# internal rendering resolution of the game
# higher values will decrease performance
renderWidth 1920
renderHeight 1080
# Depth of Field resolution override, possible values:
# 0 = no change from default (DoF pyramid starts at 512x360)
# 540 = DoF pyramid starts at 960x540
# 1080 = DoF pyramid starts at 1920x1080 (for high end systems)
# 2160 = DoF pyramid starts at 3840x2160 (if you have an utterly insane ultra high end PC)
# higher values will decrease performance
dofOverrideResolution 1080
# Depth of Field scaling override (NOT RECOMMENDED)
# 0 = DoF scaling enabled (default, recommended)
# 1 = DoF scaling disabled (sharper, worse performance, not as originally intended)
disableDofScaling 0
# texture filtering override
# 0 = no change
# 1 = enable supersampling by downscaling
# 2 = full AF override (may degrade performance, for high end systems only)
# if in doubt, leave this at 1
filteringOverride 2
# Log level - 0 to 11, higher numbers mean more logging
# only enable for debugging
logLevel 0
###############################################################
# The settings below are not yet ready to use!! #
###############################################################
# You can only set either forceFullscreen or forceWindowed (or neither)
# 0 = off, 1 = on
forceWindowed 0
forceFullscreen 0
# The following settings are only functional if either forceFullscreen or forceWindowed is enabled
# The display width/height
presentWidth 1920
presentHeight 1080
# turn on/off Vsync
enableVsync 1
# adjust display refresh rate in fullscreen mode - this is NOT linked to FPS!
fullscreenHz 60