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Nuclear Dawn (InterWave Studios) (Multi4/RU) [L|Steam-Rip]

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post 15-Ноя-2011 05:20 8[+]

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Nuclear Dawn

Информация
    Дата выхода: 26 сентября 2011
    Жанр: Action (Shooter) / Strategy (Real-time) / 3D / 1st Person / Online-only
    Разработчик: InterWave Studios
    Издательство: InterWave Studios
    Язык интерфейса: Английский / Немецкий / Русский / Чешский
    Язык озвучки: Английский
    Тип издания: Лицензия / Steam-Rip
    Таблетка: Присутствует (REVOLUTiON Crew)

Системные требования
    Операционная система: Windows® 7 32/64-разрядная / Vista 32/64 / XP или лучше
    Процессор: Intel Core 2 Duo с таковой частотой 2,4 ГГц или аналогичная
    Оперативная память: 2 ГБ
    Жесткий диск: 6 ГБ свободного места
    Видеокарта: со 128 МБ видеопамяти, совместимая с DirectX 9 и поддержкой Pixel Shader 2.0b (ATI Radeon HD 2900 — NVidia GeForce 8800)
    Звуковая карта: совместимая с DX 9.0c

Об игре
    Nuclear Dawn - первая игра, в равной степени совмещающая в себе элементы шутера и стратегии, без упрощения какой-либо из этих двух сторон игрового процесса.

    Играя за пехоту, исследуйте обезображенные войной постапокалиптические ландшафты, созданные под впечатлением от современных городов, и сразитесь с противником как тяжеловооруженный солдат, штурмовик или разведчик. Используйте десять комплектов вооружения с самым разным оружием, чтобы выполнить поставленную задачу. Шутер в Nuclear Dawn жесткий, быстрый и непрощающий, основанный на опыте игрока и тактике, а не голых рефлексах и запоминании особенностей каждой карты.

    Затем отстранитесь от прямых действий и играйте в роли командира. Создавайте отряды из других игроков и задавайте им тактические цели. Организуйте поток ресурсов для вашей армии и для возведения важных объектов. Используйте местность и точки с ресурсами, чтобы блокировать продвижение врага, а затем разрушьте их планы железной рукой. Изучайте и внедряйте новые технологии, чтобы дать вашим бойцам преимущество на поле боя, а также чтобы возвести передовые укрепления с системами обороны или нападения на ваш выбор.

Особенности
  • Две фракции: Базы Империи и Консорциума строятся совершенно по-разному.

  • Командир-стратег: Возводите постройки, изучайте улучшенные технологии, наносите разрушительные удары по врагу и приведите свою команду к победе в роли командира.

  • Четыре класса: У каждой из сторон есть четыре класса с различными комплектами вооружения, насчитывающего более трех десятков видов оружия.

  • Игра в команде: Командные бои, рассчитанные на 32 человека.

  • Шесть карт: Исследуйте самые большие и детализированные карты на движке Source на сегодняшний день.

  • Расширенное вооружение: Будучи командиром, грамотно лечите свои войска и подрывайте здоровье противника, используя продвинутые умения.

  • Статистика и улучшения: 60 рангов, 12 улучшений для каждого оружия, достижения и многое другое.

  • Движок Source: Технология Left 4 Dead 2 модифицирована таким образом, что вы получите непередаваемые ощущения от многопользовательской игры.

Дополнительная информация
Общая информация:
  • В раздаче присутствуют *.ncf файлы для запуска игры через Steam клиент.
  • Игра прекрасно работает через ломаный Steam клиент, например GreenLuma.
  • Раздача будет изменяться по мере выхода обновлений для игры.

Версия игры:

    Код:

    Version 12.04.11 (NuclearDawn)
    Network Version 2.0.4.3
    Exe build: 00:23:18 Mar 13 2012 (4817) (17710)

Версии *.ncf файлов:
  • nucleardawn_bin_win32.ncf: 119
  • nucleardawn_client.ncf: 39
  • nucleardawn_content.ncf: 122
Без Steam клиента:
  1. Создать каталог для игры;
  2. Скопировать содержимое каталога nuclear dawn в созданный каталог игры;
  3. Скопировать содержимое каталога no steam в каталог игры с заменой файлов;
  4. Перейти в каталог с игрой;
  5. Открыть любым текстовым редактором файл rev.ini;
  6. В разделе [Emulator] заменить значение переменной Language на свой родной язык (без пробела после "=");

    Код:

    [Emulator]
    ...
    Language=Czech, English, German или Russian
  7. В разделе [SteamClient] заменить значение переменной PlayerName на свой ник (без пробела после "=");

    Код:

    [SteamClient]
    ...
    PlayerName=Ник
  8. Сохранить изменения и закрыть файл rev.ini;
  9. Запустить игру файлом loader.exe.
Для изменения ника достаточно запустить файл name.cmd из каталога с игрой, указав в качестве параметра свой ник, например:
    name Игрок

Через Steam клиент:
  1. Скопировать содержимое каталога .ncf в подкаталог steamapps, установленного Steam клиента;
  2. Скопировать каталог nuclear dawn в подкаталог steamapps\common, установленного Steam клиента;
  3. Запустить игру из библиотеки Steam клиента.
          
          
          
          
          
    Статус: No Steam
    Режим работы: 24/7
    Расположение: Россия, Самара
    Провайдер: Самара-Транстелеком
    Статистика
    Статус: No Steam
    Режим работы: 24/7
    Расположение: Россия, Самара
    Провайдер: Inttel
    Статистика
  • Обновлена игра.
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_content.ncf

      * nuclear dawn\bin\GameUI.dll

      * nuclear dawn\bin\GameUI.dllnucleardawn\resource\AlertScheme.res
      * nuclear dawn\bin\GameUI.dllnucleardawn\resource\news.css
      * nuclear dawn\bin\GameUI.dllnucleardawn\resource\nucleardawn_english.txt
      * nuclear dawn\bin\GameUI.dllnucleardawn\resource\nucleardawn_german.txt
  • Обновлена игра.
    Enabled double XP weekend, up to rank 15 (Thursday through Sunday, starts and stops at 17:00 GMT).

    Other changes
    • Added option to reset rank and stats.
    • Manually powering structures off can now only be done when they're fully on, and on when fully off.
    • Added rate limit to hypospray scoring to prevent abuse.
    • Class ability on medic now always jumps to medpack.
    • Updated localizations.
    Fixes
    • Fixed a client crash related to commanding and in-progress armories.
    • Fixed mouse sensitivity being stuck lowered until respawn after ending exo lockdown while aiming to side.
    • Fixed further issues with gizmo selections not applying correctly.
    • Fixed in-armory change to current already-picked class only changing gizmo.
    • Fixed gizmo not being reset on class change if Customize panel wasn't used.
    • Fixed some cases where holographic placement structures could become "stuck".
    • Fixed being able to accidentally spend money on same research twice with more than one armory selected.
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_client.ncf
      * .ncf\nucleardawn_content.ncf

      * nuclear dawn\bin\GameUI.dll

      * nuclear dawn\nucleardawn\detail.vbsp
      + nuclear dawn\nucleardawn\pak01_077.vpk
      * nuclear dawn\nucleardawn\pak01_dir.vpk
      * nuclear dawn\nucleardawn\steam.inf

      * nuclear dawn\nucleardawn\bin\client.dll
      * nuclear dawn\nucleardawn\bin\client.dylib
      * nuclear dawn\nucleardawn\bin\server.dll

      * nuclear dawn\nucleardawn\resource\modevents.res
      * nuclear dawn\nucleardawn\resource\nucleardawn_english.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_russian.txt
      * nuclear dawn\nucleardawn\resource\OptionsSubMultiplayer.res

      * nuclear dawn\platform\Resource\vgui_russian.txt
  • Обновлена игра.
    Balance changes
    • Reworked ammo pack earned xp to not be based on actual ammo amount, unfairly weighting some weapons.
    • Research in-progress when last armory is sold/destroyed is now lost without refund.
    • Rebalanced Homewrecker and Siege Support gizmo effects.
    Other enhancements
    • Play Now is now a little quicker at finding servers.
    • Added mention of backstab reticle change to Stealth tutorial.
    • Updated localizations
    Fixes
    • Fixed commander heal ability not healing.
    • Fixed crash in Commander Intermediate tutorial.
    • Fixed research not being recognized in Commander Advanced tutorial.
    • Fixed compass not displaying properly on tutorial training map.
    • Fixed a server and client crash relating to armory research.
    • Fixed commander orders staying on team change.
    • Fixed radar kit requiring line of sight to expose enemies.
    • Fixed being able to damage own radar kits.
    • Fixed radar structure still functioning without power.
    • Fixed in-armory class changes not always changing gizmo.
    • Fixed case where What's New panel would spew console errors when Steam site is down.
    • Fixed some oddities with commander chat (some notifications not displaying).
    • Fixed getting stuck near helicopter in Oilfield.
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_client.ncf
      * .ncf\nucleardawn_content.ncf

      * nuclear dawn\bin\engine.dll
      * nuclear dawn\bin\GameUI.dll

      + nuclear dawn\nucleardawn\pak01_076.vpk
      * nuclear dawn\nucleardawn\pak01_dir.vpk
      * nuclear dawn\nucleardawn\steam.inf

      * nuclear dawn\nucleardawn\bin\client.dll
      * nuclear dawn\nucleardawn\bin\client.dylib
      * nuclear dawn\nucleardawn\bin\server.dll

      * nuclear dawn\nucleardawn\maps\oilfield.bsp

      * nuclear dawn\nucleardawn\resource\gameui_russian.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_czech.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_english.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_german.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_russian.txt

      * nuclear dawn\nucleardawn\scripts\weapon_m95.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_x01.ctx
  • Обновлена игра.
    Nuclear Dawn Update 6.2
    New Features:
    • Added new commander research items
    • Player Boost I, II, and III
    • Structure Boost I, II, and III
    • Commander Abilities II and III
    • Added support for giving default commander orders to whole team.
    • Added support for squad-only chat (default I).
    • Added new portable Radar Kit item for Support BBQ.
    • Places on ground like ammo or health kit.
    • After deployment, it extends radar range, uncovering units and structures in fow.
    • Lasts after death, but can be destroyed by enemy (will disappear on class change).
    • Added Play Now feature to allow quick joining into an optimal server, considering ping and player count.
    • Added optional compass display to HUD.
    Other enhancements
    • Added Game Guide button to main menu.
    • Added game instructor tip for transport gate teleporting.
    • Players calling artillery strikes, rather than current commander, now get credit for kills.
    • USE key can now be used anytime while inside of a transport gate, rather than needing to face it.
    • Enabled server mp_unbalance_limit convar.
    • Round end team swap notification is now more visible.
    • Updated localizations.
    Balance Changes
    • Effects of armory research are now suspended if all of your team's armories are destroyed or sold (build another for all to reactivate).
    • Transport gates can no longer be manually powered down to prevent griefing by commander.
    All Maps
    • Added/tweaked light glows and environment sun.
    • Fixed several spots where the commander was able to build outside of the map.
    • Improved guardtower collisions.
    Clocktower
    • Fixed getting stuck near the Consortium base.
    • Fixed a few small issues throughout the map.
    Downtown
    • Decreased HDR.
    • Improved collision for the broken train.
    • Fixed trains clipping through each other in the trainyard.
    Hydro
    • Blocked ability to build structures on the ramp near the turbines.
    Oasis
    • Fixed missing spot overlays
    • Increased lightmapscales on some walls for higher quality shadows.
    • Updated loading screen.
    Oilfield
    • Fixed not being able to climb on the ladder of the broken tanker truck.
    • Improved bot nav mesh.
    Silo
    • Improved submarine bridge collision.
    Other Fixes
    • Fixed crash when changing certain video options.
    • Fixed a case where commander would be unable to set a spawn location as default.
    • Fixed thermal vision staying enabled when entering commander view.
    • Fixed IP bans not applying to RCON access.
    • Fixed case where armory research buttons could be mirrored on transport gate.
    • Fixed players under hypospray effect getting healed by commander heal ability.
    • Fixed REDs being undetonatable after ninth RED is placed.
    • Fixed tutorial noting incorrect weapon slot key for sidearm.
    • Fixed being able to use the command bunker console while in exo suit lockdown.
    • Fixed possibility for teleport to send player to nearby enemy gate.
    • Fixed issues with certain gizmos not functioning properly
    • Smooth Operator, Siege Specialist, Melee Specialist, Advanced Munitions.
    • Fixed glitch on Career panel where gizmo tooltip could appear over top of Achievements or Extras tab.
    • Fixed radar structure still functioning when powered down.
    • Fixed being able to change class in powered down armory.
    • Fixed being able to teleport from powered down tgates.
    • Fixed always getting Playground Bullies achevement if clan set.
    • Fixed Traitor achievement being unachievable.
    • Fixed progress bars for Running Up and Charging In achievements being off by an order of magnitude.
    • Fixed rare care where a player could spawn with partial hud and unable to move.
    • Fixed viewpunch being applied to meleed teammates.
    • Fixed round-end clan achievements not being awarded on enemy surrender.
    • Fixed training graduate achievements not being granted
    • related achievements will be granted on load if you've completed the courses.
    • Fixed Charging Up achievement using meters sprinted instead of meters ran.
    • Fixed some achievement icons not displaying properly.
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_client.ncf
      * .ncf\nucleardawn_content.ncf

      * nuclear dawn\base\resource\l4d360ui_czech.txt
      * nuclear dawn\base\resource\valve_czech.txt

      * nuclear dawn\bin\bsppack.dll
      * nuclear dawn\bin\datacache.dll
      * nuclear dawn\bin\dedicated.dll
      * nuclear dawn\bin\engine.dll
      * nuclear dawn\bin\GameUI.dll
      * nuclear dawn\bin\launcher.dll
      * nuclear dawn\bin\materialsystem.dll
      * nuclear dawn\bin\scenefilecache.dll
      * nuclear dawn\bin\ServerBrowser.dll
      * nuclear dawn\bin\shaderapidx9.dll
      * nuclear dawn\bin\shaderapiempty.dll
      * nuclear dawn\bin\SoundEmitterSystem.dll
      * nuclear dawn\bin\stdshader_dx9.dll
      * nuclear dawn\bin\studiorender.dll
      * nuclear dawn\bin\unitlib.dll
      * nuclear dawn\bin\vgui2.dll
      * nuclear dawn\bin\vguimatsurface.dll
      * nuclear dawn\bin\vscript.dll
      * nuclear dawn\bin\vstdlib.dll

      + nuclear dawn\nucleardawn\pak01_074.vpk
      + nuclear dawn\nucleardawn\pak01_075.vpk
      * nuclear dawn\nucleardawn\pak01_dir.vpk
      * nuclear dawn\nucleardawn\steam.inf

      * nuclear dawn\nucleardawn\bin\client.dll
      * nuclear dawn\nucleardawn\bin\client.dylib
      * nuclear dawn\nucleardawn\bin\server.dll

      * nuclear dawn\nucleardawn\cfg\config_default.cfg

      * nuclear dawn\nucleardawn\maps\clocktower.bsp
      * nuclear dawn\nucleardawn\maps\downtown.bsp
      * nuclear dawn\nucleardawn\maps\hydro.bsp
      * nuclear dawn\nucleardawn\maps\metro.bsp
      * nuclear dawn\nucleardawn\maps\oasis.bsp
      * nuclear dawn\nucleardawn\maps\oilfield.bsp

      * nuclear dawn\nucleardawn\maps\ai_data\oilfield.nav

      * nuclear dawn\nucleardawn\resource\ClientScheme.res
      * nuclear dawn\nucleardawn\resource\GameMenu.res
      * nuclear dawn\nucleardawn\resource\gameui_czech.txt
      * nuclear dawn\nucleardawn\resource\gameui_english.txt
      * nuclear dawn\nucleardawn\resource\gameui_russian.txt
      * nuclear dawn\nucleardawn\resource\modevents.res
      + nuclear dawn\nucleardawn\resource\news.css
      * nuclear dawn\nucleardawn\resource\nucleardawn_czech.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_english.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_german.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_russian.txt
      * nuclear dawn\nucleardawn\resource\OptionsSubMultiplayer.res
      + nuclear dawn\nucleardawn\resource\PlayNow.res

      * nuclear dawn\nucleardawn\resource\ui\CareerOverviewPage.res
      * nuclear dawn\nucleardawn\resource\ui\TrainingGuidesPage.res
      * nuclear dawn\nucleardawn\resource\ui\TrainingTutorialsPage.res

      * nuclear dawn\nucleardawn\resource\ui\hud\ExoLockdown.res
      + nuclear dawn\nucleardawn\resource\ui\hud\Indicator_Radar.res
      * nuclear dawn\nucleardawn\resource\ui\hud\ThermalV.res

      * nuclear dawn\nucleardawn\scripts\HudLayout.res
      * nuclear dawn\nucleardawn\scripts\instructor_lessons.txt
      * nuclear dawn\nucleardawn\scripts\kb_act.lst
      * nuclear dawn\nucleardawn\scripts\kb_def.lst
      * nuclear dawn\nucleardawn\scripts\playerclass_consortium_support.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_empire_support.ctx
      + nuclear dawn\nucleardawn\scripts\research.ctx
      * nuclear dawn\nucleardawn\scripts\vocals.txt
      * nuclear dawn\nucleardawn\scripts\weapon_daisycutter.ctx
      + nuclear dawn\nucleardawn\scripts\weapon_radarkit.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_remote_grenade.ctx

      * nuclear dawn\nucleardawn\scripts\maps\downtown.txt
      * nuclear dawn\nucleardawn\scripts\maps\nd_codetest.txt
      * nuclear dawn\nucleardawn\scripts\maps\oilfield.txt
      * nuclear dawn\nucleardawn\scripts\maps\silo.txt

      * nuclear dawn\nucleardawn\scripts\structures\armoury.ctx
      * nuclear dawn\nucleardawn\scripts\structures\transport_gate.ctx

      * nuclear dawn\platform\Servers\serverbrowser_czech.txt

      * nuclear dawn\reslists\precache.lst
      * nuclear dawn\reslists\preload.lst
  • Обновлён эмулятор от REVOLUTiON Crew.
    [ + добален ] [ * изменен ] [ - удален ]
      + no steam\name.cmd
      * no steam\rev.ini

      + no steam\platform\config\MasterServer.vdf
      + no steam\platform\config\MasterServer2.vdf
  • Обновлена игра.
    Nuclear Dawn Update 6.1 (March, 2012):
    New Features:
    • Added support for setting clan/group association (options>other>clantag).
    • Added new clan-based achievements: Ants, Locusts, Legion, Playground Bullies, Strength In Numbers, and Traitor.
    • Added ability to teleport between your team's transport gates (use the USE key, default E on a gate).
    • Added ability for commander to manually power down most structures to free up power for others.
    Other enhancements
    • "Enemy spotted" radio command now does short, red minimap blip on any enemies near pointing direction.
    • Squad preference is now remembered across team and map changes.
    • Join button on squads now becomes "Leave" for squad you are currently in.
    • Touched up scoreboard to allow showing longer names and clan tags, as well as making commander more visible.
    • Added scoring for ammo given via pack and hypospraying teammates.
    • Enabled joystick/gamepad options in Mouse options (FPS only!).
    • Made "No artillery in range" message more visible.
    • Added new "Other" options tab to expose more configuration options (including game hints, steam cloud, server download filter, and more).
    • Removed spectate tab from server browser until full Source TV support is available.
    Balance Changes:
    • Hypospray from supply station is now rate-limited similarly to grenades.
    • Lowered ammo pack max carry to 2.
    • Now only one ammo pack per player can be deployed at once, similar to med packs.
    • Ammo packs from supply station are now rate-limited at a slightly less frequent rate than grenades.
    Oilfield final:
    • Renamed oilfield_beta to oilfield
    • Added new overview map and loading screen
    • Added 4 extra tertiary points
    • Fixed plants sticking through container near ct base
    • Fixed floating fueltruck and container
    • Fixed small ladder issue on one of the fueltrucks
    • Fixed small displacement issues
    Fixes:
    • Fixed and improved a wide range of prop collisions.
    • Fixed right-click no longer working to cancel building of a structure.
    • Fixed a case where the health hud indicator would get stuck at the top of the screen.
    • Fixed client crash when connecting to a server with a misconfigured download url.
    • Fixed explosive grenade types not counting toward Plenty To Go Around achievement.
    • Fixed a rare case where players could spawn without weapons.
    • Fixed issues with some weapons not tracking properly for Headshot achievement and added progress indiciator.
    • Fixed in-bunker commander kills counting toward Golden Targets achievement.
    • Fixed commander chat history being cut off by a character for full-width text.
    Server changes:
    • Server browser no longer adds tags for secure/insecure (use existing, separate filter for these).
    • Added option to have teams swapped at round end (mp_roundend_teamswap).
    • Added option to force players to auto-assign selves to teams (mp_force_autoassign, will tag server with forceautoassign).
    • Improved and fixed portions of team balance logic.
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_client.ncf
      * .ncf\nucleardawn_content.ncf

      * nuclear dawn\base\resource\GameEvents.res
      * nuclear dawn\base\resource\valve_czech.txt
      * nuclear dawn\base\resource\valve_english.txt
      * nuclear dawn\base\resource\valve_german.txt
      * nuclear dawn\base\resource\valve_russian.txt

      * nuclear dawn\bin\engine.dll
      * nuclear dawn\bin\GameUI.dll
      * nuclear dawn\bin\ServerBrowser.dll

      * nuclear dawn\nucleardawn\mapcycle.txt
      * nuclear dawn\nucleardawn\maplist.txt
      * nuclear dawn\nucleardawn\pak01_001.vpk
      * nuclear dawn\nucleardawn\pak01_009.vpk
      * nuclear dawn\nucleardawn\pak01_011.vpk
      * nuclear dawn\nucleardawn\pak01_012.vpk
      * nuclear dawn\nucleardawn\pak01_071.vpk
      + nuclear dawn\nucleardawn\pak01_073.vpk
      * nuclear dawn\nucleardawn\pak01_dir.vpk
      * nuclear dawn\nucleardawn\steam.inf

      * nuclear dawn\nucleardawn\bin\client.dll
      * nuclear dawn\nucleardawn\bin\client.dylib
      * nuclear dawn\nucleardawn\bin\server.dll

      + nuclear dawn\nucleardawn\cfg\360controller.cfg

      + nuclear dawn\nucleardawn\maps\oilfield.bsp
      - nuclear dawn\nucleardawn\maps\oilfield_beta.bsp

      + nuclear dawn\nucleardawn\maps\ai_data\oilfield.nav
      - nuclear dawn\nucleardawn\maps\ai_data\oilfield_beta.nav

      * nuclear dawn\nucleardawn\resource\ClientScheme.res
      * nuclear dawn\nucleardawn\resource\gameui_english.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_czech.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_english.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_german.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_russian.txt
      * nuclear dawn\nucleardawn\resource\OptionsSubMouse.res
      + nuclear dawn\nucleardawn\resource\OptionsSubMultiplayer.res

      * nuclear dawn\nucleardawn\resource\overviews\oilfield.txt
      - nuclear dawn\nucleardawn\resource\overviews\oilfield_beta.txt

      * nuclear dawn\nucleardawn\resource\ui\ScoreBoard.res
      * nuclear dawn\nucleardawn\resource\ui\SquadPanel.res

      * nuclear dawn\nucleardawn\scripts\radialmenu.txt
      * nuclear dawn\nucleardawn\scripts\vocals.txt
      * nuclear dawn\nucleardawn\scripts\weapon_ammopack.ctx

      * nuclear dawn\nucleardawn\scripts\structures\artillery_explosion.ctx
      * nuclear dawn\nucleardawn\scripts\structures\flamethrower_turret.ctx
      * nuclear dawn\nucleardawn\scripts\structures\machinegun_turret.ctx
      * nuclear dawn\nucleardawn\scripts\structures\radar.ctx
      * nuclear dawn\nucleardawn\scripts\structures\rocket_turret.ctx
      * nuclear dawn\nucleardawn\scripts\structures\sonic_turret.ctx
      * nuclear dawn\nucleardawn\scripts\structures\support_station.ctx
      * nuclear dawn\nucleardawn\scripts\structures\transport_gate.ctx
  • Обновлён эмулятор от REVOLUTiON Crew.
    [ + добален ] [ * изменен ] [ - удален ]
      * no steam\rev.ini
  • Обновлена игра.
    Nuclear Dawn Update 6.01:
    Balance changes
    • Each ammopack can now only supply each player up to one of each grenade type and one hypospray.
    • EMP blasts now destroy nano skin effect on enemies.
    • Hypospray / nano skin damage reduction lowered to 70%.
    • Poison damage is no longer reduced by nano skin.
    • Increased damage for all turret types.
    • Reduced X01 effective range.
    Fixes
    • Fixed server browser player count being incorrect if bots were in game.
    • Fixed opposing team's default spawn showing in purple.
    • Fixed missing structure health indicator on repair tool.
    • Fixed some inconsistencies with nano skin duration bar, especially when hypospraying other players.
    • Artillery radio calls are now rate-limited.
    • Made icon above players with nano skin clearer.
    • Class ability key now always goes to repair tool on Support Engineer, rather than cycling tools.
    • Repair tool is now first, before ammo pack, when cycling tools as Support Engineer.
    NUCLEAR DAWN VERSION 6 UPDATE:
    Weapons and slots:
    • Frag grenades now vaporize other thrown frag grenades in blast radius.
    • Medpacks now have unlimited "ammo". (Still only one can be placed at a time, per person).
    • Saboteur's REDs now use grenade slot.
    • Added secondary weapon slot for sidearms. (Weapon slot binds will be reset to default).
    • P900 is now enabled for players that have reached level 60.
    Commanders may now set a default spawn area:
    • Transport gates in default area will show in purple color on minimap.
    • Default spawn area will show as purple on spawn point map.
    • Manually changing spawn location for self will override default until a new default is set by commander.
    Added ammopacks for Support Engineer:
    • Engineer has a max of three ammopacks.
    • Ammopacks follow same supply rules as supply station, but do not refill.
    • Ammopacks do not supply more ammopacks
    • Ammopacks disappear when depleted or after 45 seconds.
    Added hypospray device for Support Medic:
    • Hypospray has a max of two charges
    • Hypospray can be used on a teammate or on self (alt-fire).
    • Hypospray effect gives 15 seconds of 80% damage reduction to self.
    • Units under the effect of hypospray cannot be healed.
    Added artillery strike calls:
    • Commanders may now enable artillery strike calls on artillery structures.
    • Players may call own artillery strikes from radial menu.
    • First in-range artillery that is enabled for calls and ready to fire will attack area designated by caller.
    Other enhancements:
    • Enabled attack notifications, health, and round timer in commander view.
    • Added minimap blips for some player radio calls.
    General Fixes:
    • Fixed squad appearances not getting reset on team change.
    • Player stats now get updated when map changes mid-round.
    • Updated armblade crosshair to be more noticeable when in stab range.
    • Fixed multiple issues with Around the Track achievement.
    • Fixed Mac client crash when joining a server with custom files and sv_downloadurl enabled.
    • Fixed an issue causing medpacks to not affect certain players.
    • Fixed medpacks healing enemies.
    • Fixed a case where turrets would not decloak a stealth unit.
    • Fixed turrets continuing to fire at out-of-range enemies after locking on.
    • Fixed heartbeat sound sometimes getting 'stuck' as well as some related performance issues.
    • Fixed issues with heartbeat and bloodsplatter when spectating.
    • Fixed an issue where players could spawn with advanced kits at round start.
    • Fixed issues with Add Server to Favorites dialog box.
    • Fixed scaling of MOTD window.
    • Fixed being able to stack buildings by having multiple assemblers selected.
    Server changes:
    • Added oilfield_beta to default mapcycle and maplist.
    • Removed mapcycle, motd, and motdtext from vpk files so that custom ones can be used more easily.
    • Enabled mapcyclefile cvar.
    • Added sv_allow_voice_from_file cvar to allow server owners to stop voice file spam.
    • Servers with alltalk or friendlyfire enabled are now tagged in the server browser.
    • Fixed medkit_heal event always have 0 for "ownerid" property.
    • Added "weapon" property to structure_death event.
    • Updated team balancer to be more likely to keep squads together.
    Furthermore, Oilfield:
    • Additional optimizing pass throughout the map
    • Relocated watchtower at the Empire Secondary point, to avoid assembler sniping
    • Added more cover around both faction areas, to avoid base sniping
    • Fixed invisible wall near the broken airplane
    • Fixed invisible wall blocking off the pipelines on the edge of the level
    • Fixed props disappearing at the primary point in rts mode
    • Fixed stairs to low in storage building
    • Increased amount of resource points
    • Fixed collision on the large oiltank
    • Fixed airplane wheel collisions blocking player
    • Fixed ladders not climeable on fueltrucks
    • Added climeable ladders for the oil silos throughout the level
    • Fixed able to fall between the two buildings and get stuck near the helicopter platform
    • Fixed several small issues throughout the level
    • Decreased lightmap scale for better shadow casting
    • Fixed several texture overlapping issues
    • Removed ladders from oil derricks in the playable level (separated model)
    Oasis
    • Fixed missing brush in the corner near the Empire base
    • Rebuild nav mesh for bots
    Metro
    • Fixed commander able to build in the primary pit
    • Added a few extra no-build areas to avoid structures being deployed inside buildings.
    SDK:
    • Changed default skybox to Tokyo
    • Removed some L4d2 related parameters
    General:
    • Improved Primary bunker collision model
    • Improved collision for the small metal stairs in Hydro
    • Fixed primary console collision models
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_client.ncf
      * .ncf\nucleardawn_content.ncf

      + nuclear dawn\base\sound\ambient\energy\spark5.wav
      + nuclear dawn\base\sound\ambient\energy\spark6.wav
      + nuclear dawn\base\sound\ambient\energy\zap1.wav
      + nuclear dawn\base\sound\ambient\energy\zap2.wav
      + nuclear dawn\base\sound\ambient\energy\zap3.wav
      + nuclear dawn\base\sound\ambient\energy\zap5.wav
      + nuclear dawn\base\sound\ambient\energy\zap6.wav
      + nuclear dawn\base\sound\ambient\energy\zap7.wav
      + nuclear dawn\base\sound\ambient\energy\zap8.wav
      + nuclear dawn\base\sound\ambient\energy\zap9.wav

      * nuclear dawn\bin\engine.dll
      * nuclear dawn\bin\GameUI.dll
      * nuclear dawn\bin\materialsystem.dll
      * nuclear dawn\bin\ServerBrowser.dll
      * nuclear dawn\bin\shaderapidx9.dll

      * nuclear dawn\nucleardawn\detail.vbsp
      - nuclear dawn\nucleardawn\gamestate.txt
      * nuclear dawn\nucleardawn\mapcycle.txt
      * nuclear dawn\nucleardawn\maplist.txt
      - nuclear dawn\nucleardawn\modelsounds.cache
      * nuclear dawn\nucleardawn\nd_aljaber.rad
      * nuclear dawn\nucleardawn\pak01_037.vpk
      * nuclear dawn\nucleardawn\pak01_071.vpk
      + nuclear dawn\nucleardawn\pak01_072.vpk
      * nuclear dawn\nucleardawn\pak01_dir.vpk
      * nuclear dawn\nucleardawn\steam.inf

      * nuclear dawn\nucleardawn\bin\client.dll
      * nuclear dawn\nucleardawn\bin\client.dylib
      * nuclear dawn\nucleardawn\bin\server.dll

      * nuclear dawn\nucleardawn\cfg\autoexec.cfg
      * nuclear dawn\nucleardawn\cfg\config_default.cfg

      * nuclear dawn\nucleardawn\maps\metro.bsp
      * nuclear dawn\nucleardawn\maps\oasis.bsp
      * nuclear dawn\nucleardawn\maps\oilfield_beta.bsp

      * nuclear dawn\nucleardawn\maps\ai_data\oasis.nav

      * nuclear dawn\nucleardawn\particles\aljaber.pcf

      * nuclear dawn\nucleardawn\resource\ClientScheme.res
      * nuclear dawn\nucleardawn\resource\modevents.res
      * nuclear dawn\nucleardawn\resource\nucleardawn_czech.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_english.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_german.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_russian.txt

      * nuclear dawn\nucleardawn\resource\ui\TextWindow.res

      + nuclear dawn\nucleardawn\resource\ui\hud\Indicator_AmmoPack.res
      * nuclear dawn\nucleardawn\resource\ui\hud\Stealth.res

      * nuclear dawn\nucleardawn\scripts\HudLayout.res
      * nuclear dawn\nucleardawn\scripts\kb_act.lst
      * nuclear dawn\nucleardawn\scripts\kb_def.lst
      * nuclear dawn\nucleardawn\scripts\mod_textures.txt
      * nuclear dawn\nucleardawn\scripts\playerclass_consortium_support.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_empire_support.ctx
      * nuclear dawn\nucleardawn\scripts\radialmenu.txt
      * nuclear dawn\nucleardawn\scripts\vocals.txt
      + nuclear dawn\nucleardawn\scripts\weapon_ammopack.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_armblade.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_armknives.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_bag90.ctx
      + nuclear dawn\nucleardawn\scripts\weapon_hypospray.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_medpack.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_mine.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_p900.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_remote_grenade.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_repair_tool.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_x01.ctx

      * nuclear dawn\nucleardawn\scripts\structures\flamethrower_turret.ctx
      * nuclear dawn\nucleardawn\scripts\structures\machinegun_turret.ctx
      * nuclear dawn\nucleardawn\scripts\structures\rocket_turret.ctx
      * nuclear dawn\nucleardawn\scripts\structures\sonic_turret.ctx

      * nuclear dawn\nucleardawn\sound\sound.cache

      * nuclear dawn\platform\Servers\DialogAddServer.res
      * nuclear dawn\platform\Servers\serverbrowser_english.txt
  • Обновлён эмулятор от REVOLUTiON Crew.
    [ + добален ] [ * изменен ] [ - удален ]
      + no steam\loader.exe
      * no steam\rev.ini
      - no steam\revLoader.exe
      + no steam\steam_appid.txt
      * no steam\steamclient.dll

      * no steam\bin\steamclient.dll
  • Обновлена игра.
    Client Changes
    • Added teammate player names and class icons to commander view.
    • Added player squad letter to name in both first-person and commander views.
    • Added backstab indicator for armknives to aiming reticle.
    • Added variable FOV slider to advanced video options (range 75 - 100, default 90).
    • Added option to disable motion blur in advanced video options.
    • Added alternate zoom method for commanders without scroll wheel (hold SHIFT + mouse up/down).
    • Added ironsights toggle option in advanced keyboard settings (default on).
    • Added crouch toggle option in advanced keyboard settings (default off).
    • Decreased frequency of structure under attack sound
    • Updated German and Russian localizations.
    Fixes
    • Fixed career overview showing incorrect unlock level for class gizmos.
    • Fixed spawn selection on minimap
    • Fixed achievements being earned in training mode.
    • Fixed Golden Targets achievement counting commanders in bunker instead of commanders outside of bunker.
    • Fixed Team Domination, Around the Track, and Headshot achievements being impossible to achieve.
    • Fixed servers not showing in Steam server browser.
    • Outdated servers no longer show on Steam server list nor in-game.
    • Fixed firstperson, thirdperson, and thirdpersonshoulder commands not functioning.
    • Fixed Consortium commanders not getting credit for Sonic Turret kills.
    • Increased required build area for Transport Gates to stop players from getting easily stuck upon spawn.
    • Fixed thermal vision in armory exploit.
    • Fixed class change for health exploit.
    • Fixed Steam UpToDate web api not recognizing ND.
    • Ported in some engine stability fixes from Left 4 Dead 2.
    • Fixed some prediction issues with the Stealth's arm knives.
    • Fixed using secondary attack button on knives not cancelling sprint.
    • Fixed plugin menus being hidden by loadout menu.
    • Fixed plugin menus ignoring input in commander view.
    Server Downloads
    • Fixed custom maps not downloading.
    • Fixed all custom downloads not working without sv_downloadurl set.
    • Enabled sv_allowdownload, sv_allowupload, and net_maxfilesize cvars.
    Other Server Changes
    • Added Motd support (use motd.txt or file specified by motdfile cvar).
    • Server hibernation no longer enabled by default.
    • Server hibernation setting can now be altered.
    • Enhanced and cleaned up server logging.
    • Added requested event properties for modders.
    Maps
    • Oilfield
      • Added Oilfield Beta.
    • Oasis
      • Redesigned Empire spawn area to make it less exposed
      • Fixed able to hit assembler with m95 from Bath house roof
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_client.ncf
      * .ncf\nucleardawn_content.ncf

      - nuclear dawn\base\media\Valve.avi
      - nuclear dawn\base\media\valve.bik

      * nuclear dawn\bin\bsppack.dll
      * nuclear dawn\bin\datacache.dll
      * nuclear dawn\bin\dedicated.dll
      * nuclear dawn\bin\engine.dll
      * nuclear dawn\bin\GameUI.dll
      * nuclear dawn\bin\launcher.dll
      * nuclear dawn\bin\materialsystem.dll
      * nuclear dawn\bin\scenefilecache.dll
      * nuclear dawn\bin\ServerBrowser.dll
      * nuclear dawn\bin\shaderapidx9.dll
      * nuclear dawn\bin\shaderapiempty.dll
      * nuclear dawn\bin\SoundEmitterSystem.dll
      * nuclear dawn\bin\stdshader_dx9.dll
      * nuclear dawn\bin\studiorender.dll
      * nuclear dawn\bin\tier0.dll
      * nuclear dawn\bin\unitlib.dll
      * nuclear dawn\bin\vgui2.dll
      * nuclear dawn\bin\vguimatsurface.dll
      * nuclear dawn\bin\vscript.dll
      * nuclear dawn\bin\vstdlib.dll

      + nuclear dawn\base\materials\vgui\plugin\message_waiting.vmt
      + nuclear dawn\base\materials\vgui\plugin\message_waiting.vtf

      + nuclear dawn\config\serverbrowser.vdf

      + nuclear dawn\nucleardawn\albedo.tga
      + nuclear dawn\nucleardawn\gamestate.txt
      + nuclear dawn\nucleardawn\modelsounds.cache
      * nuclear dawn\nucleardawn\motd.txt
      + nuclear dawn\nucleardawn\motd_text.txt
      * nuclear dawn\nucleardawn\nd_aljaber.rad
      + nuclear dawn\nucleardawn\normal.tga
      + nuclear dawn\nucleardawn\pak01_071.vpk
      * nuclear dawn\nucleardawn\pak01_dir.vpk
      * nuclear dawn\nucleardawn\steam.inf

      * nuclear dawn\nucleardawn\bin\client.dll
      * nuclear dawn\nucleardawn\bin\client.dylib
      * nuclear dawn\nucleardawn\bin\server.dll

      * nuclear dawn\nucleardawn\cfg\config_default.cfg

      * nuclear dawn\nucleardawn\maps\oasis.bsp
      + nuclear dawn\nucleardawn\maps\oilfield_beta.bsp

      + nuclear dawn\nucleardawn\maps\ai_data\oilfield_beta.nav

      + nuclear dawn\nucleardawn\particles\burningplayer.pcf

      * nuclear dawn\nucleardawn\resource\gameui_czech.txt
      * nuclear dawn\nucleardawn\resource\gameui_danish.txt
      * nuclear dawn\nucleardawn\resource\gameui_dutch.txt
      * nuclear dawn\nucleardawn\resource\gameui_english.txt
      * nuclear dawn\nucleardawn\resource\gameui_finnish.txt
      * nuclear dawn\nucleardawn\resource\gameui_french.txt
      * nuclear dawn\nucleardawn\resource\gameui_german.txt
      * nuclear dawn\nucleardawn\resource\gameui_italian.txt
      * nuclear dawn\nucleardawn\resource\gameui_japanese.txt
      * nuclear dawn\nucleardawn\resource\gameui_korean.txt
      * nuclear dawn\nucleardawn\resource\gameui_koreana.txt
      * nuclear dawn\nucleardawn\resource\gameui_norwegian.txt
      * nuclear dawn\nucleardawn\resource\gameui_polish.txt
      * nuclear dawn\nucleardawn\resource\gameui_portuguese.txt
      * nuclear dawn\nucleardawn\resource\gameui_russian.txt
      * nuclear dawn\nucleardawn\resource\gameui_schinese.txt
      * nuclear dawn\nucleardawn\resource\gameui_spanish.txt
      * nuclear dawn\nucleardawn\resource\gameui_swedish.txt
      * nuclear dawn\nucleardawn\resource\gameui_tchinese.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_german.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_russian.txt
      * nuclear dawn\nucleardawn\resource\modevents.res
      * nuclear dawn\nucleardawn\resource\OptionsSubKeyboardAdvancedDlg.res
      * nuclear dawn\nucleardawn\resource\OptionsSubVideoAdvancedDlg.res

      - nuclear dawn\nucleardawn\resource\overviews\nd_aljaber.txt
      + nuclear dawn\nucleardawn\resource\overviews\oilfield.txt
      + nuclear dawn\nucleardawn\resource\overviews\oilfield_beta.txt

      * nuclear dawn\nucleardawn\resource\ui\TextWindow.res
      + nuclear dawn\nucleardawn\resource\ui\tutorialdialog.res

      * nuclear dawn\nucleardawn\scripts\announcer.txt
      * nuclear dawn\nucleardawn\scripts\credits.txt
      * nuclear dawn\nucleardawn\scripts\kb_def.lst
      - nuclear dawn\nucleardawn\scripts\soundscapes_aljaber.txt
      * nuclear dawn\nucleardawn\scripts\soundscapes_manifest.txt
      + nuclear dawn\nucleardawn\scripts\soundscapes_oilfield.txt

      - nuclear dawn\nucleardawn\scripts\maps\nd_aljaber.txt
      + nuclear dawn\nucleardawn\scripts\maps\oilfield.txt
      + nuclear dawn\nucleardawn\scripts\maps\oilfield_beta.txt
  • Обновлён эмулятор от REVOLUTiON Crew.
    [ + добален ] [ * изменен ] [ - удален ]
      * no steam\rev.ini
      - no steam\rev4sds.ini
      * no steam\steamclient.dll

      * no steam\bin\Steam.dll
      * no steam\bin\steamclient.dll
      - no steam\bin\steamclient64.dll

      * no steam\bin\Steam\Steam.dll
      * no steam\bin\Steam\steamclient.dll
      - no steam\bin\Steam\steamclient64.dll
      * no steam\bin\Steam\tier0_s.dll
      - no steam\bin\Steam\tier0_s64.dll
      * no steam\bin\Steam\vstdlib_s.dll
      - no steam\bin\Steam\vstdlib_s64.dll
  • Обновлена игра.
    Additions
    • Added new attachment for the Silencer gizmo when applied to the SPETZ-9 Shotgun and Paladin Sniper Rifle.
    • Added low-visibility particle effect on silenced weapons.
    General Issues
    • Fixed players in single-player training showing up as join-able on the server browser.
    • Fixed pre-order Veteran medal sometimes not being given
    • Fixed several bugs with the Deep Blue achievement.
    • Fixed a bug with the Cloak-on-Cloak Action achievement.
    • Replaced the poison grenade from the Stealth Saboteur with a pistol side-arm.
    • Fixed stealth player models, and some weapons becoming invisible with mutli-core rendering disabled on Windows.
    • Fixed Consortium Support eye height being too high.
    • Fixed errors regarding the ‘DropClip’ event from the Bag-90 and P-900 sidearms.
    • Fixed the default key bind for weapon quick switch. Players should consider restoring their key binds to the default configuration.
    • Improved bot navigation meshes for all maps
    • Fixed naming for the london world fair prop
    • Fixed can’t create physic object error
    User Interface
    • Fixed pre-order Veteran medal sometimes not showing up in the extras panel.
    • Fixed missing chat and exit button in the commander screen after joining a game right after commander training.
    Levels
    • Silo
      • Fixed able to build inside the building at the EMP base
      • Fixed invisible wall on an inside walkway
      • Removed floating rope above the CT command bunker
      • Added a bit more space for the EMP commander to deploy relay towers
      • Fixed multiple small issues throughout the level
    • FPS Training
      • Fixed unable to proceed with Exo tutorial when running between the two firing rooms while pressing space
      • Removed delay from jump/crouching messages, they now show up when the player is near the obstacle
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_client.ncf
      * .ncf\nucleardawn_content.ncf

      * nuclear dawn\bin\GameUI.dll
      * nuclear dawn\bin\materialsystem.dll
      * nuclear dawn\bin\shaderapidx9.dll
      * nuclear dawn\bin\stdshader_dx9.dll

      + nuclear dawn\nucleardawn\pak01_067.vpk
      + nuclear dawn\nucleardawn\pak01_068.vpk
      + nuclear dawn\nucleardawn\pak01_069.vpk
      + nuclear dawn\nucleardawn\pak01_070.vpk
      * nuclear dawn\nucleardawn\pak01_dir.vpk
      * nuclear dawn\nucleardawn\steam.inf

      * nuclear dawn\nucleardawn\bin\client.dll
      * nuclear dawn\nucleardawn\bin\client.dylib
      * nuclear dawn\nucleardawn\bin\server.dll

      + nuclear dawn\nucleardawn\cache\

      * nuclear dawn\nucleardawn\cfg\config_default.cfg

      + nuclear dawn\nucleardawn\donedemos\

      * nuclear dawn\nucleardawn\maps\silo.bsp
      * nuclear dawn\nucleardawn\maps\training.bsp

      * nuclear dawn\nucleardawn\maps\ai_data\clocktower.nav
      * nuclear dawn\nucleardawn\maps\ai_data\downtown.nav
      * nuclear dawn\nucleardawn\maps\ai_data\hydro.nav
      * nuclear dawn\nucleardawn\maps\ai_data\metro.nav
      * nuclear dawn\nucleardawn\maps\ai_data\oasis.nav
      * nuclear dawn\nucleardawn\maps\ai_data\silo.nav

      * nuclear dawn\nucleardawn\particles\weapon_fx.pcf

      * nuclear dawn\nucleardawn\resource\nucleardawn_german.txt

      + nuclear dawn\nucleardawn\save

      * nuclear dawn\nucleardawn\scripts\game_sounds_weapons.txt
      * nuclear dawn\nucleardawn\scripts\kb_act.lst
      * nuclear dawn\nucleardawn\scripts\kb_def.lst
      * nuclear dawn\nucleardawn\scripts\playerclass_consortium_stealth.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_consortium_support.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_empire_stealth.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_avenger.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_bag90.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_f2000.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_f2000_silenced.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_mp7.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_mp500.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_p900.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_paladin.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_pp22.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_psg.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_shotgun.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_sp5.ctx

      * nuclear dawn\nucleardawn\sound\sound.cache

      + nuclear dawn\nucleardawn\sound\weapons\shotgun\shotgun_fire_1_silent.wav
      + nuclear dawn\nucleardawn\sound\weapons\shotgun\shotgun_fire_2_silent.wav

      * nuclear dawn\reslists\precache.lst
      * nuclear dawn\reslists\preload.lst
  • Обновлена игра.
    Additions
    • Players will be awarded double XP throughout the free weekend (15th - 19th December).
    • P-900 sidearm unlock added (automatically awarded to all players who purchase during the free weekend, as well as those who have already purchased Nuclear Dawn prior.)
    • Added Santa hats which will run though the holidays - starting 19th December. Server admins can control the behavior with the following CVar:
      • nd_xmas - 0 = Hats disabled - 1 = Hats only for commanders - 2 = Hats for EVERYONE!
    • Added squad bonuses for healing, capturing resources, and kill assists.
    • Saboteur Stealth class introduced. Use Remote Explosive Devices and machine pistols, in conjunction with your Stealth Cloak teach your enemies fear of the dark.
    • Four interactive FPS training courses that cover aspects of class warfare and basic gameplay mechanics
    • Three interactive RTS training courses that cover the basic Commander functions (minus tactical excellence - you add that yourselves)
    • Commander Graduate achievement - a special achievement earned by completing all of the interactive RTS training. In live games, players who have this achievement will have priority over candidates who did not complete training.
    • Added a “Career” page to the main menu for viewing your player stats, including upcoming general and class-specific unlocks.
    • Added an “Extras” tab (found via the new “Career” page) that allows players to enable/disable bonuses, such as the pre-order Veteran Medal and free-weekend P-900 sidearm unlock.
    • Added bots. These should be considered BETA as most functionality is still in development. For this version, the bots will behave similarly to regular players, rather than purchased units as in other RTS titles (they will do their own thing, other than when a commander order is given to them). Below are some console variables you can use to add bots to your server:
      • bot_quota = Number of bots
      • bot_quota_mode [ normal | fill | match ] = If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota. If 'match', the server will maintain a 1:N ratio of humans to bots. If ‘normal’ there will be N bots in the game. Where N is bot_quota.
      • bot_add_ct = Add a bot to the Consortium team
      • bot_add_emp = Add a bot to the Empire team
    General Issues
    • Secondary Resource Point resource production has been increased to balance the dominance of the Primary. While Secondary points still remain vastly inferior to the Primary, now a commander that manages to hold both at the same time will actually be able to remain competitive against the one holding the primary.
    • Fixed an issue where turrets would sometimes continue to target Stealth players even after they have activated cloak.
    • Fixed an issue where Transport Gates were sometimes visible on the spawn location map, even when out of power, or EMP’d.
    • Fixed not being able to perform any commander actions when running a listen server on MacOS.
    • Fixed RTS camera rotation issues on MacOS
    • Fixed issue where empty commander orders were being left around the map
    • Fixed fog of war problem that would cause some players and structures to be invisible in commander mode, even when they are in line of sight of your units.
    • Improved and re-added idle fidget animations with leg movement.
    • Improved knife/blade hit detection in both regular stab and backstab modes.
    • Fixed multiple instances of first person animation glitches when returning to idle from sprint.
    • A number of various stability fixes.
    User Interface
    • The Steam server browser will now correctly display Nuclear Dawn servers.
    • Improved some UI mouse-over effects.
    • Improved class selection images.
    • Added icons for each class on the squad menu.
    • Fixed some cases where text would have incorrect spacing on MacOS.
    • Added a chat message when a player is awarded an achievement.
    • Added new kit selection icons for Stealth Assassin, Support Engineer and Support Medic.
    Weapons/Balance
    • Increased Repair Tool’s effectiveness against enemy structures by 20%
    Levels
    • Clocktower
      • Added a extra route to deploy relay towers by scaling up the tunnel at EMP base
      • Fixed a few small issues throughout the level
    • Downtown
      • Relocated EMP command bunker to make it less exposed
      • Removed floating displacement
      • Fixed bushes not solid in multiple locations
      • Fixed wireless repeater floating in the alley at the primary area
      • Fixed CT wincam pointing at wrong location
      • Removed ropes from the City State building
      • Added multiple no-build areas throughout the level
    • Hydro
      • No longer possible to build behind the Empire Bunker
    • Metro
      • Fixed getting stuck in the primary bunker in some situations.
      • Fixed a few floating bushes
    • Oasis
      • Fixed able to capture Primary from outside the building in a certain spot
      • Extended capture area
      • Added extra cover around the EMP base and throughout the level for relay towers
    [ + добален ] [ * изменен ] [ - удален ]
      * .ncf\nucleardawn_bin_win32.ncf
      * .ncf\nucleardawn_client.ncf
      * .ncf\nucleardawn_content.ncf

      * nuclear dawn\base\resource\valve_czech.txt

      * nuclear dawn\bin\dedicated.dll
      * nuclear dawn\bin\engine.dll
      * nuclear dawn\bin\GameUI.dll
      + nuclear dawn\bin\iw_crash_handler.dll
      * nuclear dawn\bin\iw_crash_sender.exe
      * nuclear dawn\bin\materialsystem.dll
      * nuclear dawn\bin\ServerBrowser.dll
      * nuclear dawn\bin\vguimatsurface.dll

      * nuclear dawn\nucleardawn\gameinfo.txt
      + nuclear dawn\nucleardawn\pak01_055.vpk
      + nuclear dawn\nucleardawn\pak01_056.vpk
      + nuclear dawn\nucleardawn\pak01_057.vpk
      + nuclear dawn\nucleardawn\pak01_058.vpk
      + nuclear dawn\nucleardawn\pak01_059.vpk
      + nuclear dawn\nucleardawn\pak01_060.vpk
      + nuclear dawn\nucleardawn\pak01_061.vpk
      + nuclear dawn\nucleardawn\pak01_062.vpk
      + nuclear dawn\nucleardawn\pak01_063.vpk
      + nuclear dawn\nucleardawn\pak01_064.vpk
      + nuclear dawn\nucleardawn\pak01_065.vpk
      + nuclear dawn\nucleardawn\pak01_066.vpk
      * nuclear dawn\nucleardawn\pak01_dir.vpk
      * nuclear dawn\nucleardawn\steam.inf

      * nuclear dawn\nucleardawn\bin\client.dll
      * nuclear dawn\nucleardawn\bin\client.dylib
      * nuclear dawn\nucleardawn\bin\server.dll

      * nuclear dawn\nucleardawn\maps\clocktower.bsp
      * nuclear dawn\nucleardawn\maps\downtown.bsp
      * nuclear dawn\nucleardawn\maps\hydro.bsp
      * nuclear dawn\nucleardawn\maps\metro.bsp
      + nuclear dawn\nucleardawn\maps\metro_training.bsp
      * nuclear dawn\nucleardawn\maps\oasis.bsp
      * nuclear dawn\nucleardawn\maps\example.txt
      + nuclear dawn\nucleardawn\maps\training.bsp

      + nuclear dawn\nucleardawn\maps\ai_data\clocktower.nav
      + nuclear dawn\nucleardawn\maps\ai_data\downtown.nav
      + nuclear dawn\nucleardawn\maps\ai_data\hydro.nav
      + nuclear dawn\nucleardawn\maps\ai_data\metro.nav
      + nuclear dawn\nucleardawn\maps\ai_data\metro_training.nav
      * nuclear dawn\nucleardawn\maps\ai_data\nd_codetest.nav
      + nuclear dawn\nucleardawn\maps\ai_data\oasis.nav
      + nuclear dawn\nucleardawn\maps\ai_data\silo.nav
      + nuclear dawn\nucleardawn\maps\ai_data\training.nav

      * nuclear dawn\nucleardawn\media\tutorial_ClassCircle.bik
      * nuclear dawn\nucleardawn\media\tutorial_CommanderPower.bik
      * nuclear dawn\nucleardawn\media\tutorial_CommanderUI.bik
      * nuclear dawn\nucleardawn\media\tutorial_resource_points.bik

      * nuclear dawn\nucleardawn\particles\destruction_fx.pcf

      * nuclear dawn\nucleardawn\resource\ClientScheme.res
      * nuclear dawn\nucleardawn\resource\GameMenu.res
      + nuclear dawn\nucleardawn\resource\gameui_czech.txt
      * nuclear dawn\nucleardawn\resource\modevents.res
      * nuclear dawn\nucleardawn\resource\nucleardawn_czech.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_english.txt
      * nuclear dawn\nucleardawn\resource\nucleardawn_german.txt
      + nuclear dawn\nucleardawn\resource\nucleardawn_russian.txt

      + nuclear dawn\nucleardawn\resource\overviews\metro_training.txt
      + nuclear dawn\nucleardawn\resource\overviews\training.txt

      * nuclear dawn\nucleardawn\resource\ui\AchievementsDialog.res
      + nuclear dawn\nucleardawn\resource\ui\AnnotationsPanelCallout.res
      + nuclear dawn\nucleardawn\resource\ui\CareerExtrasItem.res
      + nuclear dawn\nucleardawn\resource\ui\CareerOverviewPage.res
      + nuclear dawn\nucleardawn\resource\ui\CareerUnlockInfoTooltip.res
      + nuclear dawn\nucleardawn\resource\ui\CommanderElectionNotice.res
      + nuclear dawn\nucleardawn\resource\ui\HudTraining.res
      + nuclear dawn\nucleardawn\resource\ui\HudTrainingMsg.res
      + nuclear dawn\nucleardawn\resource\ui\TrainingCompletedDialog.res
      + nuclear dawn\nucleardawn\resource\ui\TrainingGuidesPage.res
      + nuclear dawn\nucleardawn\resource\ui\TrainingTutorialsPage.res
      - nuclear dawn\nucleardawn\resource\ui\TutorialDialog.res

      * nuclear dawn\nucleardawn\scripts\bot_profiles.txt
      + nuclear dawn\nucleardawn\scripts\game_sounds_player.txt
      * nuclear dawn\nucleardawn\scripts\game_sounds_structures.txt
      * nuclear dawn\nucleardawn\scripts\game_sounds_weapons.txt
      * nuclear dawn\nucleardawn\scripts\hud_textures.txt
      * nuclear dawn\nucleardawn\scripts\HudAnimations.txt
      * nuclear dawn\nucleardawn\scripts\instructor_lessons.txt
      * nuclear dawn\nucleardawn\scripts\mod_textures.txt
      * nuclear dawn\nucleardawn\scripts\playerclass_consortium_assault.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_consortium_exo.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_consortium_stealth.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_consortium_support.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_empire_assault.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_empire_exo.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_empire_stealth.ctx
      * nuclear dawn\nucleardawn\scripts\playerclass_empire_support.ctx
      * nuclear dawn\nucleardawn\scripts\soundmixers.txt
      * nuclear dawn\nucleardawn\scripts\surfaceproperties_nd.txt
      * nuclear dawn\nucleardawn\scripts\tutorial_videos.txt
      * nuclear dawn\nucleardawn\scripts\weapon_p900.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_pp22.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_remote_grenade.ctx
      * nuclear dawn\nucleardawn\scripts\weapon_repair_tool.ctx
      * nuclear dawn\nucleardawn\scripts\HudLayout.res

      + nuclear dawn\nucleardawn\scripts\maps\metro_training.txt

      * nuclear dawn\nucleardawn\scripts\structures\armoury.ctx
      * nuclear dawn\nucleardawn\scripts\structures\secondary_resource_point.ctx

      * nuclear dawn\nucleardawn\shaders\fxc\engine_post_ps20.vcs
      * nuclear dawn\nucleardawn\shaders\fxc\engine_post_ps20b.vcs

      * nuclear dawn\nucleardawn\sound\sound.cache

      + nuclear dawn\nucleardawn\sound\doors\tut_bunker_door_loop.wav
      + nuclear dawn\nucleardawn\sound\doors\tut_bunker_door_stop.wav
      + nuclear dawn\nucleardawn\sound\doors\tut_bunker_lift_loop.wav
      + nuclear dawn\nucleardawn\sound\doors\tut_bunker_lift_stop.wav
      + nuclear dawn\nucleardawn\sound\doors\tut_roller_door_loop.wav
      + nuclear dawn\nucleardawn\sound\doors\tut_roller_door_stop.wav

      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_clip_in.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_clip_in_short.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_clip_out.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_fire_1.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_fire_2.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_fire_dry.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_fire_silent_1.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_fire_silent_2.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_reload.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_slide_back.wav
      + nuclear dawn\nucleardawn\sound\weapons\p900\p900_slide_forward.wav

      + nuclear dawn\nucleardawn\sound\weapons\grenades\red_detonate.wav
      + nuclear dawn\nucleardawn\sound\weapons\grenades\red_draw.wav
      + nuclear dawn\nucleardawn\sound\weapons\grenades\red_draw_empty.wav
      + nuclear dawn\nucleardawn\sound\weapons\grenades\red_explode_1.wav
      + nuclear dawn\nucleardawn\sound\weapons\grenades\red_explode_2.wav
      + nuclear dawn\nucleardawn\sound\weapons\grenades\red_explode_3.wav
      + nuclear dawn\nucleardawn\sound\weapons\grenades\red_raise.wav
      + nuclear dawn\nucleardawn\sound\weapons\grenades\red_throw.wav

      + nuclear dawn\nucleardawn\sound\ui\preowchung.wav
      + nuclear dawn\nucleardawn\sound\ui\tut_finish.wav

      + nuclear dawn\platform\Servers\serverbrowser_czech.txt
  • Все архивы распакованы в соответствующие каталоги.
    .ncf.7z » .ncf
    No Steam.7z » no steam
    Nuclear Dawn.7z » nuclear dawn
  • Обновлены файлы эмулятора от REVOLUTiON Crew.
    Весь каталог no steam.
  • Изменён способ запуска игры без Steam клиента.
    Спойлер Установка, настройка, запуск.
  • Добавлен пример конфигурационного файла для запуска выделенного сервера с помощью эмулятора от REVOLUTiON Crew.
    Файл no steam\rev4sds.ini.
Последнее изменение 22.04.2012.
Все изменения под спойлером История изменения раздачи.
info [Профиль]  [ЛС] 

nekets77715

Пол: Пол:Муж

Стаж: 7 лет 4 месяца

Сообщений: 68

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post 15-Ноя-2011 06:56 (спустя 1 час 35 минут) [-]0[+]

[Цитировать] 

Это движок Соурс? Нифига себе. Даже не узнал.

_________________
Windows Vista Ultimate 64 \ ASUS M4A78 AMD770 \ AMD Phenom II X3 720 2.8GHz \ DDR II 2048Mb 800 Mhz Transcend x2 = 4 GB \ Gigabyte GTX 260 896Mb core 216 \ 500 Gb Seagate 16Mb \ Корпус Thermaltake M9D \ FSP Blue Storm II 500W
info [Профиль]  [ЛС] 

DevilX

Стаж: 7 лет 9 месяцев

Сообщений: 57

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post 15-Ноя-2011 08:05 (спустя 1 час 9 минут) [-]7[+]

[Цитировать] 

Скрины отличные, заценимс и саму игру. Всегда верил в Source. anime_17
info [Профиль]  [ЛС] 
Zet1x

post 15-Ноя-2011 09:17 (спустя 1 час 11 минут) -30      заценить

Captain

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Стаж: 6 лет 7 месяцев

Сообщений: 932

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post 15-Ноя-2011 09:25 (спустя 7 минут) [-]0[+]

[Цитировать] 

а в сетевой как и в одиночной игре стратегическая составляющая обязательно или можно пройти как обычный шутер? я имею ввиду наверно то что игра автоматически переключает режимы или все таки по желанию клиента???

_________________
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fomenich

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Стаж: 6 лет 10 месяцев

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post 15-Ноя-2011 09:54 (спустя 29 минут) [-]0[+]

[Цитировать] 

ВООБЩЕ НИ ЧЕГО о ней не слышал.Тут есть сингл?
Русификатор будет?
info [Профиль]  [ЛС] 

U#0

Пол: Пол:Муж

Стаж: 7 лет 9 месяцев

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post 15-Ноя-2011 10:03 (спустя 9 минут) [-]0[+]

[Цитировать] 

Captain
fomenich
В игре присутствует только сетевой режим.
Геймплей напоминает Natural Selection.

_________________
info [Профиль]  [ЛС] 

Vetalker

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post 15-Ноя-2011 11:45 (спустя 1 час 41 минута) [-]-16[+]

[Цитировать] 

убийца батлы? )))))
info [Профиль]  [ЛС] 

Я хочу МЕТРО

Пол: Пол:Муж

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post 15-Ноя-2011 11:57 (спустя 11 минут) [-]-5[+]

[Цитировать] 

Она Ф2П? Кто знает? На стиме инфы не нашел...

_________________
...сдесь был тот, кто не захотел это писать...
info [Профиль]  [ЛС] 

U#0

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post 15-Ноя-2011 12:10 (спустя 13 минут) [-]0[+]

[Цитировать] 

Vetalker
    Нет, скорее развитие темы Natural Selection.
Я хочу МЕТРО

_________________
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DENakaXREN

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post 15-Ноя-2011 13:28 (спустя 1 час 17 минут) [-]0[+]

[Цитировать] 

А ботов нельзя ставить?

_________________
DEN_aka_XREN (c)
info [Профиль]  [ЛС] 

U#0

Пол: Пол:Муж

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post 15-Ноя-2011 13:32 (спустя 4 минуты) [-]-1[+]

[Цитировать] 

DENakaXREN
Нет.

_________________
info [Профиль]  [ЛС] 

Я хочу МЕТРО

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post 15-Ноя-2011 16:56 (спустя 3 часа) [-]-1[+]

[Цитировать] 

U#0
Блин, обидно. Но спс...

_________________
...сдесь был тот, кто не захотел это писать...
info [Профиль]  [ЛС] 

ЫЫЫкалка

Пол: Пол:Муж

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post 16-Ноя-2011 00:29 (спустя 7 часов) [-]-2[+]

[Цитировать] 

Не кто не играет, жаль... очень не дурно учитывая сколько лет движку

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loKkdoKk

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post 18-Ноя-2011 20:32 (спустя 2 дня 20 часов) [-]0[+]

[Цитировать] 

fomenich писал(а):

ВООБЩЕ НИ ЧЕГО о ней не слышал.Тут есть сингл?
Русификатор будет?
есть русский давно
info [Профиль]  [ЛС] 

U#0

Пол: Пол:Муж

Стаж: 7 лет 9 месяцев

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post 18-Ноя-2011 20:45 (спустя 12 минут) [-]2[+]

[Цитировать] 

Раздача обновлена.
У выделенного сервера появилась статистика.

_________________
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Dead Squallit

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post 18-Ноя-2011 20:54 (спустя 9 минут) [-]-1[+]

[Цитировать] 

Она как CSCOD только не COD и не СS...
info [Профиль]  [ЛС] 

U#0

Пол: Пол:Муж

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post 18-Ноя-2011 21:26 (спустя 31 минута) [-]0[+]

[Цитировать] 

КСТ?

_________________
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Brontos

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post 19-Ноя-2011 01:38 (спустя 4 часа) [-]0[+]

[Цитировать] 

О. Видел инфу об этой игре, потом куда0то она пропала. Идея как в Savage- Savage2 от S2 я так понимаю. Только в si-fi сеттинге. Интересно будет порулить командиром. В Саваже я неплохо командовал.
А на вашем сервере хоть люди есть? А то в статистике 0
info [Профиль]  [ЛС] 

U#0

Пол: Пол:Муж

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post 19-Ноя-2011 11:00 (спустя 9 часов) [-]1[+]

[Цитировать] 

Просто её очень долго разрабатывали.

_________________
info [Профиль]  [ЛС] 

U#0

Пол: Пол:Муж

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post 11-Дек-2011 04:13 (спустя 21 день) [-]0[+]

[Цитировать] 

9 числа, вышло обновление.
Раздача обновлена.
Все подробности в первом сообщении.
Извиняюсь за задержку, бухал. ))
Сервер на подходе...

_________________
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SlaG

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post 11-Дек-2011 04:17 (спустя 4 минуты) [-]1[+]

[Цитировать] 

на Хрюне не будет?

_________________
info [Профиль]  [ЛС] 

U#0

Пол: Пол:Муж

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post 11-Дек-2011 07:25 (спустя 3 часа) [-]0[+]

[Цитировать] 

Сервер запущен.
С игроками будут бегать 8 ботов.
По мере заполнения сервера, боты уйдут.
Боты "по определению" не могут быть командирами.
С 19 декабря все будут бегать в шапках Санты.

SlaG писал(а):

на Хрюне не будет?
Ещё как будет.

_________________
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Medved6UA

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post 11-Дек-2011 09:51 (спустя 2 часа 25 минут) [-]0[+]

[Цитировать] 

Спасибо заценим! kolob_162 kolob_162 kolob_172 kolob_172 kolob_187 kolob_187 kolob_187
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FSINovec

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post 11-Дек-2011 16:15 (спустя 6 часов) [-]0[+]

[Цитировать] 

Интересно!

_________________
Это Летов и Cobain, это лето и портвейн
Это первое баре, на гитаре во дворе
Это Beatles и Woodstock, это Pistols и панк-рок
Это то, что нас тогда изменило навсегда
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