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Don't Starve - Update June 11th (FLTDOX)

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FatalAxs

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post 14-Июн-2013 17:33 0[+]

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pic="http://s001.youpic.su/pictures/1366833600/e54b76e12fded55aacda9018f4bc0c06.jpg"
Игра: Don't Starve
Версия: Update June 11th
Релиз-группа: FLTDOX
Защита: Steam

Update Notes - June 11th

NEW THINGS TO DISCOVER:
Peaceful rock lobster herds roam the gloomy depths
Bunnymen turn into beardlords when your sanity is low
Ever wonder what's right below a tentacle? MORE TENTACLE!
The invasive Lureplant will taunt you with its delicious veggiemeat
Eat exotic cave bananas!
Ferns! You can burn 'em!
More colourful mushtree varieties
Stalagmites come in more varied shapes

NEW THINGS TO CRAFT & USE:
The vampiric BatBat
The marginally useful Compass

NEW MAP GENERATION FEATURES:
Gaze into the abyss in the caves!
Cave walls are prettier
Cave layouts are... caveier

TUNING & FIXES:
Time passes aboveground and belowground, independent of your current
location
You can regenerate a cave from its entrance (just for testing!)
Crops can grow underground, if you keep them lit
Added a proper "Always dark" preset to levelgen
Equippable items remember which slot they are from
Snurtle Shell Armour will now cause enemies to lose interest in you if you
hide for over 5 seconds
Plantables can't be planted on nonsensical ground types
Added toggleable "notebook mode" and "small texture mode" options for
lowspec machines
Fixed some bad mip chains that were causing trouble for some graphics
cards
Fixed libegl crash that was happening for some old Intel cards
Iceboxes can be place closer together
Fixed pig torch crash
Fixed spoilage stack exploit

NEW MODDING FEATURES:
New sample mods, "sampleprefab" and "samplecharacter", which includes an
art template for character skins
Reworked the loading of textures and other assets so you no longer have to
use package.path, LoadPrefabDefs, LoadPrefabs, or prefabs.xml
This does require the use of PrefabFiles and Assets in modmain.lua, see
the sample mods for an example
Can overwrite basically any asset just by putting it in the same relative
path in a mod folder
Lots of improvements to error reporting, and generally more helpful errors
when something isn't working
Crafting menu tab spacing is now dynamic, so adding a new entry to
RECIPETABS will automatically align the tab bar
Container widgets can have a custom background image specified
World gen scripts can now be overridden from a mod. Time to make some
crazy places!
Mods now have access to luasockets on windows. (dun dun DUUUUUN!)

Код:

           ___________   ___________  ________/\   ____________ _____
    +----- \_  _____ /___\__  _____/ -\_______  \__\___  /_   |/    / -+
    |      /  ___/  /    /    /       /    /    /     /   /  _/   _/   |
    |   __/   /   _/    /    /     __/  __/    /   __/   /   \    \_   |
    |   \    /_____    /    /      \    ______/_____    /_____\    /   |
    +--- \  / ---- \  / \  / ------ \  / ---------- \  / ----- \  / ---+
          \/        \/   \/          \/              \/         \/ (nw!)
                ┌────  FairLight DOX Division Presents: ────┐
┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘           Don't Starve Update June 11th (c) Klei Entertainment           ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘
:   Cracked by:  FAiRLiGHT            : :  Release Date: 12-06-13            :
│   Packaged by: FAiRLiGHT            │ │  # of Options: N/A                 │
│   Type: [ ] Manual/Reference Card   │ │          Type: Crack               │
│         [ ] CD/Box Covers           │ ├────────────────────────────────────┤
│         [ ] Walkthrough             │ │                                    │
│         [ ] Strategy Guide          │ │                                    │
:         [ ] Content                 │ │                                    :
:         [X] Patch                   │ │                                    │
│   Number of archives: x             │ │                                    │
└┐ ───────────────────────────────────┘ └────────────────────────────────── ┌┘
└└──────────────────────────────────────────────────────────────────────────┘┘

  Update Notes:

  Update Notes - June 11th

  NEW THINGS TO DISCOVER:
  - Peaceful rock lobster herds roam the gloomy depths.
  - Bunnymen turn into beardlords when your sanity is low.
  - Ever wonder what's right below a tentacle? MORE TENTACLE!
  - The invasive Lureplant will taunt you with its delicious veggiemeat.
  - Eat exotic cave bananas!
  - Ferns! You can burn 'em!
  - More colourful mushtree varieties.
  - Stalagmites come in more varied shapes.

  NEW THINGS TO CRAFT & USE:
  - The vampiric BatBat.
  - The marginally useful Compass.

  NEW MAP GENERATION FEATURES:
  - Gaze into the abyss in the caves!
  - Cave walls are prettier.
  - Cave layouts are... caveier.

  TUNING & FIXES:
  - Time passes aboveground  and  belowground,  independent  of  your  current
    location.
  - You can regenerate a cave from its entrance (just for testing!)
  - Crops can grow underground, if you keep them lit.
  - Added a proper "Always dark" preset to levelgen.
  - Equippable items remember which slot they are from.
  - Snurtle Shell Armour will now cause enemies to lose interest in you if you
    hide for over 5 seconds.
  - Plantables can't be planted on nonsensical ground types.
  - Added toggleable "notebook mode" and  "small  texture  mode"  options  for
    lowspec machines.
  - Fixed some bad mip chains that were  causing  trouble  for  some  graphics
    cards.
  - Fixed libegl crash that was happening for some old Intel cards.
  - Iceboxes can be place closer together.
  - Fixed pig torch crash.
  - Fixed spoilage stack exploit.

  NEW MODDING FEATURES:
  - New sample mods, "sampleprefab" and "samplecharacter", which  includes  an
    art template for character skins.
  - Reworked the loading of textures and other assets so you no longer have to
    use   package.path,   LoadPrefabDefs,    LoadPrefabs,    or    prefabs.xml
  - This does require the use of PrefabFiles and Assets  in  modmain.lua,  see
    the sample mods for an example.
  - Can overwrite basically any asset just by putting it in the same  relative
    path in a mod folder.
  - Lots of improvements to error reporting, and generally more helpful errors
    when something isn't working.
  - Crafting menu tab spacing is  now  dynamic,  so  adding  a  new  entry  to
    RECIPETABS will automatically align the tab bar.
  - Container widgets can have a custom background image specified.
  - World gen scripts can now be overridden from a  mod.  Time  to  make  some
    crazy places!
  - Mods now have access to luasockets on windows. (dun dun DUUUUUN!)

  Instructions:

  - Unrar the update.exe and run it ( point to your installation folder
    if required )

                                                            /TEAM FAIRLIGHT

┌┌───────────────────────────────────────────────────────────────────────────┐
┌┘              +-+  Kindest regards - FairLight DOX 2013 +-+               ┌┘
└───────────────────────────────────────────────────────────────────────────┘┘

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BurdiK

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Сообщений: 128

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post 15-Июн-2013 02:27 (спустя 8 часов) [-]0[+]

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>Mods now have access to luasockets on windows. (dun dun DUUUUUN!)
Нуу, ничего плохого из этого не выйдет, да?
info [Профиль]  [ЛС] 
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