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The Devil Within: Satgat (Newcore Games, Astrolabe Games) (ENG|MULTi9) [L]

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EpicOWL

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post 22-Ноя-2024 01:04 8[+]

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The Devil Within: Satgat


ОБЩАЯ ИНФОРМАЦИЯ:
Год выпуска: 21 ноября 2024 г.
Жанр: Экшены, Приключенческие игры, Инди, Ролевые игры
Разработчик: Newcore Games
Издательство: Newcore Games, Astrolabe Games
Тип издания: лицензия
Версия: 2.2.96.47613
Язык интерфейса: английский, французский, немецкий, испанский, японский, корейский, бр. португальский, китайский (упр.), китайский (трад.)
Язык озвучки: английский, корейский
Таблетка: присутствует (RUNE)

СИСТЕМНЫЕ ТРЕБОВАНИЯ:
64-разрядные процессор и операционная система
ОС: Windows 7 64bit
Процессор: 2.4 GHz Quad Core
Оперативная память: 4 ГБ ОЗУ
Видеокарта: 2 ГБ VRAM
DirectX: версии 11
Место на диске: 8 ГБ


ОПИСАНИЕ:
Присоединяйтесь к Ким Рипу, королевскому стражнику, чья человечность постепенно угасает, в захватывающем 2.5D приключенческом платформере в 'The Devil Within: Satgat'.
Раскройте тайны заброшенного королевства, участвуя в стильных сражениях с грозными врагами.
 


          


  1. Смонтировать образ.
  2. Запустить установщик и установить игру.
  3. Установить обновление ..\The.Devil.Within.Satgat.Update.v2.2.96.47613-RUNE\Update
  4. Скопировать содержимое папки ..\The.Devil.Within.Satgat.Update.v2.2.96.47613-RUNE\RUNE в папку с игрой (если не ставили галочку в установщике)
  5. Играть.

 
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The Devil Within: Satgat (c) Newcore Games

RELEASE DATE.: 11/2024 PROTECTION.: Steam
DISCS........: 1 GENRE......: Action

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An enormous spiked tower of mysterious origins suddenly appears in
the land of Joseon. The Pure White Oil that oozed from the Radiant
Spire instantly revitalized the drying land of Joseon, providing
the catalyst for dazzling technological advancements including
Dimensional Gates. However, the Royal Court of Joseon yearned for
more and continued their reckless research to further harness the
power of the Radiant Spire. In the end, they made a dreadful
mistake, summoning hellish demons to ravage this land.

For more info go to : http://store.steampowered.com/app/1802880/

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- Extract
- Burn or mount the .iso
- Run setup.exe and install
- Copy crack from RUNE dir to installdir
- Play


General Notes:

- Block the game's exe in your firewall to prevent the game from
trying to go online ..
- If you install games to your systemdrive, it may be necessary
to run this game with admin privileges instead

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The Devil Within: Satgat Update v2.2.96.47613 (c) Newcore Games

RELEASE DATE.: 01/2025 PROTECTION.: Steam
DISCS........: 1 GENRE......: Action

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For list of changes read included patchnotes.txt

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- Extract
- Run setup.exe and install update
- Copy crack from RUNE dir to installdir
- Play

You need the following releases for this:

The.Devil.Within.Satgat-RUNE


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Раздача обновлена 19.01.25. Добавлен патч до версии 2.2.96.47613 от RUNE.
Можно скачать торрент-файл и перехэшировать раздачу.

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EpicOWL

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Пол: Пол:Муж

Стаж: 12 лет

Сообщений: 2989

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post 19-Янв-2025 15:42 (спустя 1 месяц 27 дней) [-]1[+]

Quote


Страница игры: Steam
Обзоры на игру в Steam: Очень положительные (81% из 638 обзоров) на момент обновления раздачи
Profile PM

EpicOWL

Статус:info

Пол: Пол:Муж

Стаж: 12 лет

Сообщений: 2989

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post 19-Янв-2025 15:45 (спустя 2 минуты) [-]1[+]

Quote

Раздача обновлена 19.01.25. Добавлен патч до версии 2.2.96.47613
 
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The Devil Within: Satgat Update v2.2.96.47613 (c) Newcore Games

RELEASE DATE.: 01/2025 PROTECTION.: Steam
DISCS........: 1 GENRE......: Action

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For list of changes read included patchnotes.txt

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- Extract
- Run setup.exe and install update
- Copy crack from RUNE dir to installdir
- Play

You need the following releases for this:

The.Devil.Within.Satgat-RUNE


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Update v2.2.96.47613:
Fixed an issue where the BlackCrow Scout in Corrupted Forest would stop functioning under certain conditions.
Fixed errors related to the convenience of certain UI elements.

Update v20241217:
[Changes and Fixes]

Changed the fast-travel map to be the same as the full map.

Adjusted Stage 4's Purgatory section so that if a demon touches you, you no longer go back to the save point instantly.
ㄴ After this change, you will take damage rather than being sent back to the save point right away.

Improved the Nameless sword's 'Shock Accumulation Rate' by 15%.

- Made various changes with The Exalted One's boss fight
ㄴ There was a lot of feedback that the due to various reasons, this particular boss fights devalues the counterattack experience, even though it is a focal point.
ㄴ Therefore, the following changes have been made:

Adjusted the duration of the boss' fist remains after the punch attacks (staying longer so that you can land more hits through your attacks).
The hit-box for the boss has been increased, allowing the player more opportunities to attack.
Adjusted the phase 2 transition to happen slightly earlier than before.
Increased the health of the boss slightly.
Slightly decreased the time it takes for the boss to summon the planets, but significantly increased the time it takes for the boss to summon the final planet. (you do not want the boss to summon the final planet)
Fixed an issue where shooting the Thunder gun would not behave as intended under certain circumstances.
Fixed an issue where pressing certain buttons at a save point would make a strange sound.
Fixed an issue where the player would face the wrong direction after being hit with a projectile from the toxic bat enemies.
Fixed an issue where a specific sub-boss in the Restricted Zone 21 would stop under certain circumstances.
Fixed an issue where the boss of the expanded area of Restricted Zone 21 phase transitions would not work as intended.
Fixed an issue where the chest icons on the map would appear closed after interacting with Silver/Gold Chests and then dying.
Fixed an issue where the firearm HUD would not work as intended when firing a firearm while on a conveyor belt.
Fixed an issue where under certain circumstances, multiple things can be selected while using the Haetae Statue, preventing the usage of the statue.
Fixed an issue where under certain circumstances, accessory effects would not work as intended after the player has died and respawned.

Update v20241206:
[Changes and Fixes]
- Adjusted some skill descriptions to be more accurate
- Adjusted the Corruptor's Shard icon to be more accurate after clearing it once
- Fixed an issue where clearing the Corruptor's Shard on certain stages did not clear the mission/quest
- Adjusted the wall jump ability to be more natural
- Fixed an issue where after selecting a controller button layout type, the option would reset back to the default controller layout type after going to the 'Gameplay' tab in the settings.

Update v20241205:
[Changes and Fixes]
- Adjusted the volume level of certain monsters' deaths to be somewhat lower.
- Adjusted the animation for ledge-climbing.
- Fixed an issue where in certain circumstances, if the player dies immediately after obtaining a reward from a chest, they may not obtain that reward.
- Fixed an issue where in certain circumstances, the game would not proceed as intended when trying to speak to certain NPCs.
- Fixed an issue where in certain circumstances, the HUD for aiming a gun remained after defeating a boss.
- Fixed an issue where in certain circumstances, the mission/quest for the final chapter does not appear.
- Corrected typos in certain languages.

Update v20241128:
1. Jump Improvements
A lot of you have asked for jump mechanic improvements. Because changing the jump mechanics would change the overall level design of each stage, we had to be careful balancing player feedback with preserving certain parts of the originally intended player experience. In this update, we've slightly raised the jump height and changed it to feel a bit more smooth. With this change, certain parts of specific levels will feel a lot better.

2. Firearm Improvements
After this update, when using a firearm, a small HUD will appear that makes it more intuitive to aim and shoot. Crosshairs have been added as well for keyboard/mouse players. Aside from that, each firearm has been improved and better defined, allowing players to better strategize their use of the firearms.

Wanderer
ㄴ Increase the rate of fire
ㄴ Increase the bullet speed
Badger
ㄴ Increased fired shots from 3 to 7
ㄴ Increased the damage when fired at close range
ㄴ Increased the overall range
Red Panther
ㄴ Increased the splash range
ㄴ Increased the overall damage
Thunder
ㄴ Increased the range
ㄴ Greatly increased the rate of fire
We hope that these changes will add more diversity in how you tackle obstacles and enemies.

3. Changes and Fixes
Fixed an issue where certain elite monsters would not respawn after a player death
Added an indicator for monsters that carry the Containment Cell Keys
Fixed an issue where certain treasure chests were not correctly displayed in the 4th stage (The Capital)
Fixed several issues related to a boss in Stage 4 (Devil Shinman in the Capital), allowing for a more stable experience
Fixed an issue where in the Ruined City, under certain circumstances, the Wanderer gun did not appear as intended.
Fixed an issue where the portal to the final area did not appear as intended.
Improved the final area of the game so that players have a method of replenishing consumables
ㄴ Jaran has been added to the final area of the game. You can purchase consumables through Jaran, so we hope that this will alleviate some stresses for players who aren't sure if they should use their items.
Added the final artifact to Dongbaek's Shop for players to purchase: Balanced Object
Fixed certain other minor bugs and made minor improvements to certain areas of the game

Update v20241127:
[Changes and Fixes]

Adjusted certain language strings to read more naturally
Added Corruptor's Memory Shard icons to the map and the fast travel map
ㄴ We received a lot of feedback that users may forget where the Corruptor's Memory Shards may be as the quest log for each one gets cleared if you finished it once. We hope that this addition improves the player experience.
Fixed an issue where the 'This... is... HAETAE!' achievement was not being unlocked under certain circumstances.
ㄴ For those of you affected by this problem, load the save file that has the conditions met and it should unlock automatically.
Fixed an issue where the certain Haetae-finding achievements were not being unlocked under certain circumstances.
ㄴ For those of you affected by this problem, load the save file that has the conditions met and it should unlock automatically.
Fixed an issue where the Crimson Oil Cluster + Lord of Inferno bosses would not move as originally intended.
Fixed an issue where the extended area of Stage 3 would not be accessible in certain circumstances due to using up the Containment Cell Keys, making progression impossible.
ㄴ For those of you who are currently affected and cannot obtain the Containment Cell Keys because they have been used up, we have a temporary solution in place for you.
If you see the message of needing a key 10 times, the door will open. You do not need to move maps or save points, just go back and forth 10 times.
Fixed an issue where in certain circumstances, text on the mini map related to the current goal was not displaying as intended.
Fixed an issue where the backgrounds were not being loaded as intended after using the Haetae Statues.
Adjusted the respawn location of the player when using the Haetae Statue and dying before reaching a save point to the Haetae Statue itself.
ㄴ ie. Move stages with Haetae Statue, try to get to a save point but for whatever reason you died BEFORE reaching the save point, respawn at the Haetae Statue
Fixed an issue with the quest marker regarding the Corruptor's Memory Shard quests
Added 2 artifacts that can be found in Dongbaek's shop, purchased with Haetae's Scales: Bleeding Red Spirit and Vow of Revenge
ㄴ There were originally 5 empty spaces which was incorrect.

Update v.1.53.84.46714:
1. Adjust Boss Balance
We've seen that the balance of certain bosses call for very specific skill builds or too difficult on certain difficulty modes. We plan to adjust them so that the bosses can be challenged with a variety of builds and play-styles. We will do our best to make sure that players can enjoy these boss fights, utilizing different strategies to defeat them.

2. Improving the Exploration Experience
We have seen the feedback regarding the fast travel at campfires being not so intuitive. We are working on improvements to make everything feel a bit more natural, including giving better indicators of where to go next. This way, we hope that players don't lose their way while going through the maps.

3. Improving Visual Indicators
We also identified some issues in certain areas and boss fights where it is difficult to visually see the attacks. We will resolve these issues case-by-case rather than a blanket fix over all of them.

4. Crashes and Inability to Progress
Our of all of these, we are prioritizing the response to unexpected crashes or issues that have been halting player progress and hope to get these patches ready sooner rather than later. We are also working on fixes related to challenges not being completed as well as collectibles not being obtained. These fixes are being worked on so that players don't feel their sense of accomplishment being obstructed or ignored.
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