patch_lst is "_patch.lst", total_xdeltas is 1
prepatch_cmd is
19:01:14,97 ------------------- Main processing loop started ----------------------
Processing file 1 - Engine\Binaries\ThirdParty\Steamworks\Steamv165\Win64\steam_api64.dll extension .dll
Considering "Engine\Binaries\ThirdParty\Steamworks\Steamv165\Win64\steam_api64.dll" ready
Overwriting old file in game folder
Системе не удается найти указанный путь.
ERROR copying or moving ready file "Engine\Binaries\ThirdParty\Steamworks\Steamv165\Win64\steam_api64.dll"
------
Reduced APPLIER_INSTANCE_CHECK_INTERVAL is now 5
XDELTA_APPLIER instances running: 0, limit is 1 - finished
19:01:26,17 ------------------- Main processing loop finished ----------------------
Patched files are in their place in your game folder
Verify them using new .sha1 or .md5 or .blake3 file
Errors were found during patching in _patch.bad:
Engine\Binaries\ThirdParty\Steamworks\Steamv165\Win64\steam_api64.dll
Possible reasons are:
- Corrupted or modded files which are rejected by single-file patcher executable
- "PatchData" folder has old leftover xdeltas from previous patches.
Since the files for those xdeltas now have modified or new data which differs from
what they expect they WILL fail to apply.
Note timestamps for xdeltas in current patch you are trying to install.
Find xdeltas which are older than noted timestamps and delete them.
- Not enough space for the patched file(s) above.
Now that _freespace_req.txt is present in the patch this is rare and may only
happen if some other background process took up space after free space check was done.
Rerun Patch.bat - on next run _patch.bad will be automatically
renamed as _patch.lst and keyfile check will be disabled
because keyfile might have already been patched
Для продолжения нажмите любую клавишу . . .