Battle for Luvia: Armored Romance (Seventh Vixen) (ENG) [L]

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post 01-Мар-2020 22:46 2[+]


Battle for Luvia: Armored Romance [ver. 0.19.f]

Год выпуска: 2021
Версия: 0.19.f
3DCG, Animated, Male Protagonist, Multiple Endings, Adventure, Combat, Dating Sim, Graphic Violence, Humor, Management, Point & Click, Religion, Romance
Цензура: Отсутствует
Разработчик: Seventh Vixen
Издательство: Seventh Vixen
Тип издания: Лицензия
Движок: Unity
Язык интерфейса: Английский
Язык текста: Английский
Язык озвучки: Английский
Таблэтка: Не требуется
Системные требования:
  • ОС: Windows Vista
  • Процессор: 2 GHz Dual Core
  • Оперативная память: 2 GB ОЗУ
  • Видеокарта: OpenGL 2.0 compatible with 512 MB dedicated vRAM (shared memory is not recommended)
  • DirectX: Версии 9.0c
  • Место на диске: 3,5 GB
  • Дополнительно: Requires mouse and keyboard to play


Вы играете роль сэра Патрика (Sir Patrik) из Акроса (Akros), харизматичного, красивого и немолодого (по тем временам) рыцаря, который связывает себя узами верности и семьи с новой графиней Катии (Kathia). Вы обязаны склонить к верности вассалов своего сеньора, уговорить внешних графов и свергнуть Герцога Лувийского (Luvia). Это будет не только путь конфликта, выбора, кому доверять, а кому морочить голову, но и позволит игроку наслаждаться фантазией власти средневековья, используя поданных и будучи используемым верховенством, как для власти, так и для удовольствия. В вашем предательском путешествии среди средневековой политики ничто не остановит вас от романов и секса с любой женщиной, которая встанет на вашем пути, из-за похоти, любви или политических интересов. Вас не только ничто подобное не останавливает: это часть вашей миссии.

Релиз обновлен 03.07.2021! Игра обновлена до версии 0.19.f!

  • После скачивания необходимо распаковать игру (архив BFLArmoredRomance-v0.19.f_Eng.zip) на жесткий диск компьютера
  • Открыть файл BattleforLuvia.exe
  • Играть

0.19.f Engine Update:
It is only an Unity Engine update before coding starts on 0.20. New players should play this version in order to find problems with the engine before 0.20 release. One performance improvement included is Autosaving and Saving using a separate CPU thread in order to not lag the game.
v0.19.e Hot Fix
-One scene not triggering depending on certain choices.
-Some graphic issues

Other Changes:

Akros Manor:
-Added additional last repeateable Hall night Hannah scene to story-sense-fix with additional variable conversations if story has advanced in the cellar or not.
-Cellar Doors exiting to correct day times.

Introduction, Penketh and Leffrin:
-Vram consumption fixes on Introduction with a Remastered travel animation to video with more frame rate. Additional Vram consumption fixes on 13 scenes.

-Some grammar and typos.
-Tweaks and fixes on documents.
-Additional Hard Drive consumption reduction.

PS: Mother Special is ready. Took some extra time with the extra job, as is a part of a scene that will be included in-game too, So I'll show some previews here
Game Engine Changes:
-Vram fixes to allow Hartlepool, Pirate Cove & Remember Scenes to be playable on older graphics cards.
-Integration of new video-based animations instead of unity-frame animations (This have four effects, integration of more specific sounds for every animation, lower vram consumption, lower HD space consumption, and as I replace older animation with videos, lower general vram consumption for all the game, as well as longer frame animations on the animations yet to be remastered).
-Big UI reshape, closer to the final looks of the game. Also with the start of the Tooltip system. Now options will show a tooltip explaining what they do, but only a few are active right now (testing). New Romance Menu and Camp Hub worked on but not included yet for various reasons (Like release speed, will be active on 0.20).

Story Content:
20+ new long frame animations
200+ new stills
600+ new dialogue lines
4 old and new girls to advance in.

While the goal of the update was performance, This update includes:
-An Alternative Reality story based on some weeks before the arrival of Sir Patrik to Hartlepool about an old friend of us.
-A new ingame (hidden) quest with choices, conflict, with two new girls fun.
-The Old Tower conclusions.
It is a small update on content but longer than other small updates and fun-content packed.

0.19.b3 Updated:
Problems on some saves not allowing a quest start.
0.19d1 Updated:
-Some fix on the new UI
-Some scene not been able to be repeated
-Added Journal entries

Known Bugs:
- None. UI could have more tweaking.

Play Notes:
-Old Tower content after finishing any Canary Trail paths.
-Hidden quest available after visiting the Porthouse for the first time and talking with the Silk Road at the south docks.
-South Docks are now selectable at night. They come into play in the final parts of the new hidden quest.
-New Alternative Reality scene is included in the appropriate menu.
-28 stills remastered on Prologue
-Some little fixes
Fixes on 0.15.d from 0.15c:
-Fixed the temporal names on conversational options on the Extra Pirate Fun.
-Some fixes on lateral combat.
-Fixed all (I guess) possible story inconsistencies in Hartlepool, forcing the player to progress in the Fortress storyline before finishing Hartlepool Main Story
40+ animations
200+/- fun times stills
300+ action packed stills
100+ more stills
Specially animated cutscenes and new systems. (combats, tactical map choices, 3d dungeon crawler..)
2000+ new dialogue lines (total around 13.000 now)
In Detail:
Full Canary Trail Warpath (with 3 main paths and more than 16 variations depending on your choices) and rewards related to it.
2 more of the 3 Acallarian Mercs Quest resolutions (One was in the Diplopath)
All Hartlepool main story resolutions for all paths (Belinda, Dolce, Report to Irena, with special scenes here and there...)
Remember cutscenes active on Hartlepool Fortress for all scenes not available anymore.
Meanwhile at Grassmere special scene.
Diverse important choices and Great diversity on alternative gameplays.
And the polled extra scenes:
Hannah Content with extra of marzapan.
Little Extra Diplopath Pirate Cove fun.
Extra details:
Varied UI improvements and new experimental option.
+7 different path-trophies between all paths and choices.
-New documents (may requiere a new gameplay)
-New Resources
2 Liliana remastered animations
Important fix: Finally some sounds not playing after loading, working again.
-Just a Chicago's 30 inspired Duke Tier Comission Scene
v0.13.Part1.Xh (18/07/2020)

-Fixed game breaking bug when using different cameras on Katerina first meeting.
-Known bugs: Animation flickering in Robin talk in the counter.
v0.13.Part1.Xf (14/07/2020)

-Fixed erratic map movement
-Completle overhaul of the graphic system for various improvements and trying to fix bugs.
-Fixed Kithra&Kloe Alternative scene breaking.
-Fixed a conversation loop on first Tobias conversation

(This is not a content release, but technical. But has new content tho).
- Some Menus refurbished to work smoother
-Added the Credits menu (but is still a bit WIP)
-Fixed Stats menus not showing more than 500 stat points.
-Added the Titles bar (still a bit WIP)
-Now the Stats menu will show the one-time Path Choices, but this will make sense when the Romance menu is reworked, so the player will be able to track where that choices lead to (but low on spoilers). Expect the new Romance menu to start appearing progressively in 0.13p2.

Content: (626 renders for 15 animations)
-Katerina Dinnerhall lewder option now available.
- Katerina new scene root (in patrik room, talk with her in the garden). For the moment that scene root only has a new scene.
-Mina Lewd Path advance
-Now you can access two Mina root scenes talking to her in the garden (the one that starts with bedtalk and the first scene with her in her room with a new quality animation.
v0.13d Part 1

-More than 1 hour and half of new content.
-(1400 new dialogue lines for a total of 9200 lines)
-More than a thousand renders + Some remade animations from previous releases.
-New talking portraits: 227

Game Engine:
-Custom Save Game Names and 50 slots
-Two new options about Auto-Restore regular game speed: Restore speed after conversations and Never Restore Speed.
-Romance menu will not be updated in this update (the new girls aren’t there, but stats keep growing) as I’ll overhaul the menu into a Romance unlocks/achievement nice system. (it will keept the numbers too). As I’m deprecrating the system, I’ll give some tips to not lost any content in the end of the changelog.


-Start of the Canary Trail Quest/Continuation of Acallarian Ladykiller. (Main Content of the update)
-New Locations/Events: Anibal's, Captain Post, Port Chief, The West Tower
-Michelle initial attentions now replayable.
-Iva Patrol from the start of chapter 2 is now repeteable.
-New Dolce event.

Akros Manor:

-New Global Hub & Manor Hub remake.
-New Daisy activity root.
-Lake event replayable (for Save Compatibility, you'll see it again the first time you play)
-New Minigame (Chess with Daisy)
-New Events (Jezzebel, Hannah)

- Befriend john without previously enemistying John
-A wrong render showing entering Minerva Vardo.
-Baralis Friendly Path not allowing progression.
-Remastered: 1 Mina animation Gypsy Lia Animations remake.
-Remastered: Added one minerva animation in conversations.

Fast Tips to get all new content more hard to see:
(How to start) -> (what’s the final part of the content by 013p1a)

-Main Story: (Ask people at hartlepool. If lost check journal/quest tracker, but basically one advances talking either with Belinda, Sir Dupre or Anibal) - > (Meanwhile at trivor II)
-In Akros Manor, (go sleep at bed to get new events). -> (See Hannah event).

Recommended Manual Save Points:

1. After asking everyone about the Canary Trail and before talking to Belinda about it.
2. After the events, saving before talking to Anibal.

.b,c,d Releases Changelog:

-Added additional expected content.
-Additional bug fixes.
-Some typos fixes.

Important Note: I left the cheat button hidden around by mistake. if you use It will break the game unless you are near the end of all content, and don't save the game if you use it because it will break your save for future content. Better tip, just don't use the button :p

(This is not a "content update" of any kind, just the release of the ingame commission and the game engine improvement)

-Added the Duke Tier January-February Scene Commission to the Unlocks menu. Is the first on Alternate Realities scenes (that means that that scene may or may not really exist in the canon of the game, character personalities may be different, or other implausible events.) For now is automatically unlocked to everyone, but maybe in the future I make it unlockable during gameplay.

Game Engine: -Now Dialogue Boxes can be hidden with H key! Game can advance while keeping the text hidden by normal click-thru, so press H again to unhide the boxes.

Fixes: Some typos.

If you didn't play 0.12 yet, check the other 0.12 changelogs.

General preview:

800+ renders
More than 1700 new lines of dialogue (total of 7800+)
This is a Gameplay Update. There is lots of little scenes here and there, but basically is expanding most zones in order to allow the gameplay for the future update, that will be basically Important quest progression and cutscenes

Main Story Content:

-Kaelkirk location open (Basic Intro and first conversations)
-A little Main Story Progression at Hartlepool Fortress. (With additional Main Story "Meanwhile" Scene)
-PortHouse Open (Varied content, and extras)

Varied Gameplay Content:

-Little conversation with Avani now available
-Clothes stand open on Penketh.
-Some Silk Trader Scenes
-3 New Item/Resource Traders
-A little extra on Mina -Very specific combination of paths-
-Alternative way to start building Akros Castle.
-A little Akros Plus Ultra Quest Progression.
-New Item consultations with Minerva.

New Mechanic: Porthouse Roleplay


-Added Akros Manor Progress bar on Armies menu
-On same menu you can see Sir Patrik's pouch money cap. It increases with Akros Manor Progress Level.

Game Engine:

-Frame Cap added. (for those who had performance issues for the game going to fast in fps sometimes)
-Fixed Drunk Cam
-Gallery for Extra scenes Available (for now only with the two available Meanwhile Scenes)
-Progress Sheet is finally deprecated. Now follow Quest Tracker / Romance menu to see what content lies ahead.

Bug Fixes: 0.12c
-Iulius not showing name right on his scene - FIXED
-Some Tobias conversations improvement. Added more items interactions around.
-Meanwhile scenes transitions having a problem when finished - FIXED
-The UI bug after seeing meanwhile scenes - Fixed
v0.12b Bug fixes

-Robin not available at baralis enemy path - Fixed
-Some Robin conversations -Fixed
-Some Irena conversations- Fixed
-Belinda arrows for troops choices - FIXED
v0.12a Bug fixes

-Put a Failsafe for the Autosave text to go away
-Baralis has a new way of getting relationship points in Friendly mode
-When Waiting for the Last supper, change the message that you can’t go to hartlepool and kaelkirk – Fixed
-Michelle showing up in romance menu before time <- Fixed
-Arriving always at night at the gypsy camp after decided to stay to night when meet Minerva. – Fixed.
-Question about the Head Bump, doesn’t appear, if visiting Hall before watching the event - Fixed
-Mina still saying that you didn’t came. - Fixed
-Graphics on Mina room entering –Fixed

Known Bugs::

-A sex view animation doesn't appear in Hartlepool Masked choice thru the rear. You'll know. -Hartlepool birds should be of another color.
-Gypsy Camp: Entering vardo, a bad render shows up in the sequence.
v0.11c, 0.11d and 0.11f:

Little fixes.

Little Katerina Update:
-2 news sex locations (140 renders)
Closed Beta 0.11a -

-This update is focused on Story and some Side characters updates, is not a gameplay update.
That means there is no hundreds of new interactions, conversations... But there is the foundation of a new big zone to explore with introductory scenes and some new sidequests introductory scenes.
Gameplay time for new content is around 1 hour, more if seeing different Path approaches to Robin.
On the other hand, this also means that for next update I will have time to only focus on content and gameplay.

Specific Data:

Total current lines of text: 6091 (5100 on version 0.10)
More than 750 new renders. (counting with the 0.11d)
New talking portraits: 235 (for 10 new talking characters, 2 new patrik dress code, and some remastered portraits)
Current talking characters count: 58

What is updated:

-Hartlepool is open, first introductory scenes for new quests are to be found.
-136 renders for main story events
-68 renders for 2 new side quests
-55 renders for locations

Chapter One Core Robin Update:

-Now Robin is accessible in all Penketh Paths. Most unique different approachs are Dead and Friendly Path, but you'll unlock all cenes on all paths.
-Interaction/Conversation Root with Robin Added
-Tavern updated with new interactivity.
-Added 250 Robin renders (inclunding Tavern renders + Baralis friendly path renders)

-Other things:
Mina now will unblock after some days after Status Quo Last Supper Choice.

-Katerina Initial Contact -(Changed Animation System, 32 new renders remastered (2 animations))
-Liliana's Visit- Changed Animation System, All scenes except ending remastered, added 6 animations: (80 new Renders)

-Skip Prologue Addded for faster replays.
-Added Remember system to view non-repeteable scenes (Liliana & Alana for now)

-Game Engine Improvements:

-Added Text Scroll Speed <--- Useful for all reading needs, and specially useful for Hands Free mode working well.
-Faster forced time on screen before dialogue goes away (for Hands Free mode)
-16 Save slots
-Added categories to documents (People of Interest, People, General Info)
-Added Trophies menu: "Your Path" Menu is where you can see all important choices your made in your playthru/your save game.
-Quest Tracker
-Optional feature: Respec Gear added (I'll explain this in a future devlog)
-Added an Additional Dialogue Choices menu on the left part of the screen for times when action occurs on the right side. (for now only changes on new scenes, I'll take a look at previous scenes on the future)

-Added Cyrlic font (for translators)
-Added greek fonts
-Simplified chinese fonts already on game, just a note.

-Little Fixes:
-some Faster transitions on Penketh
-Baralis state shows in Menumap. More characters added to map. More characters added to the relations menu. One character added to the Romance Menu.

Known bugs:
-Mina may throw unexpected lines. It will be fixed in Mina Update later on.

First Public Release

  • 01.03.2020 - первый релиз английской версии игры 0.12d
  • 23.08.2020 - игра обновлена до версии 0.13 Part 1y
  • 06.05.2021 - игра обновлена до версии 0.19.e Hotfix
  • 03.07.2021 - игра обновлена до версии 0.19.f
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Пол: Пол:Муж

Стаж: 12 лет

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post 02-Мар-2020 01:02 (спустя 2 часа 16 минут) [-]7[+]


Выглядит довольно жутко D:
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Стаж: 11 лет

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post 02-Мар-2020 02:02 (спустя 59 минут) [-]7[+]


Я хочу это развидеть...
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Пол: Пол:Муж

Стаж: 11 лет

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post 02-Мар-2020 05:16 (спустя 3 часа) [-]6[+]


Некоторые скрины очень четко передают - образ не мытой Европы 17-18 века. ТОШНО бля.

добавлено спустя 5 минут 46 секунд:

Нелюдь писал(а):

Выглядит довольно жутко D:
добавлено спустя 1 минута 49 секунд:

Такое ощущение что я их по Шеремету видел )))) В Новостях очередной крокодиловый наркопритон )))

Геймер по жизни . . .
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post 02-Мар-2020 19:43 (спустя 14 часов) [-]6[+]


Kingdom come deliverance c блэкджеком)
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