01.02 * Fixed an issue that was causing 'Borderlands: The Pre-Sequel!' to crash and freeze while playing through the game in multiple locations.
* Fixed an issue that was causing 'Borderlands 2' to soft lock during the Pyro Pete fight.
* Fixed an issue that was causing 'Borderlands: The Pre-Sequel!' to crash when joining a host who is in Pity’s Fall.
01.01 General
* Added FOV slider in video options
* Fixed hitch while saving in a 4-player split screen game
* Fixed issue with clients’ appearing present after leaving a match
* Fixed issue so that players now show properly in the Recently Met list
* Added controller audio feature and toggle in audio options
* Other various bug fixes
Borderlands 2
* Fixed progression blocker in Wedding Day Massacre mission "A Match Made on Pandora".
* Fixed bug where weapon-based explode damage was not being scaled.
* Added option for additional vehicle control method.
* Fixed the exp level value used for matchmaking so that players of overpower level 4+ can see games.
* Fixed issue in which clients can spawn in a placeholder box when joining a game.
* Added sort by value option for inventory.
* Fixed issue in which meshes were glowing when they shouldn't be.
* Fixed memory leak that could cause some audio dropout.
* Balance changes to player characters
* Added the Fastball grenade mod to Boll’s loot pool
* Fixed issue with critical hits not registering properly sometimes when using the Interspersed Outburst Mechromancer skill
* Fixed missing VO in ‘A Match Made on Pandora’
* Fixed issue so that Deathmark can be applied more than once in a multiplayer game.
Borderlands: The Pre-Sequel!
* Fixed waypoint issue in Motherless Board
* Fixed issue in which bosses improperly regain shields in the Claptastic Voyage
* Added Oxygen Notification toggle in audio option menu
* Fixed issue with players becoming permanently slowed if they exit a vehicle while under the effects of a Cryovine.
* Fixed mission “Sub-Level 13” having an incorrect level transition waypoint.
* Fixed issue where clients can briefly see the spawn box before loading into map.
* Fixed New-U stations having too large of a touch radius which would allow players to enter an area before they should have access to it.
* Added behaviors to enable Claptrap explosive elemental burst.
* Fixed bug where player inspect menu was not providing accurate data.
* Made the New-U station near the arena entrance in the Holodome unreachable by players in the arena.
* Fixed non-functional New-U station in Claptastic Voyage.
* Fixed bug where "Excellent Shot, Madam" DoT only dealt 1 damage per second.
* Added DLC Celestial class mods to loot pool.
* Fixed bug where effects of Frostfire weapon would remain active after switching to a different weapon.
* Fixed bug where the platform and travel station to deck 13 1/2 from the final boss area would be hidden when the mission "System Shutdown" was in the Ready to Turn In state.
* Prevented Moxxi's toy chest from spawning multiple times.
* Fixed issue where Oz Kits would not show comparison arrows for Max Slam Damage if the element types or slot index does not match.
* Hardcoded micropatches to fix Cult of the Vault Symbols not displaying correctly for clients in some maps
* Hardcoded numerous micropatches
* Fixed bug where Nisha clients, after dropping an equipped pistol, would keep a copy in the left hand if using the “One for Each of Ya” skill.
* Prevented players from over-donating during "To Arms".
* Added grinder support for Gwen’s Other Head, Bullpup and Smasher
* Fixed bug where players were sometimes having difficulty connecting.
* Fixed bug where Jack and Aurelia loyalty customizations were never granted.
* Prevented progression blocker during "System Shutdown".
* Fixed crash bug that can occur with very rare rocket launchers.
* Prevented players from becoming stuck on the "Get a Stingray" objective of Intelligences of the Artificial Persuasion by advancing to the next objective set if the objective is complete on level load.
* Scaled up Bosun's shield regeneration.