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Afterfall Reconquest Episode I (Nicolas Games) (ENG) [Early Acsess]

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Blackbriar

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post 09-Янв-2016 22:46 2[+]

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Afterfall Reconquest Episode I

Год выпуска: 24 июля 2014
Жанр: Action (Survival horror) / 3D / 3rd Person
Разработчик: IntoXicate Studios
Издательство: Nicolas Games
Тип издания: Early Acsess
Язык интерфейса: Английский
Язык озвучки: Английская
Таблэтка: Вшита (ALI213)

Системные требования:
Операционная система: Windows XP SP2, Windows 7, Windows 8
Процессор: Intel Core 2 Duo @ 2Ghz / AMD Athlon 64 X2 equivalent
Оперативная память: 4 GB RAM
Видеокарта: NVIDIA GeForce 460 / ATI Radeon eqivalent (256 MB memory)
Место на жестком диске: 3 GB


Описание:
  Самые страшные предсказания прошлого сбылись, и над миром прогремела ядерная война, после которой человечество уже никогда не будет прежним. Вот уже прошло более 60 лет после того знаменательного события, а колонии и поселения по всему земному шару не могут до сих пор оправиться от последствий данного страшного удара.
Предлагаем игрокам пережить настоящее приключение в стиле нуар, в игрушке под названием Afterfall: Reconquest - Episode 1. Разработчики пообещали выпуск как минимум трёх эпизодов, в каждом из которых будет свой собственный герой и оригинальная история.
4 ноя, 2014
Update 1.4 Released

Hi Folks,

It's been almost 4 months now, since Early Access release. In that time, we have prepared 2 big updates and numerous hotfixes. We can see that we have done a great use of Steam Early Access listening to all of your comments, suggestions and implemeting them where possible.

Now it's high time for the new stuff in our game. Update 1.4 is now on and our dev team is working hard to prepare Update 1.5 and final release. Today we present the most important changes of this update:
  • New enemy class – to kill possible boredom,
  • Protagonist melee attack – you ask, you get,
  • A journal with quest log and lore information added – we'll introduce you slowly to the storyline (we're trying to avoid spoilers as much as possible)
  • Lake map reworked and enlarged - now, you have access to more colors than brown and grey,
  • New quests (on Lake map) – killing must have some purpose,
  • Improved interface – and it's going to be improved all the time,
  • New enemy animations (spawns and idles) – gotta find the all!
  • AI re-works (spawns and pathfinding) – programmers permanent nightmare,
  • New enviro models (trees/rocks etc.) - we're still adding some live to this dead postapo world
  • Instant bugfixing and more


As usual, we ask you to get our game and give us your feedback. Only 3 more updates scheduled left, but remember that you still have time to make your input in the process of making our game tailor made by the gamers and for the gamers.

http://steamcommunity.com/app/299640/discussions/0/620695877482446074/

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Blackbriar

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post 09-Янв-2016 22:54 (спустя 8 минут) [-]1[+]

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anime_9

Обзор игры Afterfall: Reconquest Episode I (v1.4)
http://stopgame.ru/review/afterfall_reconquest/review.html

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FatalAxs

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post 10-Янв-2016 00:38 (спустя 1 час 44 минуты) [-]0[+]

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Надобно добавить скриншоты инсталлятора
И почему это ранний доступ?

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Blackbriar

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post 10-Янв-2016 06:54 (спустя 6 часов) [-]1[+]

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FatalAxs писал(а):

Надобно добавить скриншоты инсталлятора
И почему это ранний доступ?
Afterfall: Reconquest (изначально известная как Afterfall: Pearl of the Wastelands) продолжение к видеоигре Afterfall: Insanity. Игра должна была состоять из 9 эпизодов, в коих предстояло поиграть тремя персонажами по мере прохождения.
Из различий: сюжет и графика изменены. (инфа в истории обновлений)

Дата выхода Early Acsess - 24 июля 2014
19 февраля 2015 был выпущен первый эпизод.

4 авг, 2014
Afterfall: Reconquest Episode I - Road map
There is a road map on the store page I decided to post it here as well:

Early Access v.1.01 features:

  • Quest: Gyula Creek (tunnels, scrapyard, passage, Gyula fort)
  • Reaper skills: Shrapnel Cannon (middle range offensive weapon), Shield (deffensive), Drain (health recovery)
  • Movement: sprint, crouch, evade
  • Two enemy classes
  • One pistol
  • Initial level lightning
  • Introduction to dialog system
  • Compass
  • GUI / HUD


Planned improvements ongoing:

  • AI
  • Animations
  • Lightning
  • Covers
  • And many more...


Planned features for complete Episode I:

  • Story comic-style videos
  • 4 main quests
  • 6 subquests
  • 6 enemy humanoid classes
  • 2 enemy fauna classes
  • Additionsl Ripper skill
  • Weapns: 2 guns, 2 machine guns, 1 shotgun
  • Voice-overs
  • Language versions

15 авг, 2014
Update 1.2 Released
We were planning tech and functional update next week but weekend is coming so we have decided to hand over to you 1.2 update today, so you will have time to check and give us some feedback.

Here is the list of changes prepared :

Update 1.2

Settings and options
- resolution
- gamma
- difficulty level (1st iteration)
- keys mapping
(there will be no option to order exotic dancers !!!)

Checkpoints revision (additional saving points)
(checkpoints adjusted to kill boredoom of walking also new checkpoints presented to limit reincarnation of too many enemies)

Streaming updates
(the longest ever in gaming industry stream has been shortened - effect its still long on some PC’s but we are working on it)

Collision updates
(probably we can announce contest “who will find the biggest number of collision mistakes”)

Lightning updates
(we had few opinions: too dark, too light so we have choosen … adjust it yourself, ok with a bit of our help with new lightning points)

Ammo balance
(still not enough as time for game development)

Hints for ripper skills
(we know it should be at the beginning of the game)

Gameplay balance and update
(enemies willnot so often magicly appear next to you, more improvements in this area will also come in future)

Graphical updates
(hmm, Olek said he spend whole week remeshing some new locations, we will see if you noticed where)

26 сен, 2014
Update 1.3 Released
Hi Folks,

This time with a small crunch we deliver big Update. New map, New enemy, New AI, New .....
But there is a content as promissed:

1/ New map – our IntoXicate Travel Agency take you further in the wasteland journey
2/ New enemy class – not necessarily human kind
3/ New shrapnel cannon effects – you will feel ripper power now
4/ New graphic effects – looking nicer IOHO
5/ New weapon TBC – to make killing even more pleasant - this time only for your oponents.
6/ Hit zones – yea, headshots available
7/ Gibs – again to make killing an art
8/ New deaths and hit reacts – mutant space program is cancelled so they won’t fly anymore
9/ Gameplay guidelines – for those who got lost on scrapyard
10/ Cover system (first iteration so midupdate will bring It in real) – to make killing more difficult – we don’t want you to be addicted to new killing system
11/ Bug fixes
12/ … and more

Important, collisions are to be revised in this New map so please don't focus on It Улыбаюсь Улыбаюсь Улыбаюсь.

So enjoy and give us as much feedback as you can.
4 окт, 2014
Hotfix 1.3.1 Released
Hi @ll,

We have just uploaded hotfix 1.3.1. We've been working hard last week. Some issues were adressed by gamers, some were found internally. Hotfix does not only fix bugs, collisions etc. but also improove checkpoints and saving system, gameplay elements (covers, guidelines etc)

Hope you will find even more Fun playing our game. At least there are less chances you fall behind game World.
21 окт, 2014
Hotfix 1.3.2 Released
While working on Update 1.4 that will be a SERIOUS one, we have decided to make another hotfix v. 1.3.2 It mailny fixes some problems that accured in 1.3 update (blocker bug fixing, stream fixing, checkpoints fixing, questlog fixing, guidelines, collision fixing). As usual fell free to report problems, issues and suggestions
4 ноя, 2014

Update 1.4 Released
Hi Folks,

It's been almost 4 months now, since Early Access release. In that time, we have prepared 2 big updates and numerous hotfixes. We can see that we have done a great use of Steam Early Access listening to all of your comments, suggestions and implemeting them where possible.

Now it's high time for the new stuff in our game. Update 1.4 is now on and our dev team is working hard to prepare Update 1.5 and final release. Today we present the most important changes of this update:
  • New enemy class – to kill possible boredom,
  • Protagonist melee attack – you ask, you get,
  • A journal with quest log and lore information added – we'll introduce you slowly to the storyline (we're trying to avoid spoilers as much as possible)
  • Lake map reworked and enlarged - now, you have access to more colors than brown and grey,
  • New quests (on Lake map) – killing must have some purpose,
  • Improved interface – and it's going to be improved all the time,
  • New enemy animations (spawns and idles) – gotta find the all!
  • AI re-works (spawns and pathfinding) – programmers permanent nightmare,
  • New enviro models (trees/rocks etc.) - we're still adding some live to this dead postapo world
  • Instant bugfixing and more


As usual, we ask you to get our game and give us your feedback. Only 3 more updates scheduled left, but remember that you still have time to make your input in the process of making our game tailor made by the gamers and for the gamers.
Update 1.5 available
Hi Folks,

Since very beginning of our Early Access we were asked for more black and white elements that we’ve presented on our intro video. We have been working hard on implementing coherent art style of the game. Now we are ready to present what we have been working on for the last few months. The new game art style is a consequence of multiple attempts and tests to bring the new immersive and creative solution. It is consistent with our intros, loading screens and storytelling elements we are preparing for final version. Today we can also confirm that 1.5 Update that will be out before Christmas will bring the new art style to the whole content available. We will also deliver graphic settings and improved HUD.
We believe that updated Afterfall Reconquest will deliver the new experience for all our current and future gamers.

Nicolas Games & IntoXicate Studio
http://steamcommunity.com/app/299640/discussions/#

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FatalAxs

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post 11-Янв-2016 01:04 (спустя 18 часов) [-]0[+]

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Просто интересно получается, у скидов якобы полноценная лицка, а это еще ранний доступ

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Yagami Light

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post 11-Янв-2016 08:45 (спустя 7 часов) [-]0[+]

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Blackbriar
http://tapochek.net/viewtopic.php?t=181963
http://tapochek.net/viewtopic.php?t=181932
Разница только в версии? Чем версия 1.5 отличается от 1.4? Только цветовой гаммой?

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Snake Fist

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post 11-Янв-2016 12:18 (спустя 3 часа) [-]0[+]

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RIP Nicolas Game, обанкротились после иска от создателей Unreal Engine 3.___.
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Blackbriar

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post 11-Янв-2016 15:51 (спустя 3 часа) [-]0[+]

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Yagami Light писал(а):

Blackbriar
http://tapochek.net/viewtopic.php?t=181963
http://tapochek.net/viewtopic.php?t=181932
Разница только в версии? Чем версия 1.5 отличается от 1.4? Только цветовой гаммой?
Отличается сюжетом, как по мне так лучше бы цветную версию оставили

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