Ep. 2 - 1.2.10+ Last Stand DLC - 2024-09-24 N/A
Ep.2 - 1.1044 + Last stand DLC - 2024-01-18 Patreon Release Notes -
https://www.patreon.com/posts/voids-calling-96488660
Ep.2 - 587 renders replaced with better ones
Last Stand DLC - 40 thousand words,
- 1700 renders
- 40 animations.
Ep.2 v1.0122 1) Fixed an issue with missing scene 19 in memories.
2) Fixed a problem with fonts not working properly in the Chinese localization on the statistics and inventory screen.
Please keep reporting any and all bugs and problems that you encounter.
Ep.2 2023-06-18 - Minor bugfixes.
- Added chinese localization.
Ep.2 v.1.011 - Gallery enabled
- Several minor bugs fixed
Ep.2 v.0.906 - Improvement and proofreading of English localization.
- Correction of small logical inconsistencies in quests.
- Correction of typos and duplicated phrases.
- Fixed the inability to complete the game under certain conditions.
- Adding one more animation to the vampire quest.
Ep2 v0.283 - 3788 renders; and many of them are of really high quality if I can say that.
- 95 animated scenes. Now we have some truly good animations, there’s even a video consisting of 700 frames.
- 116, 890 words.
For comparison, the first episode includes:
- 2754 renders.
- 48 animations (5 we added recently).
- 121,819 words.
We still have a lot to add to the game, we’ll try to get it done before the Steam release.
Game mechanics:
1) Gallery
2) Auto-combat
3) Tutorial
4) Level up screen
5) Amulets
Events:
1) Brothel expansion
2) Events related to slaying monsters
3) Hidden event
v0.253 Special That event will contain 160 renders, 8 animations (including complex ones) and around 4.5k words.
Ep.2 v.0.2 It’s finally here. We’ve released the second update for the second episode of our game. It was a long road of trial and error but we did it. We’re truly happy that we can share it with you now.
Important:
- The special event for 40$+ patrons will be released later on as a standalone addition.
- The final quest is not where it should be. As we keep adding new content, it will be moved to better reflect the proper position.
- We did not have time to test import of saves, we hope you can help us with that. Those of you, who do not have saves, can use «quick start» option.
- The combat system is partially ready but it still requires some tweaking. We have disabled this feature for this version of the game.
List of changes:
1) First of all, this episode adds about 34k of words. The update turned out big even though it was not our intention for various reasons. The game has 53,947 words in it. It is almost half the size of the first episode.
2) Secondly, we have made 1234 static renders and 11 animations. There is one animation consisting of 200 frames. There is also one animation with 300 frames, but it is not ready yet, it will be in the public release.
3) One of the final quests of this episode is finished. It just happened, it was a simple side quest at first, focused on one character, however, it grew into something bigger over time.
- We have not included all completed quests in this build. Some of them will be added later on
- There are a lot of dead ends in this update. Some of the options you choose will lead to the end of the game simply because we have not finished those branches. If you accidentally choose such an option, please, load the latest
Ep.2 v0.01 22.3k words and 915 renders are ready for the next update.
1) This is an early access with all "bonuses" that usually come with it. Technical side of the second episode isn't finished. Export of saves, battle system and interface elements will be added later on. English will keep being worked on as well.
2) This update is an introduction (a prologue) to the second episode of our game. Mechanically, this update is closer to a linear VN. By the end of the prologue, you'll return to the open world.
3) This update is shown for demonstration purposes only, and in order to thank our patrons for their support.
v0.9.32
v.0.6.03 - Big update for Kagera’s storyline / Большое обновление сюжета Кагеры
- Update for Kilena / Обновление для Килены
- Small event with Elana / Небольшой эвент с Эланой.
- New events from the «message board» / Эвенты через «доску объявлений»
- Update for the “night guest” / Обновление для «ночной гостьи»
- New interaction with Mrysia / Новые взаимодействия с Мрысей
- Events for higher-level hero / Эвенты для более высокоуровневого героя
- New festival interactions / Новые взаимодействия на празднике
- Big redesign for the bathhouse / Сильно переделана баня
- New interactions in the tavern / Новые взаимодействия в таверне
- New dreams /Новые сны
- A big number of random events / Много случайных событий
- New options in the brothel / Новые возможности в борделе
- Some improvements for the castle / Немного доделан замок
- A lot of smaller adjustments. / Много других изменений.
v0.3 The update 0.3 itself added more than 16k of words
Main content:
1) Big update of Ilga’s branch. There’s a new event with her and new dialogue options in her house. Other characters will get more attention in the next update.
2) Another little expansion of the main story where you’ll be introduced to a new (and the last one) story character.
3) Rework of a hidden event. It has new renders and text now. I truly like this event and I think it might become a good story, that’s why I decided to completely rework it. This event will continue to be developed.
4) New events with Kagera, Kilena, Mrysia and other characters. Mrisya’s story got a logical development:) New scenes with Londa in the bathtub and girls in the brothel.
5) A lot of new random encounters both in the town and by the river.
6) The foundation for the holiday event. So far you can only to talk to Kilena there, but we plan to add options to participate in dances and other more interesting activities.
7) Church location.
8) Some additional scenes for immersion.
Technical stuff:
1) Auto-fight button if you play on easy/medium difficulty. (Still being tested). It doesn’t mean 100% chance of victory. The fight will be executed automatically and based on your chances to win you’ll have the corresponding result.
2) The massage and prayer will give additional buffs.
3) The option to choose an alternative font in the settings menu. Officially only one font style will be supported but you'll have the choice nevertheless. (Naturally this might lead to bugs).
Developer’s saves:
The archive contains 4 saves. Rus/Eng. Easy/Medium difficulty. The prologue and first event are finished (Ilga’s rescued).
Directory: CoTV\game\saves
Do not use old saves.
v0.20.01 Beta Main content
1) A big amount of new content for the main story
2) New events with Ilga
3) New events in the inn
4) New events in the bathhouse
5) New events in the brothel
6) Two new characters
Side content
1) Random events (not so many of them yet, all in the town)
2) New enemies. New location (river), along with new monsters, events. New bandits in the town.
3) New dreams
4) New trade options
Engine changes
Game play changes
1) New memory section (option to replay scenes, your achievements)
2) Many interface changes (still WIP)
1) Added new variables «chance to miss» and «chance to block», depending on your strength and agility
2) A serious bug occurring during a combat when an enemy was using the MC’s last foe’s block settings and not his own was tracked down and fixed
3) Rebalance of rage attack
4) Rebalance of some monsters
5) Option to open your inventory when in a battle
6) New option «eye the enemy» (this option isn't exactly useful at the moment but we'll keep working on it)
Many new other little fixes and changes to balance
v0.10.05 - Improvement of the English translation;
- Option to switch between languages in android version.
v0.10.04 - Font size slightly increased
- Dialogue window slightly darkened
- Small translation fixes
- Small interface changes
v0.1