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Summertime Saga (DarkCookie) (ENG+RUS) [L]

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post 01-Авг-2018 21:38 7[+]

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Summertime Saga [ver.0.20.1 Rus]

Год выпуска: 2020
Версия: v0.20.1 Rus
Жанр:
ADV, RPG, SLG, Ecchi, School, Big Breasts, Lactation, Voyeurism
Цензура: Отсутствует
Разработчик: DarkCookie - www.patreon.com/summertimesaga
Издательство: DarkCookie - www.patreon.com/summertimesaga
Перевод: kwazimoda
Тип издания: Лицензия
Движок: Ren'Py
Язык интерфейса: Английский / Русский /
Язык текста: Русский
Таблэтка: не требуется
Системные требования:
  • Операционная система: Win XP / Vista / 7 / 8 / 10
  • Процессор: CPU: Intel Pentium IV (2.0 GHz) / AMD Athlon XP 2200+
  • Оперативная память: 512 MB
  • Видео-карта: 128 MB
  • Свободное место на диске: ~1 GB
  • Звуковая карта, совместимая с DirectX: 8.1 или выше

Описание:

После того как отец главного героя умер, оставив свою семью, полиция расследовала дело по его убийству, так как его смерть была подозрительной. Кроме того, отец повесил на семью огромный долг от криминальных личностей. Так что теперь главный герой должен не только заботиться о своей семье, но и найти людей, которые убили его отца, оплатить колледж, и найти девушку для выпускного вечера...

Релиз обновлен 30.07.2020! Игра обновлена до версии 0.20.1 (добавлен обновленный перевод от 29.07.2020)!
  • После скачивания необходимо распаковать архив SummertimeSaga-v0.20.1-pc_Rus.zip на жесткий диск компьютера
  • Открыть файл SummertimeSaga.exe
  • Играть
ДЛЯ НОРМАЛЬНОЙ РАСПАКОВКИ АРХИВА ОБНОВЛЯЕМ ВАШИ АРХИВАТОРЫ ДО АКТУАЛЬНЫХ ВЕРСИЙ!!! НЕ РАСПАКОВЫВАТЬ ПРОВОДНИКОМ!!!!

29.07.2020 обновление перевода:
- изменён размер шрифта в рэп баттле
- допереведены названия мини-игр и несколько недопереводов
- также внесены исправления в перевод от 27.07.2020
05.07.2020 обновление перевода:
+ переведены "выпавшие" строки (версия перевода на 04.07.2020)
+ телефонные подсказки на РУС
+ СМСки на РУС
+ РУС шрифт дневника
+ переведены названия локаций
02.07.2020
Перевод от kwazimoda ЧИТАТЬ ОБЯЗАТЕЛЬНО!!!
Переведено:
Диалоги
Игровые меню
Текстовые элементы (кнопки, надписи...)
Название предметов
Выпадающие окна
Применён мод для перевода дней недели, игровых переменных (названия рыб, коктейли Дианы)

Не переведено:
Подсказки в телефоне
СМС сообщения в телефоне
08.12.2019
Перевод от kwazimoda ЧИТАТЬ ОБЯЗАТЕЛЬНО!!!
Перевод v.0.19.1
В связи с тем, что разраб круто поменял не только файловую структуру, но и реализацию надписей, то переведены ОСНОВНОЙ ТЕКСТ и МЕНЮ. Остальное по быстрому тоже немного пакоцал, но понял что будет на долго, посему выкладываю версию имеющую статус Beta Public.

Те кто будут играть - если будут косяки, пишите. Перевод будет продолжатся, но когда будет, не рискну заявлять. Если вылетов из игры не будет, то новый релиз не скоро, если будут вылеты, после поправки будет новая сборка.

Благодарности за редактуру: kaschey_lp
05.07.2019
Перевод v.0.18.6 v3
+ дополнительное меню:
* можно менять имена ГГ, маме и сестре
* максимум ВСЕХ навыков
* открытие ВСЕХ секс сцен

+ прохождение в виде Lain's Mod (включается через телефон)

+ при отсутствии настроек шрифтов в kwaziMOD, автоматически выставляется размер шрифта 16

+ исправлены пути к текстовым сообщениям (было упущение)

+ правки перевода на 01.07.19
13.06.2019
Перевод от @kwazimoda
Перевод v.0.18.6
Текст - 100%
Графика - 100%
kwaziMOD переделан под новый стандарт игры.
Нашлись около 40 не переведённых строк - переведено
Некоторые события персонажей не переведены - в процессе.
Осталось упорядочить 22 стр. дневника - в процессе.
Благодарности за перевод: @Mistermo и @kaschey_lp
19.05.2019
Перевод от @kwazimoda
Перевод v.0.18.2
+ открыты режим разработчика и консоль
+ переведены дни недели
+ переведены названия локаций
+ возможность вводить имена ГГ, мамы и сестры русскими буквами
+ да, да, без патчей и прочего у нас мама и сестра
+ присутствует kwaziMOD:
++ изменение размера названия говорящего (12-22)
++ обводка чёрным контуром названия говорящего
++ изменения размера текста (12-22)
++ обводка чёрным контуром текста
++ облегчённая прокачка в спортзале
++ подсказки в рэп-баттле
++ подсказки в лабиринте Аквы
++ вышеупомянутые функции вкл./откл.
++ статус компонентов мода сохраняется
++ от мода можно избавиться выкинув файл kwazimod.rpa smile
Благодарности за перевод: Mistermo и kaschey_lp
ВНИМАНИЕ: Версия ТЕСТОВАЯ, поэтому об ошибках, неточностях, недоработках просьба сообщать, желательно с подробностями, где нет перевода, с каким сообщением вылетает, и.т.д.
статус перевода v.0.17.5 (17.12.18)
Недочёты:
- не переведено около 1000 новых строк (в процессе перевода)
Плюшки:
+ добавлены моды @Selentika касающиеся озвучки, бассейна, трейлера, ввода русских букв
+ названия дней недели на русском языке
+ перевод обновлён на крайную версию к этому времени (с правками от @kaschey_lp)
+ переделаны некоторые пункты менюшек (будет дорабатываться)
+ возможность открыть карту из любой локации (как было в ранних версиях)
+ по просьбам пользователей вернул русский текст рэп-баттла - примерно 50%
+ пончики на русском
+ облегчённая прокачка силы
+ активирован доступ к консоли (Shift+O) и меню разрабов (Shift+D)

Поддержка проекта перевода от @kwazimoda:
WMR: R643539887735, WMZ: Z021568787875, WME: E095161985381
PayPal: lv.alibaba@gmail.com

Patch Instructions
  • Download the "incestpatch.rpa" file, and move it to the "/game" directory
  • On macOS this is located: "Contents/Resources/autorun/game"
  • For Android:
    Install the game, run it once and close, save the incestpatch.rpa file to "/storage/emulated/0/summertimesaga", overwriting any previous patches

Пароль на компьютер сестры: BAD MONSTER
Porn Channel Sub: L6bv12R
Porn Channel Pass: 12345
Для рэп-баттла, в русифицированной версии, подсказки можно включить в настройках

В русифицированной версии консоль активирована

Для открытия консоли: SHIFT + O
Для закрытия консоли "exit" или правый клик мыши

Читы
- Увеличение статов:
Обаяние:
player.increase_chr() - увеличит на 1 единицу
player.stats._chr=х - установит на х единиц (независимо - х больше или меньше текущего значения)
Ловкость:
player.increase_dex() - увеличит на 1 единицу
player.stats._dex=х - установит на х единиц (независимо - х больше или меньше текущего значения)
Внимание: Изменение этого параметра может повлиять на ход линии сестры
Интеллект:
player.increase_int() - увеличит на 1 единицу
player.stats._int=х - установит на х единиц (независимо - х больше или меньше текущего значения)
Сила:
player.increase_str() - увеличит на 1 единицу
player.stats._str=х - установит на х единиц (независимо - х больше или меньше текущего значения)
Все статы:
player.stats.max_all() - установит ВСЕ статы на максимум
Внимание: Изменение этого параметра может повлиять на ход линии сестры

- Действия с деньгами:
player.get_money(x) - добавит х монет к тем что имеются
player.spendmoney (х) - УДАЛИТ х монет из тех что имеются (сомневаюсь что кому-то это надо)

v0.20.1

- Improvements:
- Added a notice for when a save has been migrated, and what to expect as a result.
- Bug Fixes:
- Updated Cassie, Ross and Rump cookie jar scenes to use correct backgrounds.
- Fixed Mia and Jane's cookie jar scenes to ensure they repeat correctly.
- Ensured achievement ping gets dismissed after viewing achievement list.
- Delayed ability to purchase beach house until after the main story intro.
v0.20

New content:

The Main Story - Part One!
Added apartment complex location.
Maria, Josephine and Tina can now be impregnated.
Expanded Bank location.
Expanded Dealership location.
New minigame.
New minor characters: Tina and Nadya.
Gameplay Touch-ups:

Improved pizza delivery minigame experience.
More detailed backgrounds and evening variants for some existing locations, including: Beach, Glazies, Library, Planet Thiccness, Police station
Dimitri and Igor character art has been updated and expanded.
Dynamic backgrounds continue to roll out, providing more focused dialogue backgrounds.
New Features:

Support for scripted phone calls to add variety to character interactions.
Improvements:

Reworked phone to drastically reduce CPU usage and make parts translatable.
Reimplemented the pizza delivery minigame.
Optimised for consistent play-speed and smoother frame rates.
Made delivery more consistent; aim Anon's head at the front door.
Art has also received a touch-up and been re-exported to reduce seams.
Tuned the dynamic background code to be quicker and less memory hungry.
Better support for perennial backgrounds (i.e. those without time variants).
Stat check notifications have been moved out of dialogue to a separate UI element.
Passed stat checks are now also shown, so branches are a bit more visible.
Cutscene transition standardisation continues, with many more updated.
ATM performance has been improved.
The shower rota roulette has been improved to offer more flexibility.
Bug Fixes:

Resolved crash in phone caused by having no active quests.
Enabled Consuela to carry twins, as always intended.
Restored erroneously unused Diane cutscene asset.
Fixed 100s of minor spelling and grammar issues.
Reordered layer to show posing for some Consumr dialogue that was previously obscured.
Removed possibility of taking Consuela to a locked church during her job hunt.
Renamed the regular beaver plushie to be an otter to match its depiction.
Corrected some of the flower names in Cupid.
Updated some dialogue where the player's chosen name for Debbie or Jenny was not being respected.
Switched to using the correct background during Debbie's day zero phone call.
Fixed player name alignment on report card.
Improved sleep prompt during Mia's call for help quest.
Remedied the time of day in which Grace & Odette's date takes place.
Fixed issue with daylight background being used at night during Jenny sex visits.
Taught Micoe to give accurate information about the location of Pregnax, Priya and the lab.
De-duplicated Jenny when she'd appear in the recovery room and at home after giving birth.
Prevented a segment of Eve's dialogue triggering prematurely on weekends.
Given Debbie the ability to correctly identify a baby's gender.
Fixed Anon's internal virginity tracking so he can be honest in the game with Eve.
Updated a few instances where an incorrect blur was being used in the background.
Removed some disused/superseded assets.
Added some rails to Jenny's ElectroClit quest to help avoid blocking other quests making use of Pink.
Fixed visual oddity occurring on entering the school for the first time.
Restricted access to Debbie's panties while she's in the room to prevent a conflict.
Resolved multiple blocking quest conflicts with Jenny mentoring Roxxy.
Removed an unneeded Bissette quest prompt that would play at the wrong time and without any background.
Fixed multiple visual and gameplay issues in Roxxy's first study quest.
Prevented being able to jump start Diane's breeding partner quest the night before.
Added confirm step to stat resets in order to give a second chance to people that don't understand.
Improved school sneak quest rails to prevent accidental triggering of other quests.
Revisited pregnancy updates such that they play in sequence instead of only the first.
Fixed Annie's button at her house to use correct dialogue.
Limited Richard and Lucy's dialogue prior to taking delivery of Diane's milk for continuity purposes.
Guarded against soft-lock when fooling around with Debbie instead of completing Diane's route.
Prevented the search dialogue prompt in Jenny's room playing if she is present.
Repositioned a Diane button that was trying to escape through the ceiling.
Removed a redundant dialogue option from Ivy's button menu.
Restricted Lucy's dialogue options about kids to when she's in the daycare.
Removed the pregnancy minigame once insemination has already occurred.
v0.19.5
New Content:
Five additional cookie jar scenes.
A new quest featuring Consuela and the Rumps is now available.
Conseula can now be impregnated.
It's now possible to access Rump Manor and it's inhabitants.
The beach house has been extended with a kitchen.
A new recovery ward has been added to the hospital for women that have just given birth.
New minor characters: Chef Gamsay, Father Keeves, Melonia, Ricky and Thotbot.
Gameplay Touch-ups:
Improved pregnant bathroom visitation for Eve, Grace and Odette.
Tony's pizzeria is now open in the evening, complete with new art.
Some old character buttons have been updated with the reworked visuals.
New Features:
Periodic autosaving has been replaced with a more checkpoint-like system.
The goal here is to provide more reliable and comprehensible backup saves.
The Debug Menu is now available to all users after acknowledging a disclaimer.
The loading screen now displays from which version a save originates.
Visual hints: Sepia for old but upgradable, and greyscale for unusable.
A warning is now displayed on loading a "recovered" save to expect odd behaviour.
A best effort attempt will be made to update older compatible saves on load so as to experience minimal disruption.
New method to display native language dialogue with subtitles when a character is speaking an unfamiliar language.
An experimental new system for generating background close-ups for dialogue.
Improvements:
Move character rename pop-up onto the new pop-up infrastructure.
Continue process of updating cutscene transitions.
Rework of season detection and related debug controls.
Experimental sex options screen with forward looking translatable interface is being trialled.
Bug Fixes:
The loading of old save files is now prevented rather than being allowed to crash.
Fixed the debug log sometimes saving to read-only parts of the disk.
Fixed issue where eGay window would need to be dragged in order to purchase the Orcette.
Fixed oversight where Anna wouldn't be available for yoga until introduced by Tammy at the gym in the afternoon.
Fixed bug where pre-buying the Orcette Cosplay would lock the player out of sex with June.
Fixed a crash occurring when attempting to play the poker mini-game.
Fixed a bug causing the self-voicing key "v" to become disabled.
Fixed incorrect backgrounds being shown when Anon or Erik lost at poker.
Fixed the radio at the pier playing much too loudly.
Fixed a bug when forcing the location of a state machine with no state.
Fixed the player finding themselves in the mall at night after identifying Jenny's stalker.
Fixed Mia's intro triggering when clicking the school doors instead of when arriving outside.
Fixed a quest conflict between the talent show and Eve's Miss Ross encounter.
Fixed some dialogue oopsies around baby genders.
Fixed issue where the Pink Cyclone mall quest wasn't completable in the evening.
Fixed incomplete Eve art pad sister sketch cutscene in the park.
Fixed missing background in bathroom when talking to Jenny.
Fixed missing payout after first blow job camshow.
Fixed bug with the doghouse button in the trailer park.
Player is now charged when opting to pay the dealership fee in Debbie's quest.
Removed legacy Cumdoom sprite to avoid confusion.
Prevented conflict between Roxxy and Eve's quest lines in the park in the evening.
Fixed bug that would trap player in school when attempting the stealth mission at night.
Fixed 100s of minor spelling and grammar issues.
Removed visual artifact that made Tuuku appear to have a tumour.
Restored Eve's missing arm during rooftop tent foreplay.
Updated name choice dialogues to use correct character colours.
Added dialogue to improve doughnut buying experience rather than dialogue just cutting out.
Fixed save/load bug that could brick Roxxy's route.
Removed dialogue option to ask Roxxy about Clyde's return prior to being aware of it.
Resolved cause of exception triggering during a character's repeated pregnancy.
Removed ability to sleep one's way out of Mia's rescue quest.
Now we know who the priest is, make sure it's not possible to accidentally steal his robes. It's not a dog, but...
Improved dialogue hints during the hunt for Harold.
Fixed posing issue that would throw an exception when speaking to a pregnant Daisy.
Fixed baby count based dialogue in daycare when first birth ever is twins.
Diane's outfits. Again. The gift that keeps on giving.
Fixed first Debbie/Diane threesome being able to partially lock the player in the house in perpetuity.
Prevented pregnancy texts being cleared during the save/load cycle.
Guarded against crash caused by asking Diane for a milk sample while in her nightgown.
Removed pregnancy progression being blocked by the player ignoring text messages.
Stopped letting Richard O'Brien manage Diane's shed. No more automatic lock-in situations.
Routed around seeing daylight assets at night when pouring milk on Daisy's statue.
Disabled barn dialogues playing when Diane was absent and/or Daisy was asleep.
Removed timer tick post gardening mini-game where it causing a problem with the vegan pizza quest.
Updated legacy asset in Jenny's route seen during the broken pipe incident.
Split the paint item into paint and ink to resolve the item-based conflict between Dewitt and Ross routes.
Altered ambiguous hints during the search for Tuuku at the tattoo parlour party.
Disabled being able to write a save message for auto save slots, it's not possible to manually save there anyway.
Fixed some erroneous close-up/blurs in Pink when talking to Ivy in the evening.
Allowed Diane's pregnancy announcement to take place in Debbie's living room.
Altered fantasy Eve such that when appropriate she's given some balls.
Prevented Diane's "return from hospital with baby" scene playing while she was still in hospital.
Switched to correctly using Diane's night time baby button in Debbie's living room after dark.
Added night asset for beach house bed with correct lighting.
Moved Mia to her house when Harold goes missing, such a concerned daughter! School will have to wait.
Worked around issue where attempting to locate Harold on Raven's Hill after dark would glitch due to missing assets.
Fixed declining to have sex with Odette forcing sex anyway.
Fixed close-ups in Cosmic Cumics, and the blur during the Lucha Day scene with Pink Cyclone.
Ensured that the Cow Suit and Breeding Session options are available for Diane, even if milking is skipped.
Increased verbosity of stat check fail messages to reduce player confusion.
Added new background for when talking to Eve on stage while it's graffitied.
Revoked access to Eve's garage prior to being invited inside.
Removed dialogue option to ask Roxxy if she's heard from Clyde before he's even left.
Prevented telescope interface persisting into Jenny dialogue when caught spying on neighbours.
Restored trigger for Eminem achievement.
Prevented Roxxy French classroom scenes triggering when she's not present.
Fixed the floating, masturbating ghost. If you saw it, you know the one.
Fixed Debbie and Daisy sometimes holding the wrong baby in certain scenes.
Ensured Roxxy disappears from the phone tracker once her route is complete.
v0.19.1
Bug fixes:

Fixed a missing screen in the mall toilets.
Fixed Logger writing logging header to file when persistent.debug_log is disabled.
Fixed a crash when talking with Admiral Sploosh.
Fixed being locked inside the gym after yoga.
Fixed Odette disappearing during the evening.
Fixed an FSM action that wouldn't trigger on Diane's FSM.
Fixed hospital lobby background name.
Fixed soft lock in Erik's house during the karaoke tryouts if you go in the mornings/afternoons.
Fixed soft lock in school when progressing Roxxy and Bissette at the same time.
Fixed the Orcette package monopolising the mailbox when loading a save made after its delivery.
Fixed the bank statement randomly showing up in the week with no interest, now Monday's like clockwork.
Fixed Erik's mailbox occasionally displaying as having mail when that wasn't the case.
Moved the "clean auditorium" quest for dewitt from eve's button to the park douches button.
Fixed the game being playable without extraction on MacOS.
Fixed more Diane wardrobe malfunctions.
v0.19.0
- {i}New content:{/i}
- Eve, Grace and Odette are now pursuable characters
- Eve, Grace and Odette pregnancies, and H-Scenes
- Ground up rework of the bank ATM:
- You can now deposit/withdraw any amount of money from the bank.
- You are no longer limited to $25, 000 in your savings account
- You will still unlock the tuition achievement once $25, 000 is in your bank account, even through interest
- The ATM will tell you how much interest you will make for this week.
- You can either use the number row, the keypad or the virtual keypad to enter the amount of money.
- You can now access Debbie's bank account, to help her repay her debt
- Has no effect right now but will be used during the 0.20 update.
- Debbie's debt starts at $30, 000 and will progressively gets worse every week.
- The ATM will tell you how much money debbie owes, and how much money will be taken the following week.
- Future difficulty settings will impact how realistic the loan interests are.
- New character : Tuuku, who will hang out at the Tattoo Parlor
- New tattoo parlor locations : Apartment, Bedroom, Bathroom, Roof, Fire Escape, Garage, and Alley.
- New School location : School Frontyard
- New Mall location : Mall Parking Lot
- New Police station location : Police Station Front
- New Hospital location : Hospital Forecourt
- Added DatingSystem feature (mock-up)
- in an effort to foreshadow future save incompatibilities, the dating system (v1) has been implemented.
- each machine has a set of likes/dislikes defined in data/dating.json
- likes/dislikes include activities, gifts and so on, and range from a -5 to a +5 value.
- That value is added to that machine's "dating points", whenever the associated action is performed
- each machine has a set of thresholds to unlock available actions with them, after a certain amount of dating points have been acquired.
- The more an action is performed, the less points will be rewarded for that action. The rate follows an exponential decay with a time constant tau equal to 3.
- Added a new UI message feature
- This shows animated messages on the UI screen
- Animated messages may be when you spend/gain money or when you gain stats.
- Animation is just a move up and fade away animation.
- Showing a message is as simple as showing the screen 'ui_message' with the following arguments:
- position : the absolute position of the message on screen
- displayable : a displayable to show as the message. Every renpy displayable is supported as well as CDDs
- fadeout_tick : the current tick for the the animation (defaults to 0.0, and is used to refresh the screen every anim_tick_rate)
- anim_tick_rate : a float in seconds representing the tickrate for the animation (controlling the speed of the animation). Defaults to 0.1.
- timeout : the total time it takes in seconds to play out the animation. Defaults to 3.0.
- To access a proper ui_message screen, you need to use the classmethod 'Game.get_available_ui_message_screen()' which will return an appropriate screen name for you to use.
- Up to 10 UI messages may be shown at once, after that, the earliest UI message screen displayed is used (and its animation ends abruptly)
- MC may now meander around Summerville in the dead of night enjoying the quiet and seldom seen backdrops to various locations.
- Be warned: Beside a few quest events, not much happens at night, but now players can visit the art.

- {i}Rework of the codebase:{/i}
- Major reworks have been issued in order to achieve save compatibility.
- FSMs are now instantiated at init time.
- FSM action changes :
- Changed some "exec" actions to be evaluated at runtime rather than passing the callable straight through
- Changed location unlocks from an "exec" action to the new "unlocklocation" action, in order to prevent machines from not
resetting when reloading different saves
- FSM Actions have been reworked to clean up the code. The actions are now individual functions stored in a dictionnary local to "process_actions(...)"
- FSM data is now stored in an FSMData object that will not change version to version. That object is created when you start a new game.
- The only state saved is the chain of triggers the machines went through. This offers several benefits :
- States can change names or delay and it won't break save compatibility
- If a state is added in the middle of a machine and your save is past that point, you will be restored to that change, and can then resume as normal.
- Variables and location schedules can be changed dynamically, given that the actions are processed on load
- Location data has been moved away from the Player class and into its own object.
- Missing triggers is handled by the new loading system. If a trigger is missing, it will skip it and resume loading as usual.
- The loading process is now timed, and printed out to the console.
- The Player and Game classes have had some changes made to them in order to preserve save compatibility in case they undergo some changes in the future.
- Getting an attribute from those classes will yield the attribute if it exists, but if it doesn't,
it will yield the attribute as it is defined in __init__. If it is still not there, it will yield None.
- The same changes have been made to the FSMData and LocationData classes (new savegame objects)
- Improved location locks handling.
- Calls to the lock_check label will be done automatically. If the location doesn't have a label for lock checks, then no checks will be performed.
- The calls to that lock_check label will be done through the MoveTo screen action. Any other action won't perform those checks automatically.
- This is done to streamline lock checks, whether it's in the home, or any other location that may benefit from railroading the player temporarily.
- Improved logging of errors for the game
- Errors and debug messages will be dumped to a file named "summertime-saga.log" in the game's directory (where the log.txt file is)
- When reporting a bug, this log file is now required.
- Due to being unable to disable prints going into the log.txt file, some data may be duplicated between the two files.
- Exceptions, and other critical errors will be printed to that log file with the ERROR level
- Critical systems, which will not cause a total game break will be reported with the WARNING level
- Debug messages will be reported with the DEBUG level
- Info messages will be reported with the INFO level.
- Modders may access the logger object in order to log some messages
- Please use logger.debug, logger.warning, logger.error and logger.info as appropriate, and pass in the mod argument
to separate mod messages from the actual game messges.
- Improved save sharing. The game will reset the return stack to the current location's label.
- That info is logged in summertime-saga.log
- Reworked SoundManager class to be used later on in replacement of out of date "playSound" and "playMusic" functions.
- Rework of the mail system in game. Mail can now be forced to a specific mail item (i.e. the orcette).
- All mailboxes have the same item list available, but all of them are in a "locked state", meaning the RNG can't select those items
- Mail unlocking refers to allow the randomizer to select specific mail items.
- Some tests have been implemented to catch future easy to spot errors on lints.
- Updated some screens to take advantage of newer Ren'Py syntax features.
- Improved readability of hints on the cellphone.
- Improved diverse background uses throughout the codebase.
- Backgrounds are now defined using the image function from RenPy.
- Blurred backgrounds are generated at init time, which should cut down on art work as well as game size in the future.
- Backgrounds now follow a strict naming convention : {i}location_(location.formatted_name)(period)(tod)(attr){/i}.
- location.formatted_name : formatted_name for the location, a no-whitespace lowercased string.
- period : game period, like _halloween or _christmas
- tod : time of day, one of either '_day', '_evening' or '_night'
- attr : an attribute, one of '', '_blur', or '_closeup'
- the background_names dictionnary holds all of the defined backgrounds for each location.
- Overhaul of notification, buying and warning popups.
- Now using screens and consistent styling.
- Removed need for dedicated art for each popup -- reuses existing item art.
- Improved ease of use in both dialogue and screens.
- Painstakingly replaced all existing popups through the game.
- Added a bunch of previously missing popups (mostly item acquistion).
- Improved inventory screen to use fewer images and improve description display.
- Simplified save game version compatibility checking.
- Old-style renpy themed styles have been namespaced away from the core game.
- This provides a more neutral starting point when designing new screens.
- Has benefitted the computer and popup rewrites directly.
- FSMs have a new attribute 'can_talk' which defines if a particular character can be talked to or not
- Works in a similar way to the location system, but simplified to a 2x4 matrix instead of 7x4
- One 4-list for weekdays, one for weekends
- Each list is comprised of 4 booleans, determining if the player can talk to the character for each time of day.
- New FSM actions :
- unlocklocation : unlocks a specific location
- forcemail : forces a mail item for a specific character
- setcantalk : sets the can_talk flags as described above
- cleanlocation : an action which resets the force_loc, force_locations, and location_conditions lists for an FSM
- Rebuild TV to take better advantage of modern RenPy features.
- Added visual channel numbers.
- Allow input fields to be tabbed between, deactivated and to submit on return.

- {i}Modding support:{/i}
- Added mod hook to global_lock_check label, adding the possibility of designing your own lock checks on any location in the game.
- Added feature to the ModManager to bee able to get the "Mod" object associated with a specific modname.
- Mod developers may use this to check if a conflicting mod is installed
- raises a ModLoaderError if no mod with the specified mod name can be found
- Mod object provide an API to interact with the data of that mod's manifest.
- Added feature to the ModManager to implement your own FSM actions

- {i}In-game Computers rewrite:{/i}
- Complete rewrite of in-game PCs, both Jenny and MCs.
- Techical reexport of all assets including minor modifications for depth.
- Asset composition is now done in engine for a better experience.
- All text is now in engine to facilitate future translation efforts.
- The sticky note may now be clicked in lieu of typing MCs password.
- App windows may now be respositioned. This will be remembered.
- Multiple windows may be opened at the same time and focus shifted between them.
- The incepted Summertime SAGA is now animated and interactive ...
- ... and the error screen now takes the inception to new heights!
- The correct physical background is now shown when using remote access.
- A disconnect button is used in place of the shutdown button when remoting.
- An auto-typing animation is used to transition into PCs once the password is known.
- Email navigation has been tweaked to have a working inbox button.
- Even more lewd puns and references!
- Restored clue about Pink TV channel when reading the email for the first time.

- {i}Erik content moved to FSMs and touched up:{/i}
- Move Erik, Kevin, Mrs Johnson and June away from the old events system.
- Make Roz' two minor quests more flexible in how and when they trigger.
- Added many more bridging dialogues to Erik's story to aid progression and
make it feel a bit more natural.
- Added short circuits for when required items have already been acquired.
- Added small nods to other paths that have already been played. Micoe <3
- Reduced conflicts and non-sequitor location based dialogues.
- Most significant is that the Orcette must be handed over at his home.
- Removed ability to immediate re-enter Erik's room after handing over the Orcette.
- Combined dialogues to smooth the progression (i.e. poker quest).
- Added an easter egg.
- Added Erik, Mrs Johnson, Roz and June to the cellphone's hints app.
- Move Erik's House and the Hospital to the newer nav systems.
- Resolved some of the weird behaviour present in the sleep cycle.
- Chopped out loads of unnecessary transitions.
- Nuked the out of date Event and Event_Queue systems, since they are no longer being used.

- {i}Layered Image rework:{/i}
- Eve
- Continued the MC layeredimage
- Grace
- Odette
- Ross
- Bridget
- Roxxy
- Missy
- Becca
- Harold
- Yumi
- Thanks to a new feature of RenPy 7.3, layeredimages can now be tied in 'say' statements. This
Encourages further reworks to simplify the posing of characters, as well as the syntax.

- {i}Pregnancies:{/i}
- Eve, Odette and Grace pregnancies.
- Each character can now have distinct chances to get pregnant. Not all birth control is 100% effective. Except Cumdoom
- Pregnancy chances :
- Odette : 50%
- Eve : 10%
- Grace : 5%
- Jenny : 20%
- Diane : 30%
- All pregnancy chances are doubled when the player is using Pregnax.

- {i}Bug fixes:{/i}
- Fixed conflict between Roxxy and Mia's storylines regarding the police station. Mia's machine won't force earl to be MIA anymore, allowing you to complete Roxxy's story, and then mia's.
- Corrected sizing of non-ascii characters in credits.
- PC login is now once again required on first access.
- Fixed an exception happening when diane is put in the kitchen when the livingroom is in use for another home character (Debbie movie nights or Jenny porn watching).
- Fixed conflicting routees between Roxxy and Mia's storylines with earl being MIA.
- Fixed Priya's hint app unlock.
- Fixed computer lab button when both Erik and June are present.
- Restored Game Over achievement.
- Fixed layering edge case in seasucc scene.
- Improved clarity around contraceptive items and their usage.
- Fixed item description text wrapping in the inventory.
- Fixed assorted posing issues when meeting and interacting with Pussywillow.
- Fixed lack of acknowledgement when trying to clean Diane's garden with wrong spray.
- Fixed lack of dissolves when speaking to Ivy about Diane's package.
- Fixed a bug where sometimes the money sound wouldn't play.
- Fixed time-reversion in Debbie's story on movie nights.
- Fixed helen going MIA during the "servant fun" quest, in the evenings.
- Fixed a chance of Jenny being in the shower when Deb sends you to invite her to breakfast.
- Fixed an issue with locks and repeating dialogues during the covert glue mission.
- Added missing items to Diane's route; milk deliveries and water glass.
- Fixed just_wokeup dialogue being called after all of the regular bedroom dialogues, causing some flow issues.
- Addressed issue with some characters being in several places at once.
- Fixed standard wake up triggering after a story event wake up had already occured.
- Fixed some wake up dialogues repeating when re-entering the bedroom.
- Fixed a bug where Debbie's laundry note could show up early causing part of her route to be skipped.
- Fixed flow for the cheerleader deal in Bissette's story, MC now automatically pays jenny if he has the money.
- Fixed Jenny's pregnancy being less important than other quests progress (namely debbie outings and mobster coming at the house)
- Fixed Judith glasses quest not triggering the proper dialogue if the player already has the school master key.
- Fixed a typo in the hint for the last quest for Jenny.
- Fixed unexpected dialogue when exiting the house after having entered through the UI bed icon.
- Fixed home entrance to kitchen doorway art so it's dark outside at night.
- Fixed the TV channel shown playing the night you catch someone having fun with themselves.
- Fixed the height of the dining room table which was getting wobbly in its old age.
- Fixed game timer not ticking when talking to mr. Bubbles for Jenny's stalker quest.
- Fixed Roxxy dialogue option appearing before cletus reveal.
- Adjusted button placement for Tony&Maria in the pizza shop.
- Fixed Harold being at Raven Hill at night.
- Renamed android package to "com.kompasproductions.summertimesaga"
v0.18.6
  • Fixed Mia's and Erik's mailbox causing save files issues, and being overlayed on top of every subsequent screen.
  • Fixed Jenny watching you hack her computer. She's now also MIA for the evening while you're in her hack computer quest.
  • Restored getting caught scene when trying to hack during the morning.
  • Fixed inconsistencies and minor posing issues during movie theatre intro.
  • Fixed repeated and confusing dialogue when seeing a movie alone.
  • Typos! Yay!

v0.18.5
New content:
  • Jenny new sex scenes (3) in dining room, outdoor pool and bed at night
  • You can now climb into Jenny's bed at night (this was removed in 0.18.0, and is coming back now)
  • You can now ask Jenny for some late-night adult content watching. This will force her to catch you in the act on the couch.
  • Jenny has a little bit of extra content added to her, besides the new sex scenes, her story has been expanded to fit one new quest.
  • X-rays have been added to all of Roxxy's, Becca's, Missy's and Jenny's content. X-rays are triggered only when you cum inside.
  • The daycare location is now unlocked once any character is in labour
Rework of the codebase:
  • Creator Defined Displayables have been implemented to replace the following existing art assets:
  • Sex actions dynamic buttons (optimising)
  • Box dynamic buttons (optimising)
  • Menu dynamic buttons (optimising)
  • Most information popups (location unlocking, item acquiring/buying etc)
  • Those can now be translated directly.
  • Locations are now instantiated at init time instead of in a label called after loading/starting a game.
  • Any future change to the Location object will no longer break save compatibility
  • Location state is now saved in the Player class
  • Time played (displayed in quit message) now uses built in timer (which ignores time spent in menus).
  • The PregnancyManager API has changed.
  • Added LocationSchedule objects to the pregnancy managers, dictating
    where a character should be located at any point during their pregnancy.
  • They are stored in a dictionary, with keys corresponding to each stage of the pregnancy
    - Keys are as follows : "", "_pregnant_bump", "_pregnant_belly", "_labor", "_baby_[girl/boy/twins]"
  • Added a "state_actions" attribute to the pregnancy managers.
  • This attribute allows you to trigger machine actions at various stages of the pregnancy
  • Use the "add_action" method of the PregnancyManager class to set up.
    takes 3 arguments
    key (either "first" or "repeat" depending if you only want to execute the actions the first time or not)
    stage (integer that represents the stage of the pregnancy to trigger the action on. Stages increment for every week passed)
    actionslist : a list of {i}even{/i} length for the actions. Format is the same as for FSMs
  • Actions are triggered right after the pregnancy manager switched its stage (i.e. at the beginning of the week)
  • Actions are processed for the machine that has the same name as the pregnancy manager, a lookup is done on the store.machines hash table to get that information.
  • The State class has a new method 'int add_delay(int amount=1)' to add delay to the state dynamically. Returns the current state's delay.
Debug Menu:
  • Added pregnancy button to every FSM in the debug menu
  • Shows a screen that display debug info about the pregnancy
  • Allows incrementing manually the pregnancy, get a character pregnant and re-init the pregnancy
  • Reinitializing the pregnancy can cause weird behaviours, and should be used with extreme care
  • Persistent skip intro no longer forces cheat mode, enabling will skip first day regardless of mode.
Other improvements:
  • Rebuilt GUI from scratch to be cleaner and more maintainable.
Name entry screen:
  • Uses the last name used as the default (Anon if first time playing).
  • Does not save name until start is clicked (back or esc cancels the change).
  • Will no longer allow an empty name.
Save screen:
  • Save game description can no longer be empty.
  • When saving over an occupied slot, the OK button will become a red Overwrite button.
  • Added about screen containing licensing information.
  • Right click (while in game) now opens the game menu (previously went direct to save menu).
  • Changelog is now browsable by version and has a visual scroll bar.
  • Clear Persistent in settings now prompts for confirmation.
  • Added hover effect to save game thumbnails.
  • Now possible to exit cookie jar scene early using the game menu (right click/esc), and "End Replay".
  • Added hints to impactful choices in Jenny's quest.
  • Allowed access to previously locked action when repeating cheerleader scene.
  • Added new environmental effects to Jenny's shower scenes, and made them consistent.
  • Shop item popups are now done in code, and used everywhere possible
  • Item buying is now done exclusively with the BuyItem Action, which handles all the item buying logic, and shows the relevant popups.
  • Credits page now has visible scroll controls.
  • Added a PSA notifying players of the serious consequences of pregnancy.
Bug fixes:
  • Fixed Debbie's posing when talking to her when she's leaning on the counter.
  • Fixed pregnancy minigame happening even if a character is pregnant already.
  • Fixed being able to ask Clyde about the statue piece before learning his last name.
  • Fixed autosaving - saves will be made roughly every 200 clicks, and on quit.
  • Fixed art used when taking CumDoom pills.
  • Fixed problems that could arise when inspecting items in the inventory.
  • Fixed issue that prevented some characters being correctly rendered on the credits screen.
  • Fixed minor visual quirks with main menu animation.
  • Fixed being able to access the save menu when replaying a scene from the cookie jar.
  • Fixed being able to access the save menu when on mode select screen (esc will return to main menu).
  • Prevented alpha warning at Rump's house from bleeding into subsequent scenes.
  • Main menu music starts after (rather than during) the splash screen, as originally intended.
  • Use correct background when spying on Jenny in shower.
  • Fixed Diane being nowhere to be found when pregnant.
  • Fixed floating pills chests in Dr. Priya Singh's laboratory.
  • Fixed entering MC's bedroom triggering the bad guys event in Debbie's story.
  • Fixed BuyItem action not showing item popups
  • Fixed being able to buy the cyclone mask in advance, effectively wasting your money. The item will become available when needed.
  • Fixed Dexter's library book's dialogue staying well after the associated Bissette quest.
  • Fixed issue where Comsumr could grant random cash to player.
  • Limited the fetch Diane a drink quest progression to day time.
  • Removed dialogue repetition when speaking to Annie in her house.
  • Fixed issue with treehouse controller acquisition dialogue.
  • Added missing art and updated posing for Diane's "How's the baby?" dialogues.
  • Miscellaneous posing errors with jenny and mc have been fixed.
  • Fixed "Roxxy" dialogue option appearing when jenny is by the pool or in the dining room, causing posing issues.
  • Added a delay to 'S_diane_dinner' from M_diane if M_debbie is in state 'S_debbie_diane_visit' to avoid conflicts.
  • Fixed a dialogue repeating indefinitely by opening and closing jenny's nightstand when figuring out her PC's password

v0.18.2:
Rework of the codebase:
  • Assumed that patch updates will not break save file compatibility.
Bug fixes:
  • Fixed Jenny's panties going walkabout.
  • Fixed game brick when exiting CAMslut window on PCs.

v.0.18.0:
New Features:
  • New revamped Jenny story
  • Once a week, you get a bank report in the mail. It will sum up the money you have saved and interest gained over the week.
  • Birth Control pills added to the game.
    - Available at the end of the Priya side quest
    - Will set your pregnancy chance to 0
  • Take a pregnax to increase your percentage back up (take 2 to get to 40% chance, which is the maximum)
    - Effect is permanent until pregnax is taken.
  • Added a ModManager static class to handle future mods of the game, with the possibility to enable/disable mods on the go.
  • Side note : once you start a game with a certain sets of mods enabled, you should not disable them if you want to keep using that save.
  • SayTextFilter class to handle multiple text filtering functions.
  • Remapping of the weightlifting minigame key (for now).
  • Remapping is done with the "set_key" function. It takes the following arguments:
    - key_name (only the string "key_str" is valid at the moment)
    - key_id (use the pygame variable for the key you want)
  • Remapping is only viable for the weightlifting minigame
  • Remapping can only be done via the console
    - Example : set_key("key_str", pygame.K_p)
    - refer to https://www.pygame.org/docs/ref/key.html for key codes.
  • Hidden attic scenes
Debug Menu:
  • Added Items tab to the Debug Menu. It has a search field for items in the game and you can add/remove any item from a click.
  • Added skipping forward day/week/month/year to debug menu
  • Changed Locations screen to a draggable/scrollable area with all available locations.
  • Added button to lock/unlock locations
  • Added button to move the player to said location
  • Added button to set the location's visited status
  • Added button to set the locations's "can leave" status
  • Changed Machines screen to a draggable/scrollable area with all available machines
  • Added button to advance the machine
  • Added button to show the screen's variable
  • Added screen for displaying said variables
  • Added keyboard shortcut (Shift + W) to show the debug menu. Only works when the UI screen is showing, and the game is in dev mode.
  • Added the option to skip the intro and the first day of the game
New Locations:
  • Mayor Rump's House
  • Yacht
Rework of the codebase:
  • Triggers are now in an init block as to not be saved in the save files.
  • Added pickling methods to our custom objects.
  • Moved achievements and cellphone assets to their own folders.
New screen actions implemented in:
    - Annie's House
    - Beach
  • Rework of the music minigame. The notes highlight in red if you've missed them, and green if not.
  • There is also sound effects and a counter of fails displayed.
  • At 5 fails or more, the minigame will "fail", and you'll have to retry.
  • Sound effects are me, recording my guitar playing broken chords if you're interested. You can use them however you want.
Layered Image rework:
  • Jenny
  • MC (only for jenny's storyline for now)
  • Debbie (only for jenny's storyline for now)
  • Ivy
  • Jane
  • Martinez
  • Cedric
  • Kevin
  • Somrak
  • Lopez
  • Mr. Bubbles
New Characters:
  • Karl
  • Justin
New sex scenes:
  • Camshows improved and reworked
  • Shower hscene improved reworked
  • Shower bj
  • Night time visit hscene
  • Jenny bedroom hscenes reworked and added
  • Couch sex improved and reworked
Bug Fixes:
  • The map screen now shows the location you're going to on hovering that location. This is returning behaviour that disappeared in the 0.16 update.
  • Fixed save resetting bug (with the mysterious statue - piece 1)
  • Fixed time spent playing namespace issue that caused it to be counted multiple times
  • Fixed exception that could happen when winning the spin the bottle with MC.
  • Fixed "Skip First Day" option in the debug menu to work with jenny's FSM and skip the hallway dialogue.
  • Fixed daylight scene happening in the evening when Diane's barn has been finished.
  • Fixed day/night backgrounds issues in Diane's barn.
  • Fixed overlap of milk item acquirement and pizzeria unlock popups.
  • Fixed Machine variables not reloading properly (Clyde and the dog quest)

v.0.17.5
New Features:
  • Earn interests weekly on your savings at the Bank! Interest rate is 3%
  • Beach House price has been reduced to $5000
  • Santa riding the streets of Summerville
  • Updated the Cookie Jar
  • New quests and cutscenes
  • New holiday decorations
  • Cupid store interface improved with new items
  • Added time skipping functionality to all front yards (direct children of the map, including MC's bedroom)
  • 2 new achievements to unlock (they are secret achievements)
  • Added a toggle for save locking (if you really want to load an earlier save file)
    - This is on by default, which means it will prevent you from loading an earlier save
    - This has no menu option (that is intentional)
    - To disable savegame locking, set persistent.enable_save_locking to False
Rework of the codebase:
  • New Martinez character art and rig
  • New Consuela character art and rig
  • Added label notification (enable from the debug menu - General) for debugging purposes
  • Added night version of the treehouse wood pile, the scroll at the hill and the stick at the hill.
New Characters:
  • Meet Consuela Martinez, on Thursdays at the Beach House
  • Remember that odd item from Diane's barn? You should start investigating
New sex scenes:
  • One new sex scene (2 angles and animations)
Bug Fixes:
  • Fixed save resetting when taking the Pregnax pills.
  • Fixed Diane being in the shed when entering for paint.
  • Fixed being able to check the school's lockers at night.
  • Pregnancies are now in sequence (and not in parallel). This is to still be able to see each character at the hospital, even if they get pregnant on the same day
  • Added missing lewd Diane closeup (drunk on her bed)
  • Fixed being able to start the school delivery (Diane quest) on the weekend.
  • Fixed Tony meeting you for the first time twice.
  • Fixed "Debbie's sleeping" dialogue triggering when Debbie isn't in her room for one reason or another.
  • Fixed incorrect button usage during Diane's evening visit (in Diane's story, not Debbie's)
  • Fixed hill tree screen not hiding
  • Fixed Diane's outfit being the wrong one during the pie quest.
  • Fixed Day 0 Sleep issue.
  • Fixed being able to exit the stolen goods screen without taking the key
  • Fixed daytime scene on using the workshop in the garage when it's night time.
  • Fixed time going back one tick if saving right after manually ticking time on the map/bedroom/etc
  • Fixed a bug that would trigger a night scene during daytime when entering the bedroom after watching a movie with Debbie for the second time.
  • Fixed a bug which caused Mia to lock you out of your sleep
  • Fixed a bug that caused Diane to never see you jack it.
  • Fixed an issue that caused Debbie to be forever naked by the pool, if you slept before bringing her a towel.
  • Fixed being able to craft the glue for Dewitt at night time
  • Fixed the game.timer.image() function. It now displays images correctly regardless of period (Christmas, Halloween, ...), time of day and extra information.

v0.17.1
New Features:
  • Added the choice of vehicle to use in the pizza minigame. A more extensive rework of that minigame is planned for the 0.20 update.
  • Added a button to clear persistent data on the main menu.
  • Added a text for android users that entice to use the SwiftKey keyboard for an optimal experience. Click it to dismiss it.
Rework of the codebase:
  • Added Vector2 class for future usage in minigames and other purposes.
Bug Fixes:
  • Fixed the pregnancy minigame crash, and adjusted the chance of getting a character pregnant
  • Added win/fail backgrounds to pregnancy minigame
  • Fixed Exception due to invalid pose on diane's cookie jar scene 5
  • Fixed Exception on launch related to player not being defined
  • Fixed erik resetting on load/save
  • Fixed time not ticking after breed sex if not milking Diane
  • Fixed wrapping of words on the Cellphone Goal App
  • Removed keybinds for renpy voice narrator
  • Fixed diane ghost trigger on pie scene
  • Fixed bug "location_training" being undefined.
  • Removed ability to save in autosave slots
  • If default formatting was used in the save description, update when overwriting the save
  • Fixed overwriting saves losing data bug
  • Fixed missing arm in breakfast scene
  • Fixed AnimatedImages sometimes not being animated properly
  • Fixed player not being bumped to map when talking to aqua
  • Fixed incorrect call_screen at night when in Aqua's Lair
  • Fixed Report Card not updating
  • Dating list was not bugged. Its behavior is intended although inconsistent for characters without a story.
  • Fixed Diane's shirt dissappearing when talking to Richard
  • Fixed Diane switching clothes for a kiss in the barn
  • Fixed Veronica dissappearing when talking about Chicken Stock
  • Fixed Diane's arm misalignment when in her bra and panties
  • Fixed AR Device overlay misaligned on player's face
  • Fixed Debbie disappearing from Cupid
  • Removed Carpenter option from Diane's button dialogues pointing to missing labels

v0.17
New Locations:
  • Diane's home expansion
  • Hospital Third Floor
  • Annie's Home (Daycare)
New Character Events:
  • Smith event reworked
  • Diane's story
Minigames:
  • Milking minigame
  • Drinks minigame
  • Pregnancy minigame
New sex scenes:
  • Threesome with Debbie and Diane
  • Cucumber scene reworked
  • Breeding scene reworked
  • Tittyjob scene
  • Blowjob scene with Micoe
  • New Cookie Jar scenes added
New Features:
  • Pregnancy! (only for Diane at this point)
  • Missed audio note cue for the music minigame
  • Introduction of the new character rig system for optimisation
New character art and reworks for new rig system:
  • Diane
  • Lilly (Comic book store)
  • Micoe (Nurse)
  • Maria (Pizza)
  • Tony (Pizza)
  • Veronica (Consumer store)
  • Ronda (Swimming pool and school)
  • Priya (Hospital doctor)
  • Richard (Annie's father)
  • Lucy (Annie's mother)
  • Debbie (Partial rework, majority of old art still in game)
  • Jenny (Partial rework, majority of old art still in game)
Rework of the codebase:
  • Removed Diane's old code
  • Removed Jenny's old code
Bug fixes:
  • Fixed Mia not appearing at the library
  • Fixed crash on achievements list
  • Fixed long load time issues caused by Ren'Py 7
  • Fixed a bug which would prevent getting the glasses for Okita from Judith if you asked her to be somewhere else (same bug occurred on Mia with Bissette)
  • Fixed floating captain Terry
  • Pizza delivery minigame fixes

v.0.16.1
  • Multiple dialogue and posing improvements for a more consistent experience.
  • Fixed car dealership crash.
  • Fixed cat in graveyard crash.
  • Fixed Okita's fsm resetting.
  • Fixed labels not being called properly.
  • Fixed debug menu not being available on android by default, added renpy console shortcut.
  • Fixed Debbie's scenes, and not being able to sleep with her.
  • Sara's a bit more expressive.
  • Masturbate button when sleeping instead of a menu.
  • Fixed machine's unforce method (no more crashes due to missing keys).
  • Fixed MC's hand holding photo closeup.
  • Fixed popup for Mrs. Smith's house.
  • Fixed infinite buyer stuff for Clyde's drug deal.
  • Adjusted animation speed of Roxxy's sex scenes.
  • Changed Roxxy sex variables from bool to int.
  • Fixed pizza minigame double click.
  • Fixed bad guys driveby triggering on wrong place.
  • Fixed Bissette's scene out of order.
  • Pompom lollipop softlocks removed.
  • Fixed rain vfx not being applied properly during rox16 (romance in the rain).
  • Fixed location forcing taking on previous force in unwanted day times.
  • Roxxy's trophy now appears in her bedroom after the contest.
  • Fixed Roxxy scenes playing repeatable dialogues instead of initial.
  • Fixed basketball minigame conditionals for after scenes.
  • Fixed faceplant art not showing at end of pushup minigame.
  • Added hard pause at end of pushup minigame to prevent skipping.

v.0.16
New Locations:
  • Trailer park: Frontyard, Tractor, Clyde's Shack's Frontyard, Clyde's Shack Interior.
  • Mrs Smith's House: Frontyard, Entrance, Basement, Upper floor, Bedroom.
  • Pizzeria: Added the kitchen and Storage room.
  • Beach: Added the guard tower, Cabins, Side beach.
New Character Events:
  • Roxxy's Story.
  • Crystal.
  • Clyde.
  • Becca & Missy.
Minigames:
  • Shooting range.
  • Dexter fight.
  • Basketball.
  • Spin the bottle.
  • Pizza minigame has been reworked to allow you to upgrade your vehicle.
  • All the minigames (but the rap battle and poker) have been reworked and improved for consistency with the new coding style.
  • Cellphone minigame.
New sex scenes:
  • Foursome.
  • Crystal.
  • Roxxy.
  • Roxxy locker.
  • Becca.
  • Missy.
New Dialogues:
  • Roxxy's intro has been reworked.
  • A character has made his appearance at the pier!
  • Roxxy, Becca, Missy and Dexter new dialogues.
  • Kim is plotting his dominion at the Car Dealership.
New Features:
  • The game now saves automatically on location changes. It needs more polishing, but you can enable/disable it in settings.
  • Achievements! You can now track your progress with meaningless achievements that will be logged in your phone.
  • Goal Tracker: You can check the progress with major characters with the cellphone goal tracker.
  • Battery icon on cellphone updates with the time of the day.
  • Android users get mod support.
  • New setting for people who'd like the latest dialogues for Admiral Sploosh.
  • You can now sleep in the beach house once purchased.
  • New bed jerk scene with Roxxy.
Rework of the codebase:
  • New Location system has been implemented.
  • FSMs are now used to get the location of a character.
  • New Game class to remove even more global variables, has been partially implemented.
  • Separated dialog from the logic.
  • Reworked the cellphone with a comeback for the quest log that is not quite functionnal yet.
  • Cassie has been moved to an FSM.
  • Anna has been moved to an FSM.
  • Tony has been moved to an FSM.
  • Latinas have been moved to an FSM as well.
  • A debug menu has been integrated to the game to serve as console replacement for android.
Bug fixes:
  • Fixed Teddy bear in Mia's room's background to be daytime when it was night.
  • All softlocks should be resolved.
  • School chatter sound at night fixed.
  • Save resetting fixed.
  • Art asset touchups.
  • Typos.



  • 01.08.2018 - первый релиз английской версии игры 0.16.1
  • 28.10.2018 - английская версия игры 0.16.1 заменена на русскую от группы переводчиков в ВК Летняя Сага
  • 17.12.2018 - игра обновлена до версии 0.17.5
  • 20.05.2019 - игра обновлена до версии 0.18.2
  • 13.06.2019 - игра обновлена до версии 0.18.6
  • 11.12.2019 - игра обновлена до версии 0.19.1
  • 02.07.2020 - игра обновлена до версии 0.20.1
  • 22.07.2020 - игра обновлена до версии 0.20.1 (добавлен обновленный перевод от 05.07.2020)
  • 30.07.2020 - игра обновлена до версии 0.20.1 (добавлен обновленный перевод от 29.07.2020)
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Финд

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post 17-Дек-2018 23:24 (спустя 4 месяца 16 дней) [-]0[+]

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Читы были изменены и теперь выглядят так:

player.stats.increase("chr") харизма
player.stats.increase("str") сила
player.stats.increase("int") интеллект
player.stats.increase("dex") ловкость
player.inventory.money=* деньги
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Starscream1984

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post 23-Дек-2018 17:14 (спустя 5 дней) [-]0[+]

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Вот спасибо !!! kolob_128

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TATOSHCA

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post 21-Май-2019 06:27 (спустя 4 месяца 28 дней) [-]0[+]

[Цитировать] 

CJloHuK
Ты бы заголовок поправил бы. У то по заголовку раздачи, у тебя только английская версия в раздачи.

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soundman_333

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post 22-Май-2019 11:47 (спустя 1 день 5 часов) [-]0[+]

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Summertime Saga- Летняя сага а главный герой ходит в школу по будням ) Игра затянула ,думал пустышка ,а нет класно продумано постоянно что то твориться ,иногда забываешь что это игра )
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soundman_333

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post 14-Июн-2019 13:02 (спустя 23 дня) [-]0[+]

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Перевод можно в андроид версию как то всунуть?
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yaksys

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post 11-Дек-2019 06:09 (спустя 5 месяцев 26 дней) [-]0[+]

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новой версии уже не будет чтоль?
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mos555

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post 12-Дек-2019 01:19 (спустя 19 часов) [-]1[+]

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Релизеру спасибо, но зачем выкладывать багованную версию? Игра уже около 4 дней лежит на других трекерах и везде пишут, что в русскую версию играть невозможно из-за ошибок.

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Azaz911

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post 12-Дек-2019 19:59 (спустя 18 часов) [-]0[+]

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mos555 писал(а):

Релизеру спасибо, но зачем выкладывать багованную версию? Игра уже около 4 дней лежит на других трекерах и везде пишут, что в русскую версию играть невозможно из-за ошибок.
Не могу нигде найти предыдущую версию на русском, нигде вам не попадалась?
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mos555

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post 16-Дек-2019 02:38 (спустя 3 дня) [-]0[+]

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Azaz911 писал(а):

mos555 писал(а):

Релизеру спасибо, но зачем выкладывать багованную версию? Игра уже около 4 дней лежит на других трекерах и везде пишут, что в русскую версию играть невозможно из-за ошибок.
Не могу нигде найти предыдущую версию на русском, нигде вам не попадалась?
Нет, обычно если автор выпускает новую версию, то на всех трекерах обновляют раздачу. Остается только ждать пока локализатор исправит ошибки скриптов. Он вроде как в курсе.

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yaksys

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post 18-Дек-2019 12:02 (спустя 2 дня 9 часов) [-]0[+]

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что то совсем поломали игру... дальше начальной сцены не уйти - вылетает
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Preston091

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post 19-Дек-2019 09:14 (спустя 21 час) [-]0[+]

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Какая же скучная обнова, сплошное разочарование.
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Zalmanlg

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post 26-Дек-2019 22:27 (спустя 7 дней) [-]-1[+]

[Цитировать] 

Так она не играбельная(
Модераторы, снесите раздачу нахер.

Никогда до этого не жаловался..Но как на этом трекере стукануть модераторам, что бы снесли раздачу??
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zzzombie1989

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post 26-Дек-2019 23:10 (спустя 43 минуты) [-]-4[+]

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Zalmanlg писал(а):

Так она не играбельная(
Модераторы, снесите раздачу нахер.

Никогда до этого не жаловался..Но как на этом трекере стукануть модераторам, что бы снесли раздачу??
Анус себе стукани, псина сутулая. Всё отлично играется.

_________________
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PC Full Spec. -> https://imgur.com/srS7BVp
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Zalmanlg

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post 27-Дек-2019 01:47 (спустя 2 часа 36 минут) [-]0[+]

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zzzombie1989 писал(а):

Zalmanlg писал(а):

Так она не играбельная(
Модераторы, снесите раздачу нахер.

Никогда до этого не жаловался..Но как на этом трекере стукануть модераторам, что бы снесли раздачу??
Анус себе стукани, псина сутулая. Всё отлично играется.
А ты хоть пробовал? Эта версия дальше заставки не идет.
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danmmer

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post 27-Дек-2019 19:47 (спустя 18 часов) [-]1[+]

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У меня одного ошибки скриптов на каждом шаге? Взял печеньки - ошибка, нажал на комп - ошибка и т.д., вообще играбельная игра то?
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zzzombie1989

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post 27-Дек-2019 22:23 (спустя 2 часа 36 минут) [-]-4[+]

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danmmer писал(а):

У меня одного ошибки скриптов на каждом шаге? Взял печеньки - ошибка, нажал на комп - ошибка и т.д., вообще играбельная игра то?

Zalmanlg писал(а):

А ты хоть пробовал? Эта версия дальше заставки не идет.
https://www.patreon.com/posts/0-20-status-and-31024294

_________________
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wartar

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post 22-Янв-2020 23:23 (спустя 26 дней) [-]1[+]

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тоже баг на версии 0.19.1. Взять печенки - баг, и проигнорить нельзя, потом не брал, стал играть дальше, вышел из комнаты, поплелся в зал - баг, вылез из дома встретился с Эриком, а в школу не попасть, она неактивна. Игра не проходима.
И увы, даже на всех других сайтах в группе в контакте, один и тот же перевод от kwazimod. Но сам переводчик пишет что сейчас работает с версией 0.19.5 пытаясь туда перенести свой перевод и у него тоже вылезают баги. По его словам авторы как то особо хитро запаковали ресурсы, и при распаковке для перевода и вылазят баги.
CJloHuK, можешь выложить предыдущую, рабочую версию 0.18.6?
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Eldaindil

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post 22-Июн-2020 01:28 (спустя 4 месяца 30 дней) [-]0[+]

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Вроде 0,20,1 уже есть...может обновите раздачу? =)
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Radunhageydu

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post 05-Июл-2020 23:02 (спустя 13 дней) [-]0[+]

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Как загрузить старые сейвы? Пишет "Сохранение нельзя использовать, не совпадает версия сохранения с версией игры"
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TATOSHCA

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post 06-Июл-2020 03:05 (спустя 4 часа) [-]0[+]

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Radunhageydu
Ни как. Автор изменил код игры, по сравнению с предыдущими частями. Сейвы не совместимы. Или использовать готовые сейвы, или проходить все заново.

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Gulezes

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post 31-Июл-2020 21:40 (спустя 25 дней) [-]0[+]

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Столкнулся с такой проблемой:
В самом начале игры, после того как спустился на первый этаж и зайти в гостинную - не могу из неё выйти. Пишет нужно зайти на кухню - нажимаю на правый дверной проём - и пишет что нужно зайти на кухню(а это и есть проход на кухню) и никуда нельзя выйти.
Начал заново, первым делом прошёл на кухню. Дошёл до школы. Нужно зайти в кабинет миссис Биссит - нажимаю на её дверь - и пишет что сперва нужно зайти в кабинет миссии Биссит и не проходит туда. При нажатии на любую дверь это пишет. И опять невозможно пройти никуда. Что делать?
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TATOSHCA

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post 01-Авг-2020 05:37 (спустя 7 часов) [-]0[+]

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Gulezes
Используешь последний перевод из раздачи?
Сотри сохранения в папке с игрой и C:\Users\tatos\AppData\Roaming\RenPy\SummertimeSaga и начинай полностью новую игру.

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Gulezes

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post 01-Авг-2020 14:19 (спустя 8 часов) [-]0[+]

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TATOSHCA писал(а):

Gulezes
Используешь последний перевод из раздачи?
Сотри сохранения в папке с игрой и C:\Users\tatos\AppData\Roaming\RenPy\SummertimeSaga и начинай полностью новую игру.
Скачивал эту раздачу и с другого ресурса, игра этой же версии. В двух случаях одна и та же проблема. Сейвы старые удалил. Ничего не помогает. Ниже скрин момента и лог игры
Sat Aug 01 13:06:34 2020
Windows-8-6.2.9200
Ren'Py 7.3.5.606


Bootstrap to the start of init.init took 0.07s
Early init took 0.00s
Loader init took 1.22s
Loading error handling took 0.34s
Loading script took 6.07s
Loading save slot metadata. took 0.16s
Loading persistent took 0.42s
Importing _renpysteam: ImportError('No module named _renpysteam',)
Set script version to: (7, 3, 5)
Running init code took 10.60s
Loading analysis data took 0.29s
Analyze and compile ATL took 0.14s
Index archives took 0.00s
Dump and make backups. took 0.00s
Cleaning cache took 0.00s
Making clean stores took 0.00s
Initial gc. took 0.38s
DPI scale factor: 1.000000
Creating interface object took 0.13s
Cleaning stores took 0.00s
Init translation took 0.07s
Build styles took 0.01s
Load screen analysis took 0.17s
Analyze screens took 0.00s
Save screen analysis took 0.00s
Prepare screens took 0.59s
Save pyanalysis. took 0.00s
Save bytecode. took 0.00s
Running _start took 0.01s
Performance test:
Interface start took 0.40s

primary display bounds: (0, 0, 1920, 1080)
swap interval: 1 frames
Windowed mode.
Screen sizes: virtual=(1024, 768) physical=(1304, 978) drawable=(1304, 978)
Vendor: 'NVIDIA Corporation'
Renderer: 'GeForce RTX 2060 SUPER/PCIe/SSE2'
Version: '4.6.0 NVIDIA 451.67'
Display Info: None
Fixed-function is blacklisted.
Extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture2
GL_ARB_sparse_texture_clamp
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXTX_framebuffer_mixed_formats
GL_EXT_Cg_shader
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_R8
GL_EXT_texture_sRGB_decode
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program2
GL_NV_fragment_program_option
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_geometry_shader_passthrough
GL_NV_gpu_multicast
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
Number of texture units: 4
Using shader environment.
Using FBO RTT.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Using gl renderer.
Texture testing:
- Hardware max texture size: 32768
- 64px textures work.
- 128px textures work.
- 256px textures work.
- 512px textures work.
- 1024px textures work.
- 2048px textures work.
Root FBO is: 0
FBO Maximum Texture Size: 2048
Total time until interface ready: 23.2060000896s
- Target is 5 frames in 0.333333333333 seconds.
- Frame drawn at 0.000000 seconds.
- Frame drawn at 0.017667 seconds.
- Frame drawn at 0.028666 seconds.
- Frame drawn at 0.045666 seconds.
- Frame drawn at 0.062667 seconds.
- 0.062667 seconds to render 5 frames.
MoveTo action called with destination коридор
MoveTo action called with destination вход_в_дом
MoveTo action called with destination гостевая
MoveTo action called with destination спальня_мамы
MoveTo action called with destination подвал
MoveTo action called with destination вход_в_дом
MoveTo action called with destination вход_в_дом
MoveTo action called with destination вход_в_дом
MoveTo action called with destination вход_в_дом
MoveTo action called with destination вход_в_дом
MoveTo action called with destination вход_в_дом
MoveTo action called with destination вход_в_дом
Loading stored machine state...
Finished loading stored machine state. Loading took 1699.3814 ms
Game Unpacked : True // CWD : D:\Users\ааа\Downloads\SummertimeSaga-v0.20.1-pc_Rus\SummertimeSaga-0-20-1-pc
RETURN STACK INFO
[(u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), u'attic_entry_dialogue', (u'game/scripts/locks/01global_lock_check.rpy', 1588637213, 178309), (u'game/scripts/locks/home_lock_check.rpy', 1588637213, 179269)]
MoveTo action called with destination вход_в_дом
MoveTo action called with destination вход_в_дом
Cleaning stores took 0.00s
Init translation took 0.02s
Build styles took 0.01s
Load screen analysis took 0.13s
Analyze screens took 0.00s
Prepare screens took 0.00s
Running _start took 0.01s
MoveTo action called with destination коридор
MoveTo action called with destination вход_в_дом
MoveTo action called with destination передний_двор
MoveTo action called with destination гостевая
MoveTo action called with destination вход_в_дом
MoveTo action called with destination вход_в_дом
info [Профиль]  [ЛС] 

Teikos

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post 11-Авг-2020 00:47 (спустя 9 дней) [-]1[+]

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