New small biome between Cascades and Cenote (look behind the waterfalls)
Add a specific hover effect when using the deconstruction tool to prevent unwanted deconstruction
Players can now interact with objects even if in deconstruction mode
Fixed an issue with animals not properly updated with their correct customization values
Fixed an issue preventing players to be affected by explosions when playing an emote
Added a new room and tile to procedural wrecks
Fixed network synchronization issues with explodable rocks
Fixed an issue with potentiel seed desynch in procedural wrecks
Fixed an issue with deconstruction not giving back resources
Improve save file handling to avoid players losing all their equipement if there's a Steam issue.
Various bugfixes and performances improvements
One new external room in wrecks
Fixed gamepad navigation in new save screen
Performance improvements when a portal is open
Tweaked new creature scale
Fixed flying fishes in the Cenote biome
Fixed an issue with saves containing an inventory with more than 8k items in it
Fixed rebinding issues with PageUp/Down keys
Fixed localization issues
Fixed collisions in Ikhlas Cave
New Items
Explosives allowing to access new hidden areas : Unlock it via blueprint microchips
More than 15 skins (spacesuits) to find in the world
New genetic trait for a new creature
New "Ecosystem" machine, that will generate larvae
Animal food allowing to increase generation of animals
One new tree seed
T4 Exoskelleton
Space suit displayer
World
New Red Falls biome
Improved procedural wreck generation by adding new tiles to avoid the "maze" feeling
One new secret place to discover Ikhlas final base, look under a waterfall
Added 4 new procedural wrecks directly in the main map
Some trees will now spawn naturally in the world depending on the seeds planted by the player
Improved the world collisions to avoid texture clipping
Added a beacon to return portals when in a long range wreck
Quality of life and balancing
Foundation can now be built trough rocks
Added snapping for sofas, desktops and outdoor farms
Map UI can now be moved with keyboard keys
Increased number of larvae chances to spawn
Drone station and T2 beehive unlock a bit sooner
Added the ability to build on roof glass
Animal multiplier from spawners when not fed is halved instead of null
DNA Extractor now showing traits details
DNA Extractor now generating traits on group selection if in creative mode
Trade platform can be placed freely (not only on terrain)
Small changes to ending texts to make it more cheerfull
Riley ending now require only 250000 tokens
Increased wardens final key altars visibility trigger
Various minor changes
Optimizations
Fixed a memory leak causing crashes after a long playtime
Improved textures performances
Engine and netcode versions upgraded
Asteroid won't strike so close of the player anymore
Asteroid debris are now automatically destroyed if inside a base
Replaced flour with wheet in animal feeder recipe
Vegetube T3 can now be placed on grids
Fixed issue with rocket screen not displaying correct multipliers
Added an option to disable emotes keyboard shortcuts
Disable drones in autocrafter if not unlocked yet
Fixed an issue with interior panel deconstruction not reverting to an empty panel
Improved snapping precision of same type modules
Added an error message on the main menu if we try to connect to a server with a different game version
Improve terrain performance improvements
Increased biomass, insects, animals rockets multipliers
Genetic synthesizer and animals rocket unlock sooner
Traits are now sorted by types and values in inventories
Reduced multiplayer factor default value
Fixed a client freeze when trying to get tooltip information of a destructed object
Fixed underwater detection for machines near a water plane
Fixed an issue allowing clients to move unauthorized items in scene inventories
Fixed an issue allowing clients to add multiple traits of the same type in the DNA synthetizer
Fixed an issue with difficulty 4 wreck starting ladder potentially leading outside of the wreck
Fixed an issue teleporting the wrong player when another player enters in a portal
Disabled emotes in the portal tunnel as it caused issues with the UI reinit when exiting the tunnel
Add species traits to potential loot
Fix error with energy when loading different games
Various optimizations and safety checks added
Fix localization issues