exist or not Modified Francis’ acetate quest to be unique Modified Buck’s Mood graph so it scales properly during the building quest Modified Beverly’s food related quest to be skippable (Laksa) Modified Spiritfared achievement requirements from 10 spirits >>>> 11 spirits Modified the layers for items spawning in Floating Crate event to avoid overlaps Modified the priorities of some of Beverly’s conversations Modified two typos from Gwen and Atul’s dialogs Modified Astrid & Giovanni’s priorities so they come to welcome new spirits Modified Safe Travel mode to enable events if it’s disabled while the boat is on an event. Modified Lily’s flowers to only grow after meeting Hades Modified Build Mode to only show available customization on building with decorations Modified Delete Save Button from F12 >>>> F4 Disabled Stargazing mode when at the Everdoor Added: Added transition animation to Beverly between hug and talk animations Bug fixes: Fixed the text bubble appearing before the fade-in when the build mode activates Fixed loss of functionality in Controls menu Fixed Gwen’s Kitchen quest validation dialogue not triggering Fixed the navigation of the Music Mini-Game button in the rebinding menu Fixed the duplicate Stella at the end of a hug with any spirits Fixed the issue where you can’t apply resolution changes when width or height has an identical component as the current resolution Fixed the second player’s recipe UI appearing over map Fixed sheep upgrade getting removed when going in and out of enclosure to feed it Fixed chicks going into different chicken coops before maturing into full grown chickens Fixed the player falling out of building when hugging next to a wall with another building under it Fixed some expressions not playing ever again after the first time Fixed an issue where an acetate would not drop from a chest during a quest Fixed the ”Safe Travel mode” keyboard button not working in Azerty and Dvorak mode Fixed an issue where Cow Stall and Sheep Corral improvements were available before finding the blueprints in the world Fixed an issue where the Everdoor atmosphere didn’t trigger when Stella came to the Everdoor a second time right after finishing The Last Voyage Fixed an issue where the controller would vibrate even when left unused Fixed an issue where Beverly would not recognize her favorite food as her favorite Fixed an issue where Gwen’s quest “Set Sail, Captain!” didn’t continue forwards after clearing the trash on the boat. Fixed an issue where the map’s projector would fail to open properly. And a slew of very minor bug fixes. PC/Gamepass/Stadia: Fixed the music minigame’s UI changing to keyboard inputs whenever the mouse is moved during gameplay, while playing with a controller Switch only: Fixed various issues caused by playing in save slots other than #1 in local co-op Источник. _________________ Любопытство. Эмпатичность. Здравый смысл. |
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17-Дек-2021 09:19 (спустя 2 месяца 16 дней) [-]0[+] Раздача обновлена, добавлен апдейт v851968 до версии 1.13, внесённые изменения:
Код: Added: NEW SPIRITS: Jackie, the Hyena: The caretaker of all the patients at Overbrook. Jackie’s house Daria, the Bat: One of the patient of Jackie. She is prone to very erratic behaviors. NEW CONTENT: New Island: Overbrook New Event: Mind Palace New station upgrade: Beehive Sweet new recipes! New Overbrook-related shenanigans! QUALITY OF LIFE IMPROVEMENT: Player Manual: Read all previously received hints, tips & tricks for Spiritfarer, from inside your Pause Menu! Changes: The last two Figureheads each cost 1 extra flower. Meetings with now occur at 1/5/9 spirits released, from 1/4/8. Multiple achievements got updated requirements: → Spiritfared Achievement now requires 13 Spirits Released to complete, up from 11. → Upgraded all buildings (added Jackie’s house) → Mood related achievements: All Spirit Ecstatic, 5 Ecstatic Spirits & Any Spirit (added Jackie & Daria to requirements or potential spirits) All Collections Collected (updated with new recipes) Bug fixes: Fixed the Mist Guardian will pop up for a second before he is meant to appear during the second encounter. Fixed pop-up speech bubbles may appear above Summer while she is hibernating. Fixed an issue where the in-game time reset to 0 when hitting 24 hours. Switch only: Fixed lots of large performance and stability issues. Fixed Elena not acknowledging that the player has successfully done the hard thunderstorm challenge. Fixed “Join the TLG family” screens’ interactive textbox. Fixed the graphical issues when skipping the Intro cinematic too quickly. Fixed the third save slot crashing as soon you save/quit anywhere in the game. Источник. _________________ Любопытство. Эмпатичность. Здравый смысл. |
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16-Янв-2022 17:59 (спустя 30 дней) [-]1[+] mox512 писал(а): Оч зацепила. Оч тяжелая игра. Я когда Гриба провожал - ревел. Очень красивая и милая игра, с интересной историей и неожиданными моментами. Одно удовольствие играть в неё в портативном режиме на Switch! Прошёл немного, начало сильно и приятно впечатлило. Если так будет и дальше, то это действительно шедевр искусства игростроения! |
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12-Май-2022 11:15 (спустя 3 месяца 26 дней) [-]0[+] Раздача обновлена, добавлен апдейт v917504 до версии 1.14, внесённые изменения:
Код: Bug fixes: A black screen no longer occurs if you pause during the Mind Palace event. Alice now properly recognizes the Beach outfit. The wardrobe now remembers a full outfit’s settings even when the player modifies a single item. Stella and Daffodil get teleported to Jackie whenever the other player triggers the conversation inside Gwen’s house. The boat now properly continues to its destination after encountering a turtle sister. Sleeping while Stanley is in front of the bed in Stella’s cabin no longer results in a loss of functionality. Interacting with Stanley inside Stella’s cabin no longer causes Daffodil to fall outside the boundaries of the world. Sitting on a chair while the boat approaches the Everdoor no longer leads to a loss of functionality. The game’s in-game clock no longer resets after 24 hours. Stella’s arm now uses the proper lighting when fishing. The Everlight now appears properly during Loom and Woodcutting Minigames. The Touchpad Icon now properly appears in the rebind menus. Navigation inside the Control Rebinding screen no longer skips two settings when moving up from the Restore Default option. Tuna fishing music will no longer prematurely stop if your co-op partner stops fishing. Beverly is no longer behind Stella’s hat when hugged in ghost form. In local co-op, Daffodil no longer loses functionality when meeting the turtle sisters for the first time. Stella and Daffodil can no longer stand on an invisible platform in Stella’s Cabin. “The Real Spiritfarer” quest now properly subtracts a Lightbulb from your inventory instead of adding one. Daffodil no longer falls through the floor at multiple points in the game. Going back and forth quickly on the zipline no longer causes the sound effect to disappear. Stella’s bouncing animation no longer stutters when used on the umbrellas in Overbrook. Atul will no longer get stuck in a loop of exiting and entering his house if the kitchen is placed in a specific position underneath his house. The wind animation from the middle chimney at Bottom Line Corp no longer cuts off abruptly. Repeatedly watering crops no longer causes Stella’s water animation to be skipped. Stella no longer gets caught on the environment when using the zipline in Hoseki Quarry. Saving/Quitting during the House Call quest no longer causes Daria’s icon to appear early in the Save Menu. Daria now plays her instrument properly during the Mind Palace event. Daffodil can no longer interact with the butterflies during the Hades events. Mickey no longer abruptly returns to Bruce’s head during their final conversation on the way to the Everdoor. Mickey no longer disappears too early during Bruce & Mickey’s Everdoor animation. Denizen lost at sea now properly acknowledges your presence. Turtles no longer disappear when going to sleep. Daffodil no longer teleports during a Spirit’s release. Going to sleep no longer crashes the game. The ground inside the Field no longer appears upside down during the Edit mode. Sheep now properly have wool. Explored parts of the map no longer disappear upon reloading. You will no longer get stuck in the game’s intro sequence. Alice’s quest no longer bugs out and she will give you her obol. ESC/Back buttons now work in the ”Report a bug” menu. It is no longer possible to lose functionality by remapping the buttons to navigate menus to the DualShock touchpad and relaunching the game. Save progress & boat will no longer merge with another save if you delete it without loading a saved game first. Hugging Daffodil near a wall in Gwen’s house will no longer cause Stella to fall through the wall and get stuck. Hugging Daffodil at a specific spot in Overbrook’s hospital will no longer cause Stella to fall into the background. Players will no longer need to readjust from interactable objects (ore, trees, etc.) after interacting with it the first time. Nordweiller’s map tooltip no longer shows three chests instead of the intended two. Stella and Daffodil are now properly forced to row the tender during the Everdoor sequence. Exiting the Blueprint Station no longer causes the game to lose functionality. Sleeping near the Everdoor while the ghosts are on the ship no longer causes a black screen. A crash no longer occurs when loading a save file that has completed Stella’s Last Voyage. Closing the game during Jackie & Daria’s quest where Jackie bursts into Daria’s house will no longer break the flow of the quest completely. Spirits can no longer be kicked-off the boat when moving builds to a higher altitude. Skipping the intro too quickly after starting a New Game no longer causes graphical issues. Going back into the game quickly no longer shows the map upside down for a couple of seconds. Acetates now properly displays their contents in the projector room. Text in Main Menu will properly appear in your chosen language when playing in Japanese, Korean, Simplified or Traditional Chinese. The padlock unlocking animation is no longer squashed. Disconnecting your controller while in a menu no longer causes the Controller Assign Screen to overlap with the current menu. PS4: Fixed an issue that unintentionally caused the screen to flash, which could lead to a crash. Navigation in the Gamepad Controls menu no longer stops working when highlighting the Restore Default option. Switch: Large performance and stability issues with Switch have been fixed. Joycons’ grip mode in co-op no longer exchanges the Interact and Cancel buttons. Jackie will no longer be in low resolution when speaking to him for the first time on an island, after his reveal. The water will no longer appear in Low Resolution during Gwen’s Last Voyage. Daffodil’s eyes and ears will no longer flicker. Fixed an issue where certain station’s buttons were hard to read when using a Left Joycon. Astrid’s fan will no longer clip through walls. Buck’s event prompt will no longer be cut off by the edge of the screen. Stella’s superfluous animation frame when running towards Lily was removed. Astrid will no longer get stuck on a ladder when welcoming Giovanni to the boat. Stadia: Your save progress will no longer merge with another upon deletion. Rain effects will no longer glitch when arriving at Greenhalten Bay. Dualshock controller icons for Option and Share will no longer have an extra white pixel on each sides. Localization: Spirits’ mood bonus for eating a food they enjoy is no longer mistranslated to food they dislike in Portuguese. Summer no longer says that she is not hungry when rejecting a hug, in Simplified Chinese. Torn Letter and the Crumpled Letter from Jackie both contained untranslated lines in Russian, Korean and Simplified Chinese. There is no longer a typo in Charon’s dialogue at the start of the game. The button icons and text no longer overflow the UI when reading letters in Russian. Fixed multiple food items in the recipe list whose text overflowed in Russian. Denizen name in Quest Log for “Perimeter Sweep” was untranslated in multiple languages. Doctor had an untranslated speech bubble after completing his quest at Overbrook in multiple languages. Denizens in Southpoint Docks were not translated in multiple languages. Gwen will no longer say a specific hour to wake her up instead of in the morning in Korean. Text to confirm an event will no longer overlap with the Yes/No options in Simplified Chinese. Pop-up notification about Jackie’s house improvements had an incorrect line break in Russian text. Russian text box overflowed when talking about Daria in the Archive Room Filing Cabinet. Text in the Main Menu now properly appears when first launching the game in Japanese, Korean, Simplified or Traditional Chinese. Источник. _________________ Любопытство. Эмпатичность. Здравый смысл. |
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