BackupNameAttachment=" Build(0) 22 Apr 26 (00 40 05)" -- used by backup system
Log Started at Wed Apr 22 00:40:05 2026
Built on Jan 29 2026 05:43:19
Running 64 bit Windows version
Executable: G:\Kingdom Come - Deliverance\Bin\Win64\KingdomCome.exe
FileVersion: 1.9.7.0
ProductVersion: 1.9.7.0
Using Microsoft (tm) C++ Standard Library implementation
Cmdline: '"G:\Kingdom Come - Deliverance\Bin\Win64\KingdomCome.exe" '
Total number of logical processors: 12
Number of available logical processors: 12
Total number of system cores: 6
Number of cores available to process: 6
Processor 0:
CPU: AMD AMD Ryzen 5 5600 6-Core Processor
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 1:
CPU: AMD AMD Ryzen 5 5600 6-Core Processor
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 2:
CPU: AMD AMD Ryzen 5 5600 6-Core Processor
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 3:
CPU: AMD AMD Ryzen 5 5600 6-Core Processor
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 4:
CPU: AMD AMD Ryzen 5 5600 6-Core Processor
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Processor 5:
CPU: AMD AMD Ryzen 5 5600 6-Core Processor
Family: 15, Model: 1, Stepping: 0
FPU: On-Chip
3DNow!: not present
MMX: not present
SSE: present
SSE2: present
SSE3: present
Serial number not present or disabled
Mods dir is 'mods'
[Mod] mods/mod_order.txt not found
[Mod] Loading mods in alphabetical order
[Mod] 0 mods loaded from mods/
GameDir: Data
User folder is 'C:\Users\Admin\Saved Games\KingdomCome'
Pak 'data\animations-part0.pak' is opened, root: 'data\'
Pak 'data\animations-part1.pak' is opened, root: 'data\'
Pak 'data\buildings.pak' is opened, root: 'data\'
Pak 'data\characters.pak' is opened, root: 'data\'
Pak 'data\cloth-part0.pak' is opened, root: 'data\'
Pak 'data\cloth-part1.pak' is opened, root: 'data\'
Pak 'data\cloth-part2.pak' is opened, root: 'data\'
Pak 'data\geomcaches.pak' is opened, root: 'data\'
Pak 'data\ipl_heads.pak' is opened, root: 'data\'
Pak 'data\heads.pak' is opened, root: 'data\'
Pak 'data\music.pak' is opened, root: 'data\'
Pak 'data\objects.pak' is opened, root: 'data\'
Pak 'data\sounds.pak' is opened, root: 'data\'
Pak 'data\textures.pak' is opened, root: 'data\'
Pak 'data\ipl_videos.pak' is opened, root: 'data\'
Pak 'data\videos-part0.pak' is opened, root: 'data\'
Pak 'data\videos-part1.pak' is opened, root: 'data\'
Pak 'data\videos-part2.pak' is opened, root: 'data\'
Pak 'data\videos-part3.pak' is opened, root: 'data\'
Pak 'data\videos-part4.pak' is opened, root: 'data\'
Pak 'data\ipl_videosb.pak' is opened, root: 'data\'
Pak 'data\videosb-part0.pak' is opened, root: 'data\'
Pak 'data\videosb-part1.pak' is opened, root: 'data\'
Pak 'data\videos_dlc4-part0.pak' is opened, root: 'data\'
Pak 'data\videos_dlc4-part1.pak' is opened, root: 'data\'
Pak 'data\videos_dlc4-part2.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010300.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010300.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010400.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010403.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010500.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010500.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010600.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010600.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010602.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010700.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700b.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010701.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010701.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010701b.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010800.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010800.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010900.pak' is opened, root: 'data\'
Pak 'data\patch\patch_010900.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010902.pak' is opened, root: 'data\'
Pak 'data\buildings_hd-part0.pak' is opened, root: 'data\'
Pak 'data\buildings_hd-part1.pak' is opened, root: 'data\'
Pak 'data\characters_hd.pak' is opened, root: 'data\'
Pak 'data\objects_hd-part0.pak' is opened, root: 'data\'
Pak 'data\objects_hd-part1.pak' is opened, root: 'data\'
Pak 'data\textures_hd.pak' is opened, root: 'data\'
Pak 'data\sounds_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010500_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010600_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_010700_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010500_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010600_hd.pak' is opened, root: 'data\'
Pak 'data\patch\ipl_patch_sounds_010700_hd.pak' is opened, root: 'data\'
Pak 'engine\engine.pak' is opened, root: 'data\'
Pak 'engine\shadercache.pak' is opened, root: 'data\'
Pak 'engine\shadercachestartup.pak' is opened, root: 'data\'
Pak 'engine\shaders.pak' is opened, root: 'data\'
Pak 'engine\shadersbin.pak' is opened, root: 'data\'
Pak 'data\ipl_cinematics.pak' is opened, root: 'data\'
Pak 'data\cinematics.pak' is opened, root: 'data\'
Pak 'data\tables.pak' is opened, root: 'data\'
Pak 'data\scripts.pak' is opened, root: 'data\'
Pak 'data\gamedata.pak' is opened, root: 'data\'
Pak 'data\scripts_dlc2.pak' is opened, root: 'data\'
Pak 'data\scripts_dlc3.pak' is opened, root: 'data\'
Pak 'data\scripts_dlc4.pak' is opened, root: 'data\'
Pak 'data\textures_dlc4.pak' is opened, root: 'data\'
Pak 'data\cinematics_dlc4.pak' is opened, root: 'data\'
Pak 'localization\common.pak' is opened, root: 'localization\'
Pak 'data\patch\ipl_patch_010903.pak' is opened, root: 'data\'
Windows 10 64 bit (build 10.0.19045)
System language: Russian
Windows Directory: "C:\Windows"
Local time is 00:40:05 04/22/26, system running for 5625 minutes
16310MB physical memory installed, 12776MB available, 134217727MB virtual memory installed, 21 percent of memory in use
PageFile usage: 94MB, Working Set: 86MB, Peak PageFile usage: 94MB,
Current display mode is 1920x1080x32, (Unknown graphics card)
IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
--------------------------------------------------------------------------------
Stream Engine Initialization
GameName: Kingdom Come: Deliverance
BuildTime: Jan 29 2026 05:43:19
Physics initialization
Renderer initialization
Logging video adapters:
- NVIDIA GeForce RTX 3060 (vendor = 0x10de, device = 0x2504)
- Adapter index: 0
- Dedicated video memory: 12115 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: yes
- Suitable rendering device: yes
- Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
- Adapter index: 1
- Dedicated video memory: 0 MB
- Feature level: DX11 (SM 5.0)
- Displays connected: no
- Suitable rendering device: no
Creating window called 'Kingdom Come: Deliverance' (1280x720)
Resolution: 1280x720, Native: 1280x720, Backbuffer: 1280x720
Active GPUs: 1
Pak 'data\_fastload\startup_animations.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_characters.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_characters_hd.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_graphics.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_graphics_hd.pak' is opened, root: 'data\'
Pak 'data\_fastload\startup_hd.pak' is opened, root: 'data\'
<Audio>: AudioSystem initialization
Font initialization
About to initialize FMOD Studio. Headers: 11007. Master bank: KCD.bank
FMOD version check: Headers 11007, Binaries 11007
CryAudioImplFmod: initializeFmodStudio succeeds (banks: KCD.bank, KCD.strings.bank)
FMOD version: Headers 11007, Binaries 11007
Audio driver in use by FMOD Studio:
-- getOuput returned 8
-- Driver name: "Динамики (High Definition Audio Device)"
-- System rate: 48000 Hz
-- Speaker mode is 3
-- Speaker mode channels: 2 channels
getDSPBufferSize:
-- Buffer length: 1024
-- Number of buffers: 4
Using FreeType 2.5.5
Network initialization
[net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
network hostname: DESKTOP-VS8DPKP
ip:192.168.0.104
[Network Version]: RELEASE PURE CLIENT
Online initialization
Lobby initialization
MovieSystem initialization
Console initialization
Time initialization
Input initialization
CTobiiEyeTrackerInput::Init() CALLED
Tobii Eye Tracker detected and running
LightFX64.dll correctly initialized
AI initialization
Initializing Animation System
Initializing 3D Engine
Script System Initialization
Entity system initialization
LiveCreate initialization
Initializing AI System
Initializing additional systems
Dynamic Response System initialization
Displayed build info: 1.9.7-404-504czj3
Pak 'data\textures_hd.pak' is disabled Pak 'data\objects_hd-part0.pak' is disabled
Pak 'data\objects_hd-part1.pak' is disabled
Pak 'data\buildings_hd-part0.pak' is disabled
Pak 'data\buildings_hd-part1.pak' is disabled
Pak 'data\characters_hd.pak' is disabled
Pak 'data\_fastload\startup_graphics_hd.pak' is disabled
Pak 'data\_fastload\startup_characters_hd.pak' is disabled
Ansel init...
Ansel init DONE (OK)
Initializing default materials...
DLC list:
ERROR: operation 'Do connect' takes too much time. Duration 0.500280 sec (should be less than 0.500000 sec), start at 00:40:30.461, finished at 00:40:30.961.
ERROR: operation 'Do connect' takes too much time. Duration 0.500025 sec (should be less than 0.500000 sec), start at 00:40:30.961, finished at 00:40:31.462.
[1 TreasuresOfThePast] 768530, Kingdom Come: Deliverance - Treasures of the Past , active: Y, save: Y
[2 HDTextures] 836890, Kingdom Come: Deliverance - HD Texture Pack, active: Y, save: N [3 HDSounds] 836900, Kingdom Come: Deliverance - HD Sound Pack, active: Y, save: N
[4 NewHomes] 883150, Kingdom Come: Deliverance – From the Ashes , active: Y, save: Y
[5 HDVoicesEnglish] 836910, Kingdom Come: Deliverance - HD Voice Pack - English, active: Y, save: N [6 HDVoicesGerman] 836920, Kingdom Come: Deliverance - HD Voice Pack - German, active: Y, save: N
[7 HDVoicesFrench] 836930, Kingdom Come: Deliverance - HD Voice Pack - French, active: Y, save: N
[8 StoryDLC] 921950, Kingdom Come: Deliverance – The Amorous Adventures of Bold Sir Hans Capon , active: Y, save: Y
[9 ExpeditionaryRides] 977420, Kingdom Come: Deliverance – Band of Bastards , active: Y, save: Y
[10 TheresaAndDog] 1033890, Kingdom Come: Deliverance - A Woman's Lot, active: Y, save: Y
Running machine spec auto detect (64 bit)...
- Windows 10 64 bit (build 10.0.19045)
- System memory
--- 16309 MB
- AMD Ryzen 5 5600 6-Core Processor
--- Number of available cores: 6 (out of 6)
--- Number of logical processors: 12
- NVIDIA GeForce RTX 3060 (vendor = 0x10de, device = 0x2504)
ERROR: operation 'Do connect' takes too much time. Duration 0.500076 sec (should be less than 0.500000 sec), start at 00:40:31.462, finished at 00:40:31.962.
--- Dedicated video memory: 3923 MB
--- Feature level: DX11 (SM 5.0)
- Final rating: Machine class 3
Pak 'localization\russian_xml.pak' is opened, root: 'localization\'
Pak 'localization\ipl_english.pak' is opened, root: 'localization\'
Pak 'localization\english.pak' is opened, root: 'localization\'
Pak 'localization\ipl_english_hd.pak' is opened, root: 'localization\'
Pak 'localization\english_hd-part0.pak' is opened, root: 'localization\'
Pak 'localization\english_hd-part1.pak' is opened, root: 'localization\'
Pak 'localization\english_dlc2.pak' is opened, root: 'localization\'
Pak 'localization\english_dlc3.pak' is opened, root: 'localization\'
Pak 'localization\ipl_english_dlc4.pak' is opened, root: 'localization\'
Pak 'localization\english_dlc4.pak' is opened, root: 'localization\'
Pak 'localization\patch\english_patch_010800.pak' is opened, root: 'localization\' Pak 'localization\patch\ipl_english_patch_010900.pak' is opened, root: 'localization\' Pak 'localization\patch\english_patch_010900.pak' is opened, root: 'localization\' Pak 'localization\patch\ipl_english_patch_010902.pak' is opened, root: 'localization\' Pak 'localization\patch\english_patch_010902.pak' is opened, root: 'localization\' Pak 'data\textures_hd.pak' is enabled
Pak 'data\objects_hd-part0.pak' is enabled
Pak 'data\objects_hd-part1.pak' is enabled
Pak 'data\buildings_hd-part0.pak' is enabled
Pak 'data\buildings_hd-part1.pak' is enabled
Pak 'data\characters_hd.pak' is enabled
Pak 'data\_fastload\startup_graphics_hd.pak' is enabled
Pak 'data\_fastload\startup_characters_hd.pak' is enabled
[Mod] Loading localization patches...
ERROR: operation 'Do connect' takes too much time. Duration 0.500078 sec (should be less than 0.500000 sec), start at 00:40:31.962, finished at 00:40:32.462.
ERROR: operation 'Do connect' takes too much time. Duration 0.500078 sec (should be less than 0.500000 sec), start at 00:40:32.462, finished at 00:40:32.962.
ERROR: operation 'Do connect' takes too much time. Duration 0.500074 sec (should be less than 0.500000 sec), start at 00:40:32.962, finished at 00:40:33.462.
CryGFxFileOpener::OpenFile(), 'Libs/UI//hud.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//gfxfontlib.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//gfxfontlib_glyphs.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//artwork_loading.gfx', flags:33
ERROR: operation 'Do connect' takes too much time. Duration 0.500079 sec (should be less than 0.500000 sec), start at 00:40:33.462, finished at 00:40:33.962.
CryGFxFileOpener::OpenFile(), 'Libs/UI//book.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//Menus_Dialogs.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//GameOver.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//helmet.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//horse_dialog.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//inventory.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//ledger_book.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//lockpick.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//Menus_Startmenu.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//pickpocket.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//progress.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//recipes_book.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//systemDialogs.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//USM_Player.gfx', flags:33
[MFX] Loading FXLib 'collisions' ...
ERROR: operation 'Do connect' takes too much time. Duration 0.500073 sec (should be less than 0.500000 sec), start at 00:40:33.962, finished at 00:40:34.462.
[MFX] Loading FXLib 'destructibles' ...
[MFX] Loading FXLib 'foleys' ...
[MFX] Loading FXLib 'foleys_npc' ...
[MFX] Loading FXLib 'foleys_player' ...
[MFX] Loading FXLib 'footstep' ...
[MFX] Loading FXLib 'footsteps_horse' ...
[MFX] Loading FXLib 'footsteps_horse_npc' ...
[MFX] Loading FXLib 'footsteps_horse_player' ...
[MFX] Loading FXLib 'footsteps_npc' ...
[MFX] Loading FXLib 'footsteps_player' ...
[MFX] Loading FXLib 'player_fx' ...
[MFX] Loading FXLib 'vegetation' ...
============================ Loading level rataje ============================
ERROR: operation 'Do connect' takes too much time. Duration 0.500079 sec (should be less than 0.500000 sec), start at 00:40:34.462, finished at 00:40:34.962.
Pak 'data\levels\rataje\level.pak' is opened, root: 'data\levels\rataje\'
ERROR: operation 'Do connect' takes too much time. Duration 0.500072 sec (should be less than 0.500000 sec), start at 00:40:34.962, finished at 00:40:35.462.
Pak 'data\levels\rataje\recast.pak' is opened, root: 'data\levels\rataje\'
Pak 'data\levels\rataje\svo.pak' is opened, root: 'data\levels\rataje\'
CryGFxFileOpener::OpenFile(), 'Videos/intro_pc.usm', flags:33
ShadowPlayHighlights init...
CryGFxFileOpener::OpenFile(), 'Videos/intro_pc.usm', flags:33
ERROR: operation 'Do connect' takes too much time. Duration 0.500069 sec (should be less than 0.500000 sec), start at 00:40:35.462, finished at 00:40:35.963.
PROS: authorization service state error = 520, Steam token validation failed, '[Pros.Global.Api.Auth.AuthorizationApi]->[Pros.Global.Api.Auth.SignInSteamResponse pls6739ac7348024570bec87ae99bdfd41a]'
PROS: disconnected on server side. Trying to reconnect.
* Creating Core...
* Creating Highlights...
PROS: authorization service state error = 520, Steam token validation failed, '[Pros.Global.Api.Auth.AuthorizationApi]->[Pros.Global.Api.Auth.SignInSteamResponse plsc56e00f4244449eabad561fb9c0f09d4]'
* Init from DB...
* Configuring async...
* Poll...
* Opening groups...
ShadowPlayHighlights init DONE (OK)
Closing pak 'data\_fastload\startup_animations.pak'
Closing pak 'data\_fastload\startup_characters.pak'
Closing pak 'data\_fastload\startup_characters_hd.pak'
Closing pak 'data\_fastload\startup_graphics.pak'
Closing pak 'data\_fastload\startup_graphics_hd.pak'
Closing pak 'data\_fastload\startup_hd.pak'
Closing pak 'engine\shadercachestartup.pak'
PROS: disconnected on server side. Trying to reconnect.
Sequence Music Engine runs via FMOD Event 'event:/music/music'
PROS: authorization service state error = 520, Steam token validation failed, '[Pros.Global.Api.Auth.AuthorizationApi]->[Pros.Global.Api.Auth.SignInSteamResponse pls46e53cd6750745e8ad70e118e29b4fbc]'
PROS: disconnected on server side. Trying to reconnect.
CryGFxFileOpener::OpenFile(), 'Libs/UI//ico_buff.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//ico_player80.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//ico_reputation.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//ico_map.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//ico_codex.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//ico_perk128.gfx', flags:33
CryGFxFileOpener::OpenFile(), 'Libs/UI//ico_items.gfx', flags:33
PROS: authorization service state error = 520, Steam token validation failed, '[Pros.Global.Api.Auth.AuthorizationApi]->[Pros.Global.Api.Auth.SignInSteamResponse pls4e8de09db3724bf6a0d53fe9981e9173]'
PROS: disconnected on server side. Trying to reconnect.
Quit requested by CUIGameEvents::OnExitGame()