v2.0.24494.4
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- Hotfix
v2.0.24494.3
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Critical fixes:
- Fixed stations spawning inside planets
- Fixed possess psionic causing CTD
- Fixed CTD dragging Loa cubes in fleet manager
Other fixes:
- Fixed assault shuttle cues not playing
- Fixed Proliferate colony factions not starting with max pop growth
- Stimulus freighters will now always use the latest freighter design
- Fixed Loa/Zuul AI colonizing non-terrestrial planets
- Fixed Loa command ships not having their battleriders built
Other changes and additions:
- Added input box to Loa cube transfer dialog
v2.0.24494.1
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Critical fixes:
- Fixed upgrade station CTD
- Fixed CTD selecing fleet for evacuate mission
- Loa now properly remember combat positions set in battlemanager
Other fixes:
- Fixed PD weapons not firing at subverted missiles
- Loa fleet composition selector is now more accurate
- Favorite invoices with loa cube designs now remember the number of cubes specified
- Fixed case where planet biosphere was going below 0
- Fixed Sjet rate of fire
- Fixed applied techs now scaling section cost inappropriately
- Fixed EOF module meshes not being visible
- Fixed missing impact effects for ripper
- Fixed missing human DLC models
- Fixed missed case where loa would not use cheapest CNC design when creating fleets
- Fixed AI not launching riders in some cases
- Fixed case where 2 or more planets could be spawned on the same orbit
Other changes and additions:
- Loa starting fleets now have 70k cubes
- Possess psi power can now attach to psi-war modules
- Increased size of weapon test targets for larger ship classes.
- Added chat button to starmap
v2.0.24413.2
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Critical fixes:
- Fixed combat CTD
- Fixed end turn CTD with Supernova
Other fixes:
- Time scale is now correctly shown in combat
- Fixed new heavy missile ship not appearing in fleet manager
- Fixed missiles not hitting swarmer larva
- Fixed delay when right clicking fleets in fleet widget
- Fixed bug selecting systems in starmap